Halo: Reach Forum
This topic has moved here: Subject: Why all the Armor Lock hate?
  • Subject: Why all the Armor Lock hate?
Subject: Why all the Armor Lock hate?

Every time I read this forum, I always see people getting upset about armor lock. How come? It's easily beatable as long as you aren't a retard and try to stand on top of the guy, and recently I've noticed it doesn't even kill the bigger vehicles anymore, it just kind of launches them into the air.

Why all the hate?

  • 02.03.2012 9:05 AM PDT

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I equate it to pressing the pause button during 4 player LAN parties.

  • 02.03.2012 9:06 AM PDT

With each stroke of my blade, i shall paint the fields red
This... will be my masterpiece

Who knows
some people get angry because their kill is delayed by a few seconds

If you armor lock your still going to die from me

Hold the AA button as long as you want, i will time the charge and throw a grenade just before you come out

then you go boom

  • 02.03.2012 9:07 AM PDT

Name's John. I'm a 21-year-old firefighter/EMT from lolhio who doubles as a die-hard Halo fan. I've been enjoying the franchise since 2001. My favorite iteration of Halo would have to be Halo 2 simply because I never got to experience the joy of a full-on Halo: CE LAN.


If you have any other questions, feel free to ask.

Oh yeah, and boot Zome.

It's annoying because it delays the inevitable and slows down the game. If I catch you armor locking, you can expect to see my virtual crotch dragged across your virtual nose.


I always teabag armor lockers. Always.

  • 02.03.2012 9:08 AM PDT

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Posted by: GET MUSHED
Every time I read this forum, I always see people getting upset about armor lock.


Actually, I haven't seen one of those types of threads in quite a while, so I'm guessing you're just making this thread as an excuse of starting AL discussion again.

  • 02.03.2012 9:09 AM PDT


Posted by: The Ruckus 2010
It's annoying because it delays the inevitable and slows down the game. If I catch you armor locking, you can expect to see my virtual crotch dragged across your virtual nose.


I always teabag armor lockers. Always.


It doesn't delay anything if you know how to use it. It prevents it. Armor Lock is really good if you don't rush into the middle of four people and lock down.

  • 02.03.2012 9:10 AM PDT

Fun fact: 9/10 users with no linked gamertag are better than you at Halo. That doesn't necessarily mean that I am; but it does mean there's a pretty solid chance.

It's a waste of time.

It allows a player to delay combat for up to six seconds with no productive outcome whatsoever.

If it was purely for taking out vehicles, then fine. But it's not.

  • 02.03.2012 9:11 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

Because it stops them from getting nooby grenade spamming kills

  • 02.03.2012 9:14 AM PDT

Name's John. I'm a 21-year-old firefighter/EMT from lolhio who doubles as a die-hard Halo fan. I've been enjoying the franchise since 2001. My favorite iteration of Halo would have to be Halo 2 simply because I never got to experience the joy of a full-on Halo: CE LAN.


If you have any other questions, feel free to ask.

Oh yeah, and boot Zome.


Posted by: An average gamer

Posted by: The Ruckus 2010
It's annoying because it delays the inevitable and slows down the game. If I catch you armor locking, you can expect to see my virtual crotch dragged across your virtual nose.


I always teabag armor lockers. Always.


It doesn't delay anything if you know how to use it.


Well I have yet to encounter an armor locker that can consistently pull off a kill on their assailant. If I weaken you and you armor lock, I'm either waiting to finish you off (which fails maybe once out of every thousand times) or I'm calling you out to my team and moving on. Either way, it's a delay of the inevitable.

  • 02.03.2012 9:15 AM PDT


Posted by: The Ruckus 2010
Well I have yet to encounter an armor locker that can consistently pull off a kill on their assailant. If I weaken you and you armor lock, I'm either waiting to finish you off (which fails maybe once out of every thousand times) or I'm calling you out to my team and moving on. Either way, it's a delay of the inevitable.



It's not about escaping some guy who's chasing you with an AR or who is DMRing you from a medium range. To me it's about avoiding the cross map grenades, the sword guy who was camping around some corner, or absorbing up to three rockets from the rocket guy. It's also a great way to kill people who rely on the double melee or AR&melee. I have a lot of experience with that armor ability and know how to use it quite well to avoid death, rather than prolong the wait for it.

