- AGENT BL4CK
- |
- Exalted Member
"This is the prototype NOVA Bomb, nine fusion warheads encased in lithium triteride armor. When detonated, it compresses its fusionable material to neutron-star density, boosting the thermonuclear yield a hundredfold. I am Vice Admiral Danforth Whitcomb, temporarily in command of the UNSC military base Reach. To the Covenant uglies that might be listening, you have a few seconds to pray to your damned heathen gods. You all have a nice day in hell..."
Well basically hard light sources cast shadows whose appearance of the shadow depends on the lighting instrument. For example, fresnel lights can be focused such that their shadows can be "cut" with crisp shadows. That is, the shadows produced will have 'harder' edges with less transition between illumination and shadow.
The focused light will produce harder-edged shadows. Focusing a fresnel makes the rays of emitted light more parallel. The parallelism of these rays determines the quality of the shadows. For shadows with no transitional edge/gradient, a point light source is required.
When hitting a textured surface at an angle, hard light will accentuate the textures and details in an object
For more information on Soft and Hard light...
[Edited on 02.02.2012 10:34 AM PST]