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Subject: Halo 3 Ideas Compilation Thread
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Um, please don't do that. Please use the existing threads to discuss the ideas in question instead; a humongous "compliation" thread only makes forum congestion worse.
-- Steve


ok...since the ideas threads are getting rather out of hand and nobody likes to weed through hundreds of posts, ive have decided to make a "good ideas compilation thread"

if you have an idea DO NOT post it in this thread, but rather in one of the designated ideas threads, or pm me with your idea.....and if i think its good, i might add it..

PLEASE DONT POST YOUR OWN IDEAS IN THIS THREAD!!!!!!!!!!

USE THREADS IN THE STICKY


regarding WEAPONS:

Battle Rifle: modified so it is single shot when scoped, three round burst when not.
give it a slightly larger crosshair icon, to allow greater hand-eye coordination when aiming.

Plasma Pistol: returned to its CE design.

Plasma Rifle/Pistol: given back thier CE hit freeze (opponent is slowed down when hit).

you cannot switch weapons while a plasma gun is overheated, but you can melee with the flaming weapon.

Magnum: be given back its power.

the recoil on the SMG be removed (will make the gun easier to use, making it slightly more effective).

an improved Needler (many have suggested that its needles should travel faster).

Grenades be made to be more powerful (like they were in CE), in order to balance them with the (now more powerful) dual wieldables. give them back thier CE throw range.

the Assalt Rifle (keep the same..dont add recoil) be brought back, and the BR modified in order to assume the CE Pistols position in the roster (because of its single shot zoom), but balanced out with the other weps (reduced damage?).

the return of the CE Shotgun, with slightly reduced shot strength.

Rocket Launcher: adjusted so it can only lock onto covenant vehicles (vehicles that can perform an evasive manuver).
can lock onto all others, but only at a certain range (long distance); this can allow for strategy when aiming at an escaping warthog--do i wait for a lock, or try to hit it dumb fire??? a small icon of notification can appear (somewhere on the scope screen), when the RL is within lock range.

include the Feul Rod Cannon, for use in multiplayer.

give an energy limit to the Sword (personally, i think that the sword should not last long enough for the user to kill 20+ people with..maybe 10 tops, it should give the player a smaller advantage over the others, if they are skilled)

improve upon the Sentinel Beam (more damage?)

Posted by: Nedus
Particle Beam Rifle- DON'T TOUCH IT! THIS THING IS PERFECTION! The one thing that you could potentially change is keeping the energy drain per shot at 5, so each rifle has 20 shots instead of 17-18. In terms of the actual look of the rifle, you can maybe have it so after every 4 shots, the wheel on the thing will rotate and one of those little lights will turn off.


Posted by: AjaZ1989
Increased power for pistol- this increase in power could cause problems when the pistol is dual wielded (i.e. super fast kill) but my solution would be just make the pistols less acurate when dual wielded, which is realistic and would make a single pistol a gun worth holding, and dual wielded pistols a legitimate combo.



WEAPON CONCEPTS:

Flamethrower

ok..make it so the flamethrower is a large heavy weapon, with a powerful melee. it now tosses flaming liquid gas that remains (burning) on the floor for a little while (3-4 seconds?) before it dissapears (totally evaporates). now, if a player is hit with the stream of burning liquid, he goes up in flames and takes damage. there is also a contiuous burning effect whitch occurs as soon as hes hit, and hangs around for a while once he escapes the shot stream(burns for 3-4 seconds). he slowly losses life during this effect (a minor amount) but more importantly, his screen is filled with flames that disrupt his ability to see, making his ability to aim difficult. this would add a certain strategic value to the weapon.
just think, before storming a base for the flag, a teammate can rush ahead and frantically hose every thing/one down with liquid fire, impeading their ability to see for a few seconds, allowing the other teammates to inflict some damage without being accurately shot at..
also, the fire that remainds on the floor/walls will cause any1 who walks into/over it to go up in flames, this means that they will take the steady, minor damage and have a messed up view...and to make the flame look more solid, it could be more white in color, as oppose to blue.
the actual shot stream from the gun would do damage as long as it actually hit the opponent, in the same manner the sentinal beam does.

