Whatever I do, I get punished. I got into matchmaking, I get mis-matched with people who quit, team-kill, don't play, are under-ranked, over-ranked, laggy games and 1vs8 situations. Either I gotta play through every crappy match or I get banned, does quitting also count when the loading screen is on after a match? Cause I usually turn my xbox off around then pretty -blam!- if that's the case.
And how many times do I have to be betrayed by the same person before I can boot them? Either make the booting-betrayal-count consistent, or just disable team-kill, how difficult can it be?
If the game can count which % of kills I got with weapon "x", spawning situations and other stuff, I'm sure it can sense if there's any enemy players in the surrounding where I got beat-down by my own teammate. It should not be difficult to compute that.
I'm just bringing out what's on my mind right now. Many things don't, many don't.
DMR is too powerful and too long-range.
Banshee flipping is way too fast and over-powered. (Why did my rocket not track the banshee despite it being locked on) (Why am I borded when I was boosting with the banshee yet I can never ever board the banshee-flipping-bombing -blam!-?)
Why do weapons disappear 5 seconds after they're dropped because you got killed? That's something you would need to purposely program to do! ie: Start of the match I get the plasma cannon, someone killed me, I go back to that spot 10 seconds later, its gone... And yes, I've checked theatre.
Anyways, that's my rant with all fresh stuff in my mind. Feel free to agree, disagree, contribute or complain that I'm complaining. I get ripped off too much by a game I just want to enjoy.