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Subject: Revised: Weapons Thread: Focus: New Halo 3 Weapons & How they W...
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Poll: Do You Want? :)  [closed]
Ammo Variations:  0%
(0 Votes)
Wide Range Diversity in Weapon Choices:  17%
(1 Votes)
Melee Combos–Shield Neutralizer/Knife/Standard:  17%
(1 Votes)
In-Game Weapon Modifiability [RPG style]:  0%
(0 Votes)
In-Game Weapon Modifiability [Toggle Attachments]:  0%
(0 Votes)
Deployable/Un-Deployable Crew-Serve Weapons:  0%
(0 Votes)
Gun -blam!-, Tricked Out Weapon Models & Animations:  17%
(1 Votes)
Space/Air Strike - Bombardments:  50%
(3 Votes)
Total Votes: 6

Weapons Thread: Focus is on New Halo 3 Weapons [also including Previous/Current Weapons] & How they Would Play/Work/Act In-Game!!

Hi All, I have posted in many of the Weapons Threads here but, I have yet to find one with the focus mainly on New Weapons & how they would work in Game for Halo 3. Let’s Start Here and Now.

Bungie has already stated that Halo 3 was going to be a much darker Game. Going into this Thread have the mindset that this is the Finality to the War & Bungie should go all out.

It has been rumored that Halo 3 may Support up around 50+ Players on Xbox Live. So if you take the format from Halo 2's MP = Max of 16 players & 16 weapons [including Grenades] & 7 Vehicles; then apply it to Halo 3's MP = Maybe up to 50+ players & so maybe up to 50+ Weapons & around 25 Vehicles. Think of the Scale of the Battles & the Maps.

DO NOT post if you are just going “[ ARGUE ]” about the AR, Pistol, Flamethrower, Knife or make [dum] [b@$$] comments like, "they should add the AR from Halo 1"; Being that if they saw the Trailer the MC had one [Hence Bungie took the time to Model and Skin one in the Halo 3 engine], its so repetitive. If you have a more [ in-depth thought ] feel free to post here. If Not, go post in a different Thread. If Bungie does looks at this Thread, give them some good ideas. Don't make them have to read through 40+ pages of -blam! to finally find some New Weapon Ideas.


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These are some Ideas to start with:

--Human//
S3 AT8 - Sniper Rifle: Anti-Tank Rifle,
S2 AM - Sniper Rifle,
M62 LGR – Light Gauss Rifle,
M19 SSM – Rocket Launcher,
GL AB40 - Automatic 40mm GL,
RE-PW - Laser Rifle,
SO59 - Special-Operations Rifle: EMP & HE Rounds with Long Range Capabilities makes this Rifle one of the best in Service of the UNSC.
BR56S - Silenced Full-Auto Battle-Rifle, x2 Zoom
BR55/m40 - Battle-Rifle no scope, w/ 40mm GL
MA5D - Assault-Rifle SAW, 120 rounds
M90 – Shotgun 8-Gauge HE,
Jackhammer or Street Sweeper – Automatic Shotgun 12-Gauge,
M7 – Sub-Machine Gun,
M6S – Sub-Machine Pistol,
M6D – Magnum Pistol,
Melee Combos – Shield Neutralizer/Standard/Combat Knife,
M9 HE-DP - Frag Grenade,
M10 SM-DP - Smoke/Fog Grenade,
M12 HE-P/R - Prox/Remote Mine,
Fury Tactical Nukes, Throwable
Deployable/Un-Deployable Crew-Serve Weapons - M134-Gatling- Advanced Laser MG/Gauss Cannon/102mm Laser Guided Rocket/120mm Smart Mortar,
Space - Nukes Bombardment/M.A.C. Bombardment


--Covie//
Particle Beam Rifle,
Scarab Rifle,
Prophet Rocket,
Fuel Rod Cannon/Mortor,
Plasma Shot,
Brute Shot,
Needler Pod Launcher,
Needle Shotgun,
Needler,
Plasma Flak Cannon,
Advanced Covenant Carbine,
Elite Plasma Pulse Rifle,
Plasma Rifle,
Brute Plasma Rifle,
Plasma Pistol,
Blue Sentinel Beam,
Plasma Thrower,
Plasma Chain,
Brute Hammer,
Plasma Spear,
Energy Sword,
Jackal Shield,
Plasma Grenade,
Plasma Cutter Grenade,
Space - Fusion Beam Bombardment,


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Format will help too:

Name of Weapon:
Appearance:
Purpose:
Dual Wieldable:
Sights:
Accuracy:
Range:
Rate of Fire:
Ammo Count:
Ammo Type:
Round Visibility to Target:
Round Velocity:
Impact Damage:
Splash Damage:
Splash Radius:
Melee Attack:
Melee Damage:


Example:

