- One One Seven
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If you played H1 and H2, you'd realise Bungie "broke the formula".
I doubt H3 will go as wrong as Halo 2 did, as the team will hopefully have learnt to manage their time better, have a far better idea of what they want to do with Halo 3, and will be further along in the design process.
For those not in the know, after E3 2003 (halfway through development), they didn't have any playable code. Not even a demo. In a Bungie employee's own words "We messed up".
If Frankie's being truthful, at this stage they are starting to have playable sections, which is certainly an improvement over Halo 2's progress. As well as hopefully knowing where they're taking the game this time (instead of having no clue what's going to happen in the campaign, and how the missions will work) ... which means the campaign hopefully won't have filler, boss battles, poor, boring design, and so on.
If you don't believe my post, watch the making of DVD. Bungie basically admit to messing up H2's development on there, hence numerous problems with the final product.