Posted by: Nedus
Covenant Pulse Charge

One of the few weapons in the Covenant arsenal that is not based on plasma technology. Unlike most other Covenant weapons, it’s based on the technology behind the Energy Projector, a deadly weapon found on Covenant capital warships. Similar in some ways to the Beam Rifle, but different in the fact that it is an anti-materiel rifle, and not designed for use against personnel, unlike the Beam Rifle. It seems to have been designed as a means of taking out enemy dropships/heavy armor. The rifle must be charged before each shot. When charged, the weapon draws energy from a replaceable energy source; a small cube containing a ball of an unknown energy, similar in appearance to the Overshield, which is kept in stasis. When the energy is used, it flows visibly along the entire length of the weapon, and gathers in five crystals at the tip, which make a ring around the barrel. These crystals, which are similar to the ones used in the Covenant plasma weapons, gather the energy into a compact sphere and absorbed into the weapon, and subsequently discharged from the barrel. The weapon must then cool off to prevent damaging the barrel or crystals.

The blue-white beam fired at nearly the speed of light that can tear through almost anything, but curiously, is deflected by energy fields, such as MJOLNIR and Elite shields. The beam will drain the shields by about 1/5, but, seeing that battery charge is limited, it is a waste to use it on a single Elite or Spartan. When the beam comes into contact with a shielded Elite or Spartan, it will refract and lots of smaller (but no less deadly) beams will fly in all directions. This can effectively clear out an entire room, and one doesn’t have to worry about the backfire unless his/her shields are dead. This strange property can have tactical uses, such as a cluster of Grunts, and one Elite. Jackal shields and stationary shields, however are not immune. The beam will slice through the energy field and shut it down, so even if the Jackal survived the shot, it will be without a shield, and it won’t regenerate. Its anti-armor capabilities make it effective against Hunters and vehicles. Even the thick armor of a Covenant Scarab cannot stand up to a Pulse Charge shot. This weapon is most effective against Phantoms and Wraith tanks. One shot completely drains an energy source, which must be replaced after each shot. A maximum of 5 energy sources can be carried at one time.

this could add a healthy alternative to the rocket launcher as a heavy, anti vehicle weapon..and its charge time would balance the fact that there is no shot delay.(the enemy could ride by and be out of sight by the time you pull the trigger and the beam is actually unloaded). making the weapon ineffective vs energy shielded enemies, but adding the splash damage (the resulting difraction of the beam) could make it a pretty strategic weapon, both in multiplayer and campeign..vs infantry...

during a standoff at a doorway between two rooms, someone could charge up the gun ahead of time, step in and fire the beam at one of the enemys, hurting all his surrounding buddies in the process, then toss a grenade to finish them off!

Posted by: Evasion
Jackal Shield

Defends against "bullet" fire without overheating. When hit with plasma, the "overheat meter" goes up; if the meter hits full, like a plasma weapon, it is disabled shortly. However it will regenerate. The sword goes through the shield's defenses. Any part of the character's body that is not graphically covered takes damage. It would also have a powerful melee attack, similar to the skull/flag. It can be dual-wielded with any other dual-wieldable weapon, but you can't have two shields.

Pulse Cannon

180 Round Clip
20 Shots to lower shields
25 Shots to kill

Remember the Needler-like weapons the Enforcers used in Halo 2? Well this is it. Basically it fires small red "needles" at a rapid rate. These needles don't have any characteristics other than causing damage. When the trigger is held down, a meter will rise indicating how many will be fired at once in a burst fashion; up to 45 needles. (The trigger will sensitive to regular fire and charged fire.) This weapon is likely to be used as a support/supressive fire type weapon.

the "pulse cannon" is basically a projectile firing weapon that loads up as you hold the trigger. releasing the trigger will unload the projectiles at an extremly rapid rate. i think this is an interesting concept!


[Edited on 5/18/2006 by Anton P Nym]

  • 05.16.2006 10:58 PM PDT
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regarding VEHICLES

the Wraith:

make the plasma turrets (located on either side of the vehicle) usable in multiplayer. when in the turret, you see in 1st person, through a verticle slit located above the gun, to allow for precise aiming.

only the drivers teammates can enter the vehicle and use the side turret.

the Banshee:

given back its missile from CE.

these missiles use the pilots plasma grenades as ammunition, which means that a maximum of 4 can be fired during a flight. a pilot would have to land and pick up more grenades to restock banshee missiles.

the Pelican:

machine gun that is pointing out the back of the Pelican be usable, so a passenger can fire out the back at persueing fighters etc.

passengers board and exit the pelican by simply running in and out of the hangar. once inside, they can sit down by going over to any seat and holding the "board" button.
if not seated, passengers can fall out of the pelican during some of its in-flight manuevers.
passengers look around in 1st person while inside (and over the shoulder, at the turret). this requires them to be aware of where they are, or be in constant communication with the pilot, in order to know when to jump out.

to jump out, passengers exit thier seat (using the board button) and simply run out of the open back.

there is location based damage: a damaged right or left thruster impares its ability to turn right or left. both sides mean no lift, wich means the vehicle is "going down!".

regarding FALL DAMAGE:
Posted by: theWhale
while i think its a good thing to have no fall damage, i do beleive there should be some sort of a down side to falling long distances... so some1 couldnt just always fly a banshee over the base, drop down and take the flag...

how about when u fall from a certain hight, you become frozen, for about 3 seconds? this means that when u land, you cannot move at all (cannot walk, jump or strafe), but, you can still look around and shoot...
think about this, a pelican (or other type of dropship) can load up 6 guys, get over the enemy base and unload the luggage (passengers) over the flag...now as soon as they land, they are all paralized for 2 to 3 seconds, during which the defending team can pummel them with unrelenting fire and handfuls of grenades that the attackers are nuable to dodge..
i think that this could give some inscentive for a pilot to find a place closer to the ground to drop of his/her passengers, and it would therefore add more strategy and further balance out the gameplay...


deployable turrets: turrets that can be carried around, so a player can set 1 up where ever he/she pleases.

Posted by: LagMagnet
Bungie definitely got the vehicle controls right in Halo 2 though. The only thing I could ask for is vehicle health to be independent of the driver's health. For example, having an overshield should not allow your ghost to take more damage.

Posted by: theWhale
bring back the 1st person view when in the passenger seat of a vehicle. this view makes it easier to aim with your weapon, and makes you feel more like your a part of the action happening around you.



GAMEPLAY

reduce the autoaim.

the ability to drop a weapon/grenades (so another player can pick it up).

include both a health bar as well as a shield display on the HUD. once your shield is down, your life bar will deplete as you get hurt. when ur shield is back up, your health will slowly recharge, rather than instantly fill.

Posted by: theWhale
i like the idea of having some of ur HUD funtions damaged from a near death experience, or specifically, that taking alot o damage to the back will disrupt your radar (only in MP tho)..this would leave a sweet feeling to surviving alot of battles, and erning the long lasting killing spree. and mabye, when ur radar is down, ur backpack sparks and glitches around a lil.
i think it also would be a good idea to always have peoples weapons displayed somewhere on thier body.for instance, larger weapons are always strapped to the back (nose up) and smaller, side arms are attached to the hip. and mabye granades line the waist...this would not only look nice, but it could add even more realistic strategy to the game. some1 on ur team could scout out wat weapons the group of enemies in the distance are carrying and report it to the rest of the team...or some1 could see a teammate with a rocket BR combo rushing ahead and be like "hey u with the rocket!! get behind me!!"..
hey, you can see ur feet....so why not this?? right??


interactive ragdoll corpses; ones that move when meleed, shot etc.

bodies stay seated in vehicles when killed, and there is a nice little animation of you pulling out the dead body, when you go to enter it.

fully customizable controls.


