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Subject: map control is camping?

With each stroke of my blade, i shall paint the fields red
This... will be my masterpiece


Posted by: vballryan
Map control has nothing to do with camping. In slayer you have to hold down a power position. There are more than 1 on any given map. Just because the other team is holding one, doesnt mean they are camping.

In any ctf gametype, you can not sit in one area the whole game. You need to push up so you can actually win the game. For some part of the game, your team needs to setup and get ready for the push.

Posted by: AeonPhantom
camping is strategy
stop being stupid and admit your guilt

go back to waypoint


cant go back if ive never been there
we werent talking about CTF
and even multiple power positions
staying in one spot is again as the previous person posted
by definition 'camping'

  • 02.02.2012 10:31 AM PDT

Posted by: Apocalypse
As why I said "if you look at it in the most simplistic form" or w/e the hell I said.
Sadly, it is the perspective of the simpletons on the Waypoint Fourms.


Posted by: AeonPhantom
staying in one spot is again as the previous person posted
by definition 'camping'
Stop thinking in absolutes. Camping is waiting around the corner with a sword. Map control involves at least some movement.

[Edited on 02.02.2012 10:34 AM PST]

  • 02.02.2012 10:32 AM PDT
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Apocalypse

Posted by: P3P5I
How else do you play Halo seriously?


You don't, you play for fun.

No but seriously, run in straight lines over an over again, despite it not working the last 10 times you tried and dying repeatedly?
Do it like 18th century Britain; Everybody line up in the middle of the map and take turns shooting each other once every 2 minutes with shotguns.

  • 02.02.2012 10:35 AM PDT

With each stroke of my blade, i shall paint the fields red
This... will be my masterpiece

Posted by: AeonPhantom
staying in one spot is again as the previous person posted
by definition 'camping'[/quote]Stop thinking in absolutes. Camping is waiting around the corner with a sword. Map control involves at least some movement.


so what your saying is
if i stay in one spot, but i take a quarter of a inch step to the left i am by YOUR definition, no longer camping

definition of camping in games
The Act of staying in one spot in a map in a first person shooter video game to gain a tactical advantage over an enemy or group of enemies.

Posted by: AeonPhantom
to gain a tactical advantage


Posted by: AeonPhantom
tactical advantage

  • 02.02.2012 10:37 AM PDT

Some people...

  • 02.02.2012 10:38 AM PDT

With each stroke of my blade, i shall paint the fields red
This... will be my masterpiece

I dont support camping

but im not suicidal either

if im sitting on top of a rock with active camo
and 5 people run past me
im not gonna pull a leroy jenkins and jump out in front of them yelling surprise

im going to jump down when they all pass and shoot them in the back

  • 02.02.2012 10:42 AM PDT

"You build on failure. You use it as a stepping stone. Close the door on the past. You don't try to forget the mistakes, but you don't dwell on it. You don't let it have any of your energy, or any of your time, or any of your space." -Johnny Cash

I view camping in Halo as a gamer sitting in a corner with a power weapon, however, I view map control in Halo as a gamer with his team patrolling in a specific part of the map. IMO map control isn't camping, but it sure comes close.

  • 02.02.2012 10:46 AM PDT

With each stroke of my blade, i shall paint the fields red
This... will be my masterpiece


Posted by: OMARRCHR
I view camping in Halo as a gamer sitting in a corner with a power weapon, however, I view map control in Halo as a gamer with his team patrolling in a specific part of the map. IMO map control isn't camping, but it sure comes close.


Thats a fair point of view
but if you think about it, your logic means they could patrol inside the lift room on countdown (the bottom floor where the shotgun is), just walking in a circle and it would be considered map control

disagree?

  • 02.02.2012 10:51 AM PDT

"You build on failure. You use it as a stepping stone. Close the door on the past. You don't try to forget the mistakes, but you don't dwell on it. You don't let it have any of your energy, or any of your time, or any of your space." -Johnny Cash


Posted by: AeonPhantom

Posted by: OMARRCHR
I view camping in Halo as a gamer sitting in a corner with a power weapon, however, I view map control in Halo as a gamer with his team patrolling in a specific part of the map. IMO map control isn't camping, but it sure comes close.