  • 02.03.2012 9:23 AM PDT
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Posted by: An average gamer

Posted by: The Ruckus 2010
Well I have yet to encounter an armor locker that can consistently pull off a kill on their assailant. If I weaken you and you armor lock, I'm either waiting to finish you off (which fails maybe once out of every thousand times) or I'm calling you out to my team and moving on. Either way, it's a delay of the inevitable.



It's not about escaping some guy who's chasing you with an AR or who is DMRing you from a medium range. To me it's about avoiding the cross map grenades, the sword guy who was camping around some corner, or absorbing up to three rockets from the rocket guy. It's also a great way to kill people who rely on the double melee or AR&melee. I have a lot of experience with that armor ability and know how to use it quite well to avoid death, rather than prolong the wait for it.


You melee someone who is one-shot. Instead of them dying like they should, they AL, you already hit them so you get hit by the EMP, you go oneshot and while your gun is resetting from the melee they pop out and kill you.

  • 02.03.2012 9:32 AM PDT

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Posted by: AcidThe Wraith

Posted by: An average gamer

Posted by: The Ruckus 2010
Well I have yet to encounter an armor locker that can consistently pull off a kill on their assailant. If I weaken you and you armor lock, I'm either waiting to finish you off (which fails maybe once out of every thousand times) or I'm calling you out to my team and moving on. Either way, it's a delay of the inevitable.



It's not about escaping some guy who's chasing you with an AR or who is DMRing you from a medium range. To me it's about avoiding the cross map grenades, the sword guy who was camping around some corner, or absorbing up to three rockets from the rocket guy. It's also a great way to kill people who rely on the double melee or AR&melee. I have a lot of experience with that armor ability and know how to use it quite well to avoid death, rather than prolong the wait for it.


You melee someone who is one-shot. Instead of them dying like they should, they AL, you already hit them so you get hit by the EMP, you go oneshot and while your gun is resetting from the melee they pop out and kill you.



Two men enter, the better man leaves, the lesser man is respawning, and that's Halo

  • 02.03.2012 9:34 AM PDT


Posted by: AcidThe Wraith
You melee someone who is one-shot. Instead of them dying like they should, they AL, you already hit them so you get hit by the EMP, you go oneshot and while your gun is resetting from the melee they pop out and kill you.



Change the word "should" to "could" and that's about right, yup. There's nothing wrong with that scenario. You don't have to melee a person to finish them off. Halo isn't a boxing game. The Armor Locker used what he had to his advantage and came away victorious.

  • 02.03.2012 9:37 AM PDT

Nobody understands armor lock hate until they play an organized 4 player party who uses armor lock when they're gonna die, call for help and now you lost a kill and have 2 teammates coming to the damsel's rescue to worry about. It's stupid, and it slows the game down. 1 Vs 1 isn't the problem, at all.

  • 02.03.2012 9:38 AM PDT

Fun fact: 9/10 users with no linked gamertag are better than you at Halo. That doesn't necessarily mean that I am; but it does mean there's a pretty solid chance.

Posted by: A 3 Legged Goat
Two men enter, the better man leaves, the lesser man is respawning, and that's Halo

Except in this case, it's 'Two men enter, the man with AL leaves, and the other man is respawning. That's Reach'.

Who the 'better man' is is irrelevant. It's like saying a beatdown contest between a guy with an Assault Rifle and a guy with a Shotgun is a contest of 'skill'. It isn't, it's a contest of who's circumstantially better equipped.

[Edited on 02.03.2012 9:44 AM PST]

  • 02.03.2012 9:39 AM PDT


Posted by: Biggies Son
Nobody understands armor lock hate until they play an organized 4 player party who uses armor lock when they're gonna die, call for help and now you lost a kill and have 2 teammates coming to the damsel's rescue to worry about. It's stupid, and it slows the game down. 1 Vs 1 isn't the problem, at all.


An organized team is hard to beat regardless of whether there are armor abilities or not.

Posted by: creamlizard
Except in this case, it's 'Two men enter, the man with AL leaves, and the lesser man is respawning. That's Reach'.

Who the 'better man' is is irrelevant. It's like saying a beatdown contest between a guy with an Assault Rifle and a guy with a Shotgun is a contest of 'skill'. It isn't, it's a contest of who's circumstantially better equipped.


You don't have to engage in those battles though. And in a lot of cases in Reach there is a way around the obstacles of the better equipped. A melee does not have to be the finishing instrument to a kill, for example.

  • 02.03.2012 9:45 AM PDT

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I hate it because of rumble pit. There's not often time for anti-armour-lock tactics in that environment, it can be too hectic.