[Edited on 5/17/2006]

  • 05.16.2006 10:59 PM PDT
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concerning MULTIPLAYER

you better read:
http://www.bungie.net/Forums/posts.aspx?postID=6900511

Posted by: theWhale
ok, if night time battles were to be implemented, i think these generic featurs could work:
every players helmet has the ability to go into NIGHT VISION; during this, the whole of the MC's visor glows green, so enemies may be able to locate him in the darkness. the vision is highly sensitve, and certain types of light or muzzle flashes could temporarily blind you.
there is the built in SHOULDER LAMP, like the 1 in the first halo..it is increadibly easy to see you when this lamp is turned on, but you cannot be blinded by some of the things that could disrupt your night vision.
the shoulder lamp could also be used as sort of a night vision counter, you will be spotted by all others when u activate it, but it will blind an near-by night visioned attacker..

the inclusion of FLARES would also be a welcomed addition. when thrown, they provide a dim source of light for a limited amount of time.

Posted by: RhythmKiller
Time based respawns for weapons, not control based ones. So that just because someone is deliberately keeping the empty rocket launcher doesn't mean it can't respawn. The current setup really promotes weapon whoring and I think that's a really bad thing. Of course, if the sword was going to respawn it might have to have limited energy...

However, a slight random element to the respawn times could be introduced, because we don't want it to be a timer-fest either where nerds use their egg-timers to win matches. Just like 15 seconds each way for example, to throw off the boring and clockwork nature that time-based respawns can bring.


Posted by: Spartan9114
Elite should have a short Cloak (like the Arbiter in Campaign) While the Spartan players could have a short sprint. The game play would be pretty even... Given you use stealth for Elite, and speed for Spartans. CTF and other team games would get a whole new level of depth. Imagine having a team of two Spartans and two elite players... The elite players go stealth and creep into the base to arm the bomb, while the Spartans sprint to grab all the Power weapons. It would make you WANT to play diffrent types of player models due to their strengths in certian game-types.

i think this is a really good idea. and there can (of course) be the option to switch this off. there can even be 2 types of match making; attribute and classic battle.

dont add new models; its not haloish.

the ability to customize small parts of armor, or choose between slight Spartan and Elite armour variations would be nice (CE armour vs H2 armour, for instance).

add a color sliders (red, green, blue), for use when customizing your player color, for greater deversity and customization.

more in-depth player statistics on live.

allow greater control of options in custom games (ifinite ammo, weapon lists, map lists, powerups, and on and on).

4 player co-op over live and system link.

remove the "quit game" option from the start menu, when in ranked games. this would discourage people from constantly leaving games that they have started, due to the fact that they will have to restart thier x-box in order to do so.

Posted by: Noche
1. We need selective exclusion lists of specific weapons. If the only weapon you want banned from a game is a rocket launcher or sword, then you should specifically be able to ban those weapons, rather than change the group of weaponry available.

2. Allow friends to download custom game types from each other. This allows for a much longer lifespan of the multiplayer aspect due to the fact that people would have alot more game types to play.

3. Offer more ranks to Clan Creators to distribute amongst members of said clan. (Ex. Grandmaster, High Council, Warlords, Soldiers, Recruits). This allows for a more realistic sense of being a "clan." Obviously the Grandmaster is the "leader" of the clan. The High Council would obviously be the second in command, and primary decision makers for all situations not requiring the Grandmaster to partake in (Ex. who fights when in clan matches). The Warlords would obviously be the commanders of the soldiers. The soldiers would take care of the dirty work. And recruits would be the new people in the clan who are still learning the ropes.

Also, make sure there are good ratios for this. Using 101 (The 1 extra being the grandmaster) people as the example max number of people in a clan, then the following would be a good ratio for clan roles:

1 Grandmaster
10 High Council
20 Warlords
X Soldiers
X Recruits

Also, there should be a good use of a voting system in place for member promotion. Obviously the grandmaster should be able to assign anyone to any position without consent from anyone else. The High Council should be able to obtain a majority vote in order to grant someone the position of Warlord, and Warlords should be able to freely promote recruits to soldiers as they see fit.

4. As an extension of that clan system, allow clan matches to have settings which could allow grandmasters to specifically say who fights where/when, and furthermore, what kind of fight it is. For example, a fight could be only between high council members, only between grandmasters, only between soldiers, only between recruits, or only between warlords. That system could then be broadened by saying how many of each type of member is allowed in the match (Ex. 1 Warlord, 3 soldiers or 1 Grandmaster, 1 High Council, 1 Warlord, 2 Soldiers, 1 recruit or 2 Warlords, 4 recruits, etc etc.)