SO59 - Special-Operations Rifle:
Appearance: Similar Appearance to a HK21e. Tricked Out long Rifle, Bi-pod, Full hand/trigger guard, Larger Scope, Cheek rest plate, Pistol grip attached to a Forearm Quad-rail, Mag. in front of trigger guard
Purpose: Designed to Eliminate Shielded Enemies & serve as a Anti-Sniper Weapon. Combined EMP & HE Rounds with Long Range Capabilities makes this Rifle one of the best in Service of the UNSC.
Dual Wieldable: No
Sights: Scoped x5 Zoom-in
Accuracy: Very Accurate, Fin-Stabilized (When Rapid Fire, barrel movement causes grouping to spreads little after 3 rounds)
Range: Long
Rate of Fire: Single/Full-Auto, High
Ammo Count: 30 round Mag.
Ammo Type: 10.5mm High Velocity HE Semi-AP Tracer Rounds & 10.5mm High Velocity EMP Slug Rounds
Round Visibility to Target: High, Every other round is a Tracer
Round Velocity: Extremely Fast
Impact Damage: Heavy/ 2 to 3 Head/Body shots to Kill [if EMP hits first, the HE round will kill], Fairly-Moderate to Vehicles
Splash Damage: Heavy
Splash Radius: 1m Max
Melee Attack: .3 seconds
Melee Damage: Medium

  • 05.17.2006 11:38 AM PDT
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I honestly think they should take away some guns. I dont like the idea of adding more weapons. In Halo one how many weapons did we care about?

3
-Pistol
-Sniper Rifle
-Rocket Luancher

I personally think the gamplay should be focused on the experience of using the guns rather than just having a large arsenal. Take a look at Perfect Dark 360. That game sucked. And the reason why it sucked was because it had to many weapons and they were not fun to use. For Halo 3 to be a success it needs to be fun. I think they should go back to there roots and focus on vehicles and improving team play.

Just my opinion though

  • 05.17.2006 11:44 AM PDT
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Heres mine ;)

HCR-3 : Heavy Combat Rifle
Appearance: Longer than the BR. Black carbon colour with a short muzzle. Magazine under gun.
Purpose: Heavy targets (Brutes, Hunters+)
Dual Wieldable: No
Sights: Scoped x2
Accuracy: Very Accurate when fired slowly
Range: Mediem - Far
Rate of Fire: Bolt Action, 1 shot a second!
Ammo Count: 6 round Mag.
Ammo Type: Dimond tipped bullet, carbon rounds. Cal= .50
Round Visibility to Target: Dark grey smoke.
Round Velocity: Slow
Impact Damage: 3 shots kills an Elite, 5 for Hunter
Splash Damage: Heavy, Semi-Heavy to Vehicles
Melee Attack: 1 second
Melee Damage: Heavy

Like an old WW1 bolt action rifle with "Bang!"

  • 05.17.2006 11:44 AM PDT
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I have PD0 the AI is terrible...
I think Halo3 should keep the weapons simple not like that game! Also good animation for reloading weapons and beating brutes in the face :)

  • 05.17.2006 11:51 AM PDT
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Ever since the release of battlefield 1942 I have loved controlling massive warships or such and shelling an area. Which is why I play halo freelancer, but to get to the point if the maps get larger then they already are then, in a team game, to take out an enemie camper you can call in an air strike or orbital strike depending if you are on the "human" or "covenant" side

  • 05.17.2006 11:53 AM PDT

Personally I don't want any of that stuff. I want a well-thought out, compact weapon set, with balance and simplicity foremost. This is what will continue the tradition of Halo multiplayer, not 30 weapons with different fire modes which will result in a complete gameplay mess.

  • 05.17.2006 11:56 AM PDT
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Posted by: GruntBuster
Heres mine ;)

HCR-3 : Heavy Combat Rifle
Appearance: Longer than the BR. Black carbon colour with a short muzzle. Magazine under gun.
Purpose: Heavy targets (Brutes, Hunters+)
Dual Wieldable: No
Sights: Scoped x2
Accuracy: Very Accurate when fired slowly
Range: Mediem - Far
Rate of Fire: Bolt Action, 1 shot a second!
Ammo Count: 6 round Mag.
Ammo Type: Dimond tipped bullet, carbon rounds. Cal= .50
Round Visibility to Target: Dark grey smoke.
Round Velocity: Slow
Impact Damage: 3 shots kills an Elite, 5 for Hunter
Splash Damage: Heavy, Semi-Heavy to Vehicles
Melee Attack: 1 second
Melee Damage: Heavy

Like an old WW1 bolt action rifle with "Bang!"


I like, I like nice

  • 05.17.2006 11:57 AM PDT

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They won't add any more guns/weapons that have bee shown..well maybe 1 or 2, but all these dumb modern millitary ideas are stupid. It would make Halo more like any other game..Halo is unique - keep it like that.

The Artillery strike is the best idea, and it was even implemented by Bungie in the E3 Halo 2 in-game footage trailer..

[Edited on 5/17/2006]

  • 05.17.2006 11:57 AM PDT

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Please post your ideas in the Halo 3 Weapons Ideas thread. You can find a link in the Threads of Interest sticky.

  • 05.17.2006 11:59 AM PDT