Thats a fair point of view
but if you think about it, your logic means they could patrol inside the lift room on countdown (the bottom floor where the shotgun is), just walking in a circle and it would be considered map control

disagree?

I guess, but I'm thinking of open places like the hill on the map Valhalla in Halo 3 rather than a small room.

[Edited on 02.02.2012 10:56 AM PST]

  • 02.02.2012 10:55 AM PDT

Fun fact: 9/10 users with no linked gamertag are better than you at Halo. That doesn't necessarily mean that I am; but it does mean there's a pretty solid chance.

Posted by: AeonPhantom
Posted by: OMARRCHR
I view camping in Halo as a gamer sitting in a corner with a power weapon, however, I view map control in Halo as a gamer with his team patrolling in a specific part of the map. IMO map control isn't camping, but it sure comes close.


Thats a fair point of view
but if you think about it, your logic means they could patrol inside the lift room on countdown (the bottom floor where the shotgun is), just walking in a circle and it would be considered map control

disagree?
You're missing the point.

Map control is holding an area of the map that is largely significant to gameplay, not just a position that's easy to defend. Inside the lift room on Countdown is not one of these places. It has no notable lines of sight, it's enclosed and vulnerable to explosives, leaves you unable to deal with any threat outside of the immediate vicinity and there's no need for the opposing team to come anywhere near you at any point.

A more prominent example on Countdown is the upper ring. It gives you lines of sight to all three levels of the map, as well as the only area players can use to cross right across the middle. It gives you access to Sword, Concussion Rifle and Plasma Pistol, and the only entrances either emerge in open spaces with few lines of escape or require a jetpack.

I'd also suggest that map control is primarily a team effort, whereas 'camping' is an individual either fortifying a single position or 'waiting' for opposition to appear- it's not actively working to control the whole map, but rather a small area, and does nothing to suppress the other team's movement.

[Edited on 02.02.2012 10:59 AM PST]

  • 02.02.2012 10:58 AM PDT

With each stroke of my blade, i shall paint the fields red
This... will be my masterpiece


Posted by: creamlizard
Posted by: AeonPhantom
Posted by: OMARRCHR
I view camping in Halo as a gamer sitting in a corner with a power weapon, however, I view map control in Halo as a gamer with his team patrolling in a specific part of the map. IMO map control isn't camping, but it sure comes close.


Thats a fair point of view
but if you think about it, your logic means they could patrol inside the lift room on countdown (the bottom floor where the shotgun is), just walking in a circle and it would be considered map control

disagree?
You're missing the point.

Map control is holding an area of the map that is largely significant to gameplay, not just a position that's easy to defend. Inside the lift room on Countdown is not one of these places. It has no notable lines of sight, it's enclosed and vulnerable to explosives, leaves you unable to deal with any threat outside of the immediate vicinity and there's no need for the opposing team to come anywhere near you at any point.

A more prominent example on Countdown is the upper ring. It gives you lines of sight to all three levels of the map, as well as the only area players can use to cross right across the middle. It gives you access to Sword, Concussion Rifle and Plasma Pistol, and the only entrances either emerge in open spaces with few lines of escape or require a jetpack.

I'd also suggest that map control is primarily a team effort, whereas 'camping' is an individual either fortifying a single position or 'waiting' for opposition to appear- it's not actively working to control the whole map, but rather a small area, and does nothing to suppress the other team's movement.


that is a considerably better explanation then previous ones as it leaves me little room to manuever an argument

+1 cookie for you sir

  • 02.02.2012 11:04 AM PDT

chances are I don't care who you are or what you say.

lol waypoint
those kids are almost all retarded, that is why Halo is going to hell. The few smart people there get banned by the god-awful mods

  • 02.02.2012 11:07 AM PDT

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