5. If at all possible, allow enough vehicles to at least be equivalent to half the maximum number of players in a multiplayer game. 4 Warthogs in a 16 player game just doesnt cut it. Especially when it comes to custom game types.

6. If KB&M support even has the possibility of implementation, make sure people can thoroughly pre-ban those who use such a setup (Meaning ban them from even being allowed to enter a game tobegin with). I realize this is more the kind of feature MS should be looking to implement in general, but I figured I'd put it out there anyway.



CAMPAIGN
exclude the arbiter, halo originally was telling the story of the adventures of the master chief...not that of his enemy

more of the story set on earth...we, the players want to save the earth, be the hero of humanity...weve already done all we could have hoped to do on halo and its varients... let us do something new, something different!

larger, open ended battles: we want to feel like we are in control...we dont want to follow a path, and feel like we are being directed from place to place..we want to have the freedom to move and fight as we please!

the feeling of war: we are suppost to be in the midst of a multi-planetary, multi-fleet, more-than-full scale, all out war... make us feel like we are a part of this... and an important part at that! mankinds mother planet is under attack! wat are we goin to do about it???!!!

Tydeus has made some wonderful points..please read his post:
http://www.bungie.net/Forums/posts.aspx?postID=6906158&po %20s tRepeater1-p=8&postRepeater1-p=8

give the campaign a more Halo:CEish legendary difficulty; just add more enemies etc. dont change the damage values or weapon effectiveness etc; legendary should be a challenge, but it should still be fun.

good reads:
http://www.bungie.net/Forums/posts.aspx?postID=6972236
http://www.bungie.net/Forums/posts.aspx?postID=6976549

[Edited on 5/18/2006]

  • 05.16.2006 11:00 PM PDT
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Read the stickies. There's one just like this there.

  • 05.16.2006 11:10 PM PDT
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These ideas are only good according to you. I only like about 50% of them. If that.

  • 05.16.2006 11:18 PM PDT
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Join my group:

Halo 3 Multiplayer Group

The main aim of this group is to express our ideas on how to improve Halo multiplayer in the next game.

1) NO LOCKING ANY THREADS
2) No more searching through pages and pages to see if your topic has already been discussed
3) Stickies are updated as more ideas flow in, so you dont have to read a whole thread, just read the top post!

Controller Alterations:

1) Be able to block swords and lasers with the sword using the B-button (since the B-button currently does the same thing as the trigger button).
2) X-Ray/Thermal vision for Elites, Night Vision/Infrared capabilities for Spartans by clicking through options with white (flashlight) button, and add nightvision back to the sniper.
3) Instead of using the black button (which has now been moved to a shoulder button on the 360) for talking on the headset, only use ‘UP’ on the D-Pad to talk, if the other three were used for communication (as explained later below) and use the ‘UP’ button as: “THE SPECIALTY BUTTON.” In player settings, each person may choose from an array of new capabilities and assign only ONE of them to their controller to suit their playing style. They could choose from things like 1) Melee combo 2) Momentary sprint 3) Repair vehicle. This will make playing styles more diverse and different jobs more suitable for certain players. There should also be a way for the host to turn these capabilities off.
4) There are currently many unused buttons when driving the Warthog/Spectre. Use one of them to switch seats quickly, in case you get in the wrong side or the driver dies, you need to be able to quickly alter seating.

Multiplayer Options:

1) Turning off/on vehicle destructibility (very good for glitch hunting: something many Halo fans enjoy doing with friends)
2) Large falls = lethal or cause damage (turn on/off)
3) Unlimited grenades or ammunition option (also very good for glitch hunting)
4) Be able to toggle Banshee fuel rod, Wraith plasma cannons, rocket launcher lock - on, battery for the sword, slowing down enemies when shooting them with plasma, anti-dual-wield, and turning off scopes.
5) Adding weather changes (a feature to be turned on/off) like rain, snow, wind, etc. which ultimately changes playing circumstances, not just the visuals.
6) Set time to ‘day’ or ‘night,’ adding the concept of stealth and need for night/thermal vision.
7) Put ‘team game’ on/off in quick options
8) Like in Halo 1, make it a on/off feature for the penalty making you slower for every kill you get.
9) Start out different teams with differing types of weapons, limit the weapons they can pick up, and edit general benefits/limitations of each team. This is good for Team-Switching tag games.
10) Be capable of playing as an ODST or the Arbiter in multiplayer.
11) Make custom game options more detailed:
Territories: Be able to attain all the territories to win, not based on time.
Slayer: Be able to have 2 people maximum in a team game, to cycle out teammates for 1v1 team tournaments depending on who dies.
Weapons: Be able to pick EXACTLY which guns are on the map.

Maps, Game Types, and Vehicles:

1) Complete the remaining classic maps in redone form.
2) Large map meant for 4-team strategy games (with bases equally suitable for all, not a small map like Foundation).
3) More multiplayer game variants, such as race (collecting waypoints and circuit), buggy/air/vehicle wars (with more available vehicles to use than regularly spawn), escape/hide and go seek games, kill others to expand your lifespan, multiple Juggernaught, tag games like Zombie (where all are on red team but one green guy, and when the green guy kills a red, the red guy is now green, until no one is remaining or the time runs out) or where one player on a team only has one life and the rest of the team has to safely escort that person to a waypoint, while the other team(s) try to kill off that one player. Or simply endurance games (surviving waves of enemies co-operatively)
4) Human version of Banshee with perhaps different capabilities (2 person, one gunner, one driver?). Make the human version be able to hover and go backwards like the Banshee in Halo 1, and be able to drive the Pelican/use its turrets.
5) Add transport and combat-oriented boats. You could even have a map where each team has a large freighter for a base and you both send boats out to the other’s base to board, with no-man’s land being an island(s) with supplies in the middle.
6) Additional variations of the Buggy (especially for the ‘Buggy Wars’ game type) [including the variations seen before Halo 2’s release such as the snow or desert Buggy with special designs for those conditions]
7) Be capable of sitting on the Scorpion again.

Weapons:

1) Plasma or flame-thrower in multiplayer.
2) Turn on/off Halo 1 pistols and assault rifles
3) Fuel Rod available in multiplayer, option of making it have alternate fire of an arcing blast like in Halo PC version (turn on/off).
4) Plasma Disruptor - a Plasma Shotgun that shoots balls of plasma that doesn't do a lot of damage instantly up close, like the human shotgun. Instead, the balls of plasma stick to anyone and slowly damages the being over time. Also, if the being was to ever come in contact with these plasma balls, say, on the ground or on a wall, that would burn the being slowly over time.
5) Be able to use Jackal shield as a dual-weilded weapon.
6) Use 3rd type of explosive with time bomb, remote detonation, or proximity mine capabilities, depending on what you want it to do.
7) Be able to use the blue sentinel beam in multiplayer.
8) While making custom games, be able to start different teams out with different guns (like blue team with blue sentinel beam/plasma rifle, red team with red sentinel beam/plasma rifle), and limit different teams to what guns they can pick up.

Extra Features:

1) Online Co-operative play with 2 - 4 people.
2) Set up a list of hosted games that are custom made, much like seen in Halo PC. This would make it possible for non-friends to play new custom games.
3) More interaction with surroundings: buttons, triggers, etc.
4) More destructible places on multiplayer maps (Not fully destructible, though, it would be cheap to shoot a rocket at the enemy base and make a hole right next to their flag). The Matrix: Path of Neo, is a good example of a good level of destruction of terrain.
5) Map maker and action replay (with ability to store in memory and with LIVE file sharing)
6) Start out each player in ranked matches with a Battle Rifle or a Carbine for larger maps.
7) If you can make your own maps, in the menu and while the map is loading, make it possible to look at a model of the map so the designer does not have a total advantage over visitors who don’t know the map.
8) Black armor option and custom a controlled but wider range of options for symbols. Be able to make a Clan Symbol and have it appear in clan matches on your base, flags, and vehicles. Have one arm show your personal symbol, and the other your clan symbol instead of both the same. Be able to personally set you HUD color.
9) Have a master data board (not on LIVE, but on your personal XBox) where you can see how long you have played the game, how many Spartans/Elites you have killed, total headshots, average shooting accuracy, etc.
10) Miscellaneous awards just for fun that aren't medals on another page of statistics. Such as “Most Flamable” or “Unlucky to Lose” or “Coward,” etc.
11) More medals in multiplayer (like no-scoping medal) and medals for completing missions on certain difficulties.

