Halo: Reach Forum
This topic has moved here: Subject: Why all the Armor Lock hate?
  • Subject: Why all the Armor Lock hate?
Subject: Why all the Armor Lock hate?

It's not that i have anything against armor lock or its users, but im getting more and more "team armor lock" these days. It's four on four and ypure team has a well rounded choice of armor abilities, and the opposing team are all using armor lock in a circle around one another so one or two of them can run away with the power weapon. But thats not even the worste of it. I'm beginning to see people armor lock in quick bursts that some how give them up to five chances to block anything, where ive only ever gotten what everyone else has, and thats two AL bursts before recharging.

  • 02.03.2012 10:15 AM PDT


Posted by: creamlizard
So you're saying hiding in corridors with AL and a CQC weapon makes you a good player?

Sure, it's a bad idea to rush tight spaces when there's a good chance there's an opponent with a Shotgun or Sword around the corner, and yes it's almost exclusively bad players that do this.

But entirely avoiding an entire area of a map based solely on the possibility that someone might be camping there is ridiculous. It cuts off entire sections of the map from gameplay, making what's left boring and repetitive.

It's also poor gameplay on the part of the guy who's camping; he's excluding himself from the rest of the map, leaving the other team able to set up and potentially gain map, weapon and spawn control with reduced resistance.


No, what I was saying is putting yourself in that sort of situation is a good idea. It's certainly better to stick to tight spots if you have a CQC weapon, or to keep a bit in the open if you have Rockets or even a DMR.

In MLG, for example, I carry both a Needle Rifle and a DMR. In CQC scenarios I switