Posted by: An average gamer
Posted by: Biggies Son
Nobody understands armor lock hate until they play an organized 4 player party who uses armor lock when they're gonna die, call for help and now you lost a kill and have 2 teammates coming to the damsel's rescue to worry about. It's stupid, and it slows the game down. 1 Vs 1 isn't the problem, at all.
An organized team is hard to beat regardless of whether there are armor abilities or not.
Posted by: creamlizard
Except in this case, it's 'Two men enter, the man with AL leaves, and the lesser man is respawning. That's Reach'.
Who the 'better man' is is irrelevant. It's like saying a beatdown contest between a guy with an Assault Rifle and a guy with a Shotgun is a contest of 'skill'. It isn't, it's a contest of who's circumstantially better equipped.
You don't have to engage in those battles though. And in a lot of cases in Reach there is a way around the obstacles of the better equipped. A melee does not have to be the finishing instrument to a kill, for example.
Posted by: An average gamer
Posted by: Biggies Son
Nobody understands armor lock hate until they play an organized 4 player party who uses armor lock when they're gonna die, call for help and now you lost a kill and have 2 teammates coming to the damsel's rescue to worry about. It's stupid, and it slows the game down. 1 Vs 1 isn't the problem, at all.
An organized team is hard to beat regardless of whether there are armor abilities or not.
Posted by: creamlizard
Except in this case, it's 'Two men enter, the man with AL leaves, and the lesser man is respawning. That's Reach'.
Who the 'better man' is is irrelevant. It's like saying a beatdown contest between a guy with an Assault Rifle and a guy with a Shotgun is a contest of 'skill'. It isn't, it's a contest of who's circumstantially better equipped.
You don't have to engage in those battles though. And in a lot of cases in Reach there is a way around the obstacles of the better equipped. A melee does not have to be the finishing instrument to a kill, for example.
So you're saying you're fine with retreating all the time because a squad is using AL? If the better team is gonna win it should be done without the need of slowing down the game's pace and prolonging it, making it even more frustrating that it needs to be. Temporary invincibility is a bad idea, period, it disrupts the game's flow, something that was great in past Halo games, when AA's didn't exist.