- WhackyGordon
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- Noble Heroic Member
Welcome to the internet. Joy dies here.
Posted by: Killer VVhale
They separate spawns into "areas" so that you can set-up spawn traps on the other team to score during objective games. Having a generally predictable spawn system helps to remove an element of randomness. I'm sure it's possible to make arguments against it, but I like the way it works.
I guess that makes sense, but personally I find it really annoying. I mean, it's one thing if the circumstances are optimal and you've got a solid team that can hold their ground, but if you lose a player, your connection gets a little rough, or somebody gets lucky and snipes a grenade in somebody's hand, suddenly you're trapped in one place for the rest of the game. Factor in the AA settings, and MLG is designed to make spawn traps unbreakable, and really easy to set up. I suppose that might be because of the higher level of play you see there, but it doesn't seem to be focused on gameplay at all - just the metagame elements like teamwork and map control. I mean, unless the match is perfectly even, you might as well just set the score limit at five and save everyone the time spent sitting around respawning.
I'm not complaining - I just find MLG really frustrating to get into as it is now. Seems like it would draw in more players if the skill required relied more on in-game mechanics and less on memorizing maps and spawn timers and crap.