- last post: 01.01.0001 12:00 AM PDT
Poll: Do You Want? :) [closed]
| Ammo Variations:
0%
|
|
(0 Votes)
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| Wide Range Diversity in Weapon Choices:
17%
|
|
(1 Votes)
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| Melee Combos–Shield Neutralizer/Knife/Standard:
17%
|
|
(1 Votes)
|
| In-Game Weapon Modifiability [RPG style]:
0%
|
|
(0 Votes)
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| In-Game Weapon Modifiability [Toggle Attachments]:
0%
|
|
(0 Votes)
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| Deployable/Un-Deployable Crew-Serve Weapons:
0%
|
|
(0 Votes)
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| Gun -blam!-, Tricked Out Weapon Models & Animations:
17%
|
|
(1 Votes)
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| Space/Air Strike - Bombardments:
50%
|
|
(3 Votes)
|
Total Votes: 6
Weapons Thread: Focus is on New Halo 3 Weapons [also including Previous/Current Weapons] & How they Would Play/Work/Act In-Game!!
Hi All, I have posted in many of the Weapons Threads here but, I have yet to find one with the focus mainly on New Weapons & how they would work in Game for Halo 3. Let’s Start Here and Now.
Bungie has already stated that Halo 3 was going to be a much darker Game. Going into this Thread have the mindset that this is the Finality to the War & Bungie should go all out.
It has been rumored that Halo 3 may Support up around 50+ Players on Xbox Live. So if you take the format from Halo 2's MP = Max of 16 players & 16 weapons [including Grenades] & 7 Vehicles; then apply it to Halo 3's MP = Maybe up to 50+ players & so maybe up to 50+ Weapons & around 25 Vehicles. Think of the Scale of the Battles & the Maps.
DO NOT post if you are just going “[ ARGUE ]” about the AR, Pistol, Flamethrower, Knife or make [dum] [b@$$] comments like, "they should add the AR from Halo 1"; Being that if they saw the Trailer the MC had one [Hence Bungie took the time to Model and Skin one in the Halo 3 engine], its so repetitive. If you have a more [ in-depth thought ] feel free to post here. If Not, go post in a different Thread. If Bungie does looks at this Thread, give them some good ideas. Don't make them have to read through 40+ pages of -blam! to finally find some New Weapon Ideas.
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These are some Ideas to start with:
--Human//
S3 AT8 - Sniper Rifle: Anti-Tank Rifle,
S2 AM - Sniper Rifle,
M62 LGR – Light Gauss Rifle,
M19 SSM – Rocket Launcher,
GL AB40 - Automatic 40mm GL,
RE-PW - Laser Rifle,
SO59 - Special-Operations Rifle: EMP & HE Rounds with Long Range Capabilities makes this Rifle one of the best in Service of the UNSC.
BR56S - Silenced Full-Auto Battle-Rifle, x2 Zoom
BR55/m40 - Battle-Rifle no scope, w/ 40mm GL
MA5D - Assault-Rifle SAW, 120 rounds
M90 – Shotgun 8-Gauge HE,
Jackhammer or Street Sweeper – Automatic Shotgun 12-Gauge,
M7 – Sub-Machine Gun,
M6S – Sub-Machine Pistol,
M6D – Magnum Pistol,
Melee Combos – Shield Neutralizer/Standard/Combat Knife,
M9 HE-DP - Frag Grenade,
M10 SM-DP - Smoke/Fog Grenade,
M12 HE-P/R - Prox/Remote Mine,
Fury Tactical Nukes, Throwable
Deployable/Un-Deployable Crew-Serve Weapons - M134-Gatling- Advanced Laser MG/Gauss Cannon/102mm Laser Guided Rocket/120mm Smart Mortar,
Space - Nukes Bombardment/M.A.C. Bombardment
--Covie//
Particle Beam Rifle,
Scarab Rifle,
Prophet Rocket,
Fuel Rod Cannon/Mortor,
Plasma Shot,
Brute Shot,
Needler Pod Launcher,
Needle Shotgun,
Needler,
Plasma Flak Cannon,
Advanced Covenant Carbine,
Elite Plasma Pulse Rifle,
Plasma Rifle,
Brute Plasma Rifle,
Plasma Pistol,
Blue Sentinel Beam,
Plasma Thrower,
Plasma Chain,
Brute Hammer,
Plasma Spear,
Energy Sword,
Jackal Shield,
Plasma Grenade,
Plasma Cutter Grenade,
Space - Fusion Beam Bombardment,
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Format will help too:
Name of Weapon:
Appearance:
Purpose:
Dual Wieldable:
Sights:
Accuracy:
Range:
Rate of Fire:
Ammo Count:
Ammo Type:
Round Visibility to Target:
Round Velocity:
Impact Damage:
Splash Damage:
Splash Radius:
Melee Attack:
Melee Damage:
Example:
SO59 - Special-Operations Rifle:
Appearance: Similar Appearance to a HK21e. Tricked Out long Rifle, Bi-pod, Full hand/trigger guard, Larger Scope, Cheek rest plate, Pistol grip attached to a Forearm Quad-rail, Mag. in front of trigger guard
Purpose: Designed to Eliminate Shielded Enemies & serve as a Anti-Sniper Weapon. Combined EMP & HE Rounds with Long Range Capabilities makes this Rifle one of the best in Service of the UNSC.
Dual Wieldable: No
Sights: Scoped x5 Zoom-in
Accuracy: Very Accurate, Fin-Stabilized (When Rapid Fire, barrel movement causes grouping to spreads little after 3 rounds)
Range: Long
Rate of Fire: Single/Full-Auto, High
Ammo Count: 30 round Mag.
Ammo Type: 10.5mm High Velocity HE Semi-AP Tracer Rounds & 10.5mm High Velocity EMP Slug Rounds
Round Visibility to Target: High, Every other round is a Tracer
Round Velocity: Extremely Fast
Impact Damage: Heavy/ 2 to 3 Head/Body shots to Kill [if EMP hits first, the HE round will kill], Fairly-Moderate to Vehicles
Splash Damage: Heavy
Splash Radius: 1m Max
Melee Attack: .3 seconds
Melee Damage: Medium