- Apocalypse
- |
- Fabled Heroic Member
- gamertag: [none]
- user homepage:
Posted by: Chief Bigwig
Map control has been an integral part of Halo since the beginning. It is impossible to win a game against decent competition without controlling the ideal areas of the map. The function of the spawns is to direct map flow away from the spawning area, toward the power position. From that position, one has vantage over most of the map. Hang 'em High is a perfect example of this. Players usually spawn in either camo maze, or the other maze; from there, they should head to top blue or top red. Players who run around bottom mid the whole game deserve to lose, because they do not comprehend map dynamics.
To use the term 'camping' to define map control is accurate to an extent. The player taking advantage of the power position is staying in one place, so by definition it is camping. Camping has a negative connotation, but utilizing the map's structure intelligently should not be perceived as cheap. Good players expect that other good players will be contesting the power position, because of the benefits it offers to whoever controls it. It is idiotic to ignore map flow that is so predictable, then complain when a smarter player makes it to the ideal area of the map.
If you want to go super technical and use the term in the most basic context, yes.
In the gaming and Halo community though, thats not the context in which the term "camping" is used though.
[Edited on 02.02.2012 10:16 AM PST]