- DEUCE MORELLI
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Posted by: RigZ Boi
Yes, times do change. However, I find it odd for a co-founder of Bungie to completely depart himself from a principle of his.
Twenty years ago, sequels were cookie-cutter operations: Super Mario 3 came out - a new game that was the same previous outing just in a new map with new features (flying). Sonic went from being a hedgehog that spun into one that could do burnouts and get bubble shields, then could fly if he got the flame bubble.
Twenty years ago, sequels in games were like movies - keep the formula the same as the original but make it flashier. Sometimes they worked - Die Hard, Lethal Weapon, Ninja Turtles, etc., but many times they didn't - Ghostbusters 2, Mega Man and Super Mario, for example.
Much different now - in reference to Bungie, Halo, Halo 2 and Halo 3 may have had new "features", but the games were not true sequels, but episodic arc stories, like soap operas, Sci-Fi shows like Stargate Universe and Star Trek DS-9 and Enterprise, et.al. Each one continued a story, and had updated interfaces and graphics packages. Not hypocritical at all.
Yes, money is a large factor, however, if Bungie and Jones desired to stick to their roots as much as they're praised for doing, surely they could have navigated their way out of this?
See above
Your analogy involving music is flawed. Principles are something which a person, or group of people asscoiate themselves with for a lifetime. Music is a form of an entertainment, something to be enjoyed and thus people's opinions on music are always changing.
Same thing with gaming theory and design. Halo and other Bungie Games were not like Call of Duty - new stories and the same old crap (excluding Modern Warfare series) - they were continuations of the same game. Granted, ODST was a one-off "sequel/expansion pack," Reach was a one-off prequel/sequel, but both expanded on and explained the origin of the main protagonist of Halo - Master Chief. If you want to see an example of what Jason was commenting on, it isn't Halo, it's Halo Wars, the Halo cartoons and the abandoned Halo projects Microsoft commissioned.
Nowhere did I state Bungie shouls start all over again due to this quote by Jones. I simply stated my opinion, and the fact that I find this quote to be very hypocritical.
See above
Note: I completely understand why Bungie did go for sequels and entered into a contract with Microsoft - to strengthen their fanbase, gain more money and be able to produce multiple AAA games.
Microsoft BOUGHT Bungie; the only contracts were tender offers to buy or exchange the shares of Bungie Software Products Corporation (BPSC, the original name for Bungie)shareholders in exchange for Microsoft Corporation shares and/or cash. It was not a production contract, it was a PURCHASE CONTRACT.
It was likely part of the Bungie LLC/Microsoft Corporation spinoff agreement that required Bungie to produce ODST and Reach, but there was most likely no separate "production contract" to do so.
As was mentioned previously, BSPC was in financial trouble because of the bugs in Myth or ONI (whatever game it was they bought back and replaced all the discs); Microsoft looking for a game to grab market share from Sony PlayStation, and a marriage made in heaven occurred. But I'm certain Jason et. al. did not want to fall into the InfinityWard and Treyarch map of just being a one-trick pony, making nothing but Halo Games that led to the spinoff/independence from Microsoft.
Yes, (now) Bungie Incorporated's ethos is to make games they want to play and make money off them. Will that rule out cookie-cutter sequels? I'm sure of it, since Jason's principles likely haven't changed in 20 years. Instead, they'll make continuations of their popular games, since gaming studios, if they want to stay in business, make episodic games with open-ended stories until the story is complete.
Bungie is not TreyArch - they're not going to make one-off crap games and sequels under the same game title.