  • 02.03.2012 9:49 AM PDT

Fun fact: 9/10 users with no linked gamertag are better than you at Halo. That doesn't necessarily mean that I am; but it does mean there's a pretty solid chance.

Posted by: An average gamer
Posted by: creamlizard
Except in this case, it's 'Two men enter, the man with AL leaves, and the lesser man is respawning. That's Reach'.

Who the 'better man' is is irrelevant. It's like saying a beatdown contest between a guy with an Assault Rifle and a guy with a Shotgun is a contest of 'skill'. It isn't, it's a contest of who's circumstantially better equipped.


You don't have to engage in those battles though. And in a lot of cases in Reach there is a way around the obstacles of the better equipped. A melee does not have to be the finishing instrument to a kill, for example.

Don't you think 'you can avoid them' is a bit of a cop-out?

You can 'avoid' DMR fights by running away. You can 'avoid' Snipers by hiding. You can 'avoid' Rockets by jetpacking away from hard surfaces. You can 'avoid' Swords by staying in open spaces.

The overall result is you get less kills, the other team get less kills, the pace of the game is slowed drastically and everyone gets bored of waiting out the game timer.

I try not to engage at close range because I find melee fights to be luck-based and unpredictable. That doesn't mean they're not luck-based and unpredictable any more, it just means I don't find myself having to deal with it as often.

  • 02.03.2012 9:53 AM PDT


Posted by: An average gamer

Posted by: Biggies Son
Nobody understands armor lock hate until they play an organized 4 player party who uses armor lock when they're gonna die, call for help and now you lost a kill and have 2 teammates coming to the damsel's rescue to worry about. It's stupid, and it slows the game down. 1 Vs 1 isn't the problem, at all.


An organized team is hard to beat regardless of whether there are armor abilities or not.

Posted by: creamlizard
Except in this case, it's 'Two men enter, the man with AL leaves, and the lesser man is respawning. That's Reach'.

Who the 'better man' is is irrelevant. It's like saying a beatdown contest between a guy with an Assault Rifle and a guy with a Shotgun is a contest of 'skill'. It isn't, it's a contest of who's circumstantially better equipped.


You don't have to engage in those battles though. And in a lot of cases in Reach there is a way around the obstacles of the better equipped. A melee does not have to be the finishing instrument to a kill, for example.

Posted by: An average gamer

Posted by: Biggies Son
Nobody understands armor lock hate until they play an organized 4 player party who uses armor lock when they're gonna die, call for help and now you lost a kill and have 2 teammates coming to the damsel's rescue to worry about. It's stupid, and it slows the game down. 1 Vs 1 isn't the problem, at all.


An organized team is hard to beat regardless of whether there are armor abilities or not.

Posted by: creamlizard
Except in this case, it's 'Two men enter, the man with AL leaves, and the lesser man is respawning. That's Reach'.

Who the 'better man' is is irrelevant. It's like saying a beatdown contest between a guy with an Assault Rifle and a guy with a Shotgun is a contest of 'skill'. It isn't, it's a contest of who's circumstantially better equipped.


You don't have to engage in those battles though. And in a lot of cases in Reach there is a way around the obstacles of the better equipped. A melee does not have to be the finishing instrument to a kill, for example.

So you're saying you're fine with retreating all the time because a squad is using AL? If the better team is gonna win it should be done without the need of slowing down the game's pace and prolonging it, making it even more frustrating that it needs to be. Temporary invincibility is a bad idea, period, it disrupts the game's flow, something that was great in past Halo games, when AA's didn't exist.

  • 02.03.2012 9:54 AM PDT
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It's for kids who can't finish their battles and need a get out of jail free card for 5 seconds having a 50/50 chance of surviving.

  • 02.03.2012 9:54 AM PDT


Posted by: creamlizard
Don't you think 'you can avoid them' is a bit of a cop-out?

You can 'avoid' DMR fights by running away. You can 'avoid' Snipers by hiding. You can 'avoid' Rockets by jetpacking away from hard surfaces. You can 'avoid' Swords by staying in open spaces.

The overall result is you get less kills, the other team get less kills, the pace of the game is slowed drastically and everyone gets bored of waiting out the game timer.

I try not to engage at close range because I find melee fights to be luck-based and unpredictable. That doesn't mean they're not luck-based and unpredictable any more, it just means I don't find myself having to deal with it as often.


One can avoid a lot of the bad scenarios that get lesser players killed though. For example, charging through a corner blindly that is near an enemy's shotgun spawn is probably a bad idea.

