- A 3 Legged Goat
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- Fabled Legendary Member
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Tell her that If you jingle my bells, Ill promise you a white Christmas - Call Me Venom
The world can't end next month. My yogurt expires in 2013 - Princess Cadence
If Apple invented a car, would it have windows? - Xxembers
Feedback time! These will be from a player's perspective, not a forger's perspective, so I'm not going to tell you how to build your map. Just reiterate my experience on it. What you do with that feedback is your business
Submarine: I felt like I didn't have many options of where to go or how to approach the situation. Each choice I made seemed like I was going to get teamshot hard. The only logical choice was to stay from afar and either wait for power weapons to respawn or grab a long ranged weapon and see what I could do with it. The copious amount of power weapons helped speed things up towards the latter phases, but at the same time it felt like off spawn I had no chance.
Fortress: It felt really huge and I didn't know whether to leave my post or walk a 1000 miles to the battlefield. I didn't have much choice when I spawned up high because if I dropped down I'd take damage. Apparently i wasn't supposed to go there. Things really came to a standstill once we started spawning with long ranged weapons, yet the offense somehow managed to sneak by and phase 3 rolled around. The vehicles sped things up slightly but at the same time there were so many of them in so many awkward places that I didn't know whether they were supposed to be used or were just there for decoration. The tank also went down really quickly.
Radiation: First phase was brutal for elites. We were able to mop them down easily because they didn't really have much cover to advance. I also managed to board the ghost who was sitting behind one of the rocks. When the latter phases rolled around, one word kept ringing in my mind--post. You really had to man your post this time or they would easily get to the territories. The teleporters were confusing and they weren't a fast enough way to reach the territory that you weren't at. I felt restricted to the territory I chose to defend and felt that I spent most of the phase waiting for the other team to choose which territory they wanted to attack. Got a few clutch long range snipes though
Bunker Complex: I liked the amount of detail the map had, but overall I felt very restricted to a certain playstyle. I didn't feel like I had enough options in the latter phases and instead I was quickly mowed down by spartan opposition. the teleporters didn't help either
Drydock: Again, a lot of detail and clever forging; however, it was confusing where to go and I felt like if I chose to defend one side i'd be impossible for me to reach the other should that one come under attack. the latter phases were very confusing and nobody knew how to get inside the ships to take the objectives. the copious amount of power weapons did not help to speed things up because as soon as you grabbed them the other team would be spawning behind you to fire their power weapons on you. orientation was just confusing all around and it felt like two different battles were taking place the entire time.
Hyrdo Base: Invasion on Sword Base. How the hell are we supposed to get into Blue Room to take the territory when it only has 2 easily guarded entrances?