Halo: Reach Forum
This topic has moved here: Subject: Invasion support.
  • Subject: Invasion support.
Subject: Invasion support.

If i woke up looking like that, i would just run to the nearest living thing, and kill it.

Hey guys. been away for awhile, but coming back I am frankly disappointed. I am not too particularly fond of reach on the whole, but the one thing I do love about it is invasion.

However, I can't help but notice that the in the entire history of this game so far nigh to nothing has been done for invasion, which was one of the main focal points for the game. Did someone along the line just give up on it or something?

I've seen several fan-made maps and forge variants appearing in many of the other playlist over time, not to mention legitimate DLC maps. Yet, so far, only 1 map has been added to invasion, and it's a DLC map that apparently no one has.

So I'm wondering why we don't get forged invasion maps or really anything for that matter. What's your opinion, community?

  • 02.02.2012 10:36 AM PDT

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Forged maps can't be included until the splitscreen requirement is lowered to 2 players max. Even then, forging Invasion is very difficult and there are only a handful of maps out there that'd be considered 'good' for matchmaking.

=/

  • 02.02.2012 10:38 AM PDT

If i woke up looking like that, i would just run to the nearest living thing, and kill it.

I don't understand what bearing the number of local players has on the ability of forgers to make maps. Why or how does it affect playabilty/originality as you say?

  • 02.02.2012 10:41 AM PDT
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Frame rate issues with forge world and guests, I presume.

  • 02.02.2012 10:44 AM PDT

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objects have to be rendered for each player on your xbox. So when you have 4 players on one xbox your custom map is being rendered 4 times. If there are too many objects on the map they'll flicker and certain spots (or all of it) will drop frames per second, meaning it'll feel like the game is lagging and you're walking through quicksand.

It's more realistic to build to support 2 players rendering it at once than it is for 4 players. This is why BTB and Team Slayer are limited to 2 local players. They incorporate community maps, whereas Squad Slayer and Team Objective don't and are then able to support 4 players on one xbox.

[Edited on 02.02.2012 10:45 AM PST]

  • 02.02.2012 10:44 AM PDT

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Posted by: Chrome TaterTot
I don't understand what bearing the number of local players has on the ability of forgers to make maps. Why or how does it affect playabilty/originality as you say?
I'm no expert, but I assume it has something to do with spacial rendering. The more different angles your console has to show you (ie., the number of 'screens' it's displaying), the more taxing it is for the game's engine. This isn't too bad with shipped variants that are already stored on the disc, but when stuff's been rearranged in Forge and your console has no cache memory of the new variant, it's a lot of work to make sure everything runs smoothly.

The fact that it's Invasion probably doesn't help either, since it's relatively complex compared to other gametypes and maps have to be quite large.

EDIT: Oops, too late.

[Edited on 02.02.2012 10:47 AM PST]

  • 02.02.2012 10:46 AM PDT

If i woke up looking like that, i would just run to the nearest living thing, and kill it.

I see. Well that answers all my questions. Well that's even more disappointing. That issue seems too easily overlook-able to ever be fixed. I certainly hope it does get addressed before reach is obsolete.

  • 02.02.2012 10:49 AM PDT