The better player is going to be the one who puts himself into the better positions more. Staying in tight areas with Armor Lock or, as you were saying earlier, the Shotgun, for example. The lesser player will charge headlong into the tight hallways trying for the quick and easy kill. They will end up respawning while the other guy leaves.

  • 02.03.2012 10:00 AM PDT

Fun fact: 9/10 users with no linked gamertag are better than you at Halo. That doesn't necessarily mean that I am; but it does mean there's a pretty solid chance.

Posted by: An average gamer
Posted by: creamlizard
Don't you think 'you can avoid them' is a bit of a cop-out?

You can 'avoid' DMR fights by running away. You can 'avoid' Snipers by hiding. You can 'avoid' Rockets by jetpacking away from hard surfaces. You can 'avoid' Swords by staying in open spaces.

The overall result is you get less kills, the other team get less kills, the pace of the game is slowed drastically and everyone gets bored of waiting out the game timer.

I try not to engage at close range because I find melee fights to be luck-based and unpredictable. That doesn't mean they're not luck-based and unpredictable any more, it just means I don't find myself having to deal with it as often.


One can avoid a lot of the bad scenarios that get lesser players killed though. For example, charging through a corner blindly that is near an enemy's shotgun spawn is probably a bad idea.

The better player is going to be the one who puts himself into the better positions more. Staying in tight areas with Armor Lock or, as you were saying earlier, the Shotgun, for example. The lesser player will charge headlong into the tight hallways trying for the quick and easy kill. They will end up respawning while the other guy leaves.

So you're saying hiding in corridors with AL and a CQC weapon makes you a good player?

Sure, it's a bad idea to rush tight spaces when there's a good chance there's an opponent with a Shotgun or Sword around the corner, and yes it's almost exclusively bad players that do this.

But entirely avoiding an entire area of a map based solely on the possibility that someone might be camping there is ridiculous. It cuts off entire sections of the map from gameplay, making what's left boring and repetitive.

It's also poor gameplay on the part of the guy who's camping; he's excluding himself from the rest of the map, leaving the other team able to set up and potentially gain map, weapon and spawn control with reduced resistance.

  • 02.03.2012 10:06 AM PDT

Name's John. I'm a 21-year-old firefighter/EMT from lolhio who doubles as a die-hard Halo fan. I've been enjoying the franchise since 2001. My favorite iteration of Halo would have to be Halo 2 simply because I never got to experience the joy of a full-on Halo: CE LAN.


If you have any other questions, feel free to ask.

Oh yeah, and boot Zome.


Posted by: AcidThe Wraith

Posted by: An average gamer

Posted by: The Ruckus 2010
Well I have yet to encounter an armor locker that can consistently pull off a kill on their assailant. If I weaken you and you armor lock, I'm either waiting to finish you off (which fails maybe once out of every thousand times) or I'm calling you out to my team and moving on. Either way, it's a delay of the inevitable.



It's not about escaping some guy who's chasing you with an AR or who is DMRing you from a medium range. To me it's about avoiding the cross map grenades, the sword guy who was camping around some corner, or absorbing up to three rockets from the rocket guy. It's also a great way to kill people who rely on the double melee or AR&melee. I have a lot of experience with that armor ability and know how to use it quite well to avoid death, rather than prolong the wait for it.


You melee someone who is one-shot. Instead of them dying like they should, they AL, you already hit them so you get hit by the EMP, you go oneshot and while your gun is resetting from the melee they pop out and kill you.



Guess it's a good thing I don't beat-down rush then, huh?

I understand avoiding grenades, though. It's just that most people don't use it for that application. For all intents and purposes, it's just an annoying delay of the inevitable. If more people used it in a sparing fashion like what you described, maybe my views on it wouldn't be so unfavorable. I still wouldn't like it, but I'd find it a hell of a lot less annoying.

  • 02.03.2012 10:08 AM PDT

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Posted by: An average gamer
To me it's about avoiding the cross map grenades, the sword guy who was camping around some corner, or absorbing up to three rockets from the rocket guy. It's also a great way to kill people who rely on the double melee or AR&melee. I have a lot of experience with that armor ability and know how to use it quite well to avoid death, rather than prolong the wait for it.



So if I get this right... AL to you = "help me I got outplayed.. OH WAIT... PAUSE!"

  • 02.03.2012 10:14 AM PDT

Fhtagn

AL is a cheap alternative to skill. Deal with it.

  • 02.03.2012 10:15 AM PDT