  • 05.16.2006 11:29 PM PDT
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yes...keep in mind that these ideas are considered good in my opinion but many have posted these ideas repeatedly in the forum.

AARRG PLEASE DONT POST YOUR OWN IDEAS IN THIS THREAD!!!!!!!!!!

USE THREADS IN THE STICKY

also, if you dont like an idea listed above, why not challenge it, intelligently.
this means state why you dont like the idea and provide an alternative..
dont just say "i dont like 50% of wat u posted, if that"

[Edited on 5/16/2006]

  • 05.16.2006 11:29 PM PDT
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Misc Multiplayer Ideas:

1. you should have the ability to make nav points for you teamates. this would allow you to tell your teamates the location of enemy snipers etc... when you cant manage to describe their location; it could also be used in campaign mode to tell marines where to go/shoot. Note: the nav point would not follow a targeted apponent around, it would be stationary.

2. all that is needed to be done to the fuel rod to make it fair, is make you have to charge it up before it can shoot like the hutners in halo 1.

3. the jet packs the elites have in halo 2 campaign should be usable. though u would move slower when walking on the ground, for instance (because its really heavy).

4. when u fall, like they said, u would be stuch to the ground ofr a few seconds, however, if you wanted, you could grab a parachute to get rid of that. but then u would be vulnerable in the air for a while. or someone could put a hole in ur chute.

5. the needlers should have some special ability when dual weilded to make them worth picking one up, because u might find a second.

6. the jackal shield should be dual weildable (along with the sword - imagine that! [maybe the sword would have a closer lunge range, but u could hold a second weapon to shoot them from long distance]) and the energy shield can be meleed when B is pressed. wen b is held, it protects the face, while normally, it protects the body.

7. the old pistol is cheep, and is the only weapon in which it is worthwile to use and carry in any situation.

8. can soeone explain to me why master chief can hold down a sniper rifle when shot zoomed in, but he cant hold down 2 SMG's??????? the recoil from a sniper is much mor estrong than smgs.
9. flash grenades and infrared etc.. would change the dynamics of the game.

10. putting an on/off button option for all these weird ideas/ old ideas doesnt matter because it would ruin the balance of the game i.e. other things would have to be changed with it, to balance it.

11. vehicles should explode when theyve taken sufficient damage, not when ur shields run out.

12. i like the idea of the white button giving u a special ability. but some of the are stupid and ruin the game, and it doesnt matter if u could turn it off, because when u play on live it might still be on. here are the good ones: invisibility (clear tactical advantages), Sprint (u should be able to sprint anyway), jump higher, extra overshields. maybe, sprinting and jumpeing higher sohuld be available to eceeryone and activates when u press the white button when running or jumpong and then it does it. if ur motionless, then u choose whether or not u go invisible or extra shields.

ive got plenty more ideas, but cant think of them now.

  • 05.17.2006 2:40 AM PDT
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DEAR THE WHALE:

if u dont want other people spamming this post, why dont u simply read all the spam people right, and then summarize what u think is good, in the first post which u posted that way, if people wanna read ur opinion, they need not read past the first post. people are going to spam the posts anyway, but this way, u only need to bother reading the first one for the ebst iedas

  • 05.17.2006 2:43 AM PDT
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<reserved> --update: added to Noche's post to Mltiplayer section

[Edited on 5/18/2006]

  • 05.18.2006 7:01 AM PDT
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<reserved>

[Edited on 5/18/2006]

  • 05.18.2006 7:01 AM PDT

Halo 3: Collapse
Chapter 20, Revelations, is up (update 11-14-10)
The Mirratord

Ω

So, basically it's theWhale's Halo 3 ideas only thread. Or am I misinterpreting this?

  • 05.18.2006 7:04 AM PDT