Halo: Reach Forum
This topic has moved here: Subject: Invasion map help plz?
  • Subject: Invasion map help plz?
Subject: Invasion map help plz?
  • gamertag: Sekrov
  • user homepage:

I'm creating an Invasion gametype map on Forge World and I have questions with the mechanics of the gametype and map creation, such as:
>How do I get things to de-spawn after a phase is complete if possible?
>How do I get spawns to work correctly?
>Will the spawns still work when Red and Blue teams switch sides?
>How can I get weapons to spawn correctly/de-spawn?

Can't think of other questions offhand, and if you are able to help please do so.

  • 02.02.2012 8:20 PM PDT

And so God called Moses to come forth but he came fifth and was therefore disqualified.


>How do I get things to de-spawn after a phase is complete if possible?

-To get things to "de-spawn" after phases, go to "advanced", go to "gametype label" and select "INV_GATES". Then, just set it for the phase you want it to despawn after (sequence 2 will make it despawn at the beginning of phase three, I think).

>How do I get spawns to work correctly?

-Once again, it is an issue with the "spawn sequence". If you want to enable fire-teams, then spawn sequnce 0 is fireteam 1, 1 is 2, and 2 is 3. Anything that is 3 or above will be like a "public" spawning place.

>Will the spawns still work when Red and Blue teams switch
sides?

-Yes.

>How can I get weapons to spawn correctly/de-spawn?

-Set the gametype label to "INV_WEAPON" and set the spawn sequence to the corresponding phase.


Hope this helps.


[Edited on 02.02.2012 8:26 PM PST]

  • 02.02.2012 8:25 PM PDT
  • gamertag: Sekrov
  • user homepage:

TurnedSculpture

Thanks a million, I shall be working on and possibly finishing my map tomorrow.

  • 02.02.2012 8:29 PM PDT

And so God called Moses to come forth but he came fifth and was therefore disqualified.


Posted by: Sekrov
TurnedSculpture

Thanks a million, I shall be working on and possibly finishing my map tomorrow.

No problem, good luck.

PM me if you have any further problems.

  • 02.02.2012 8:30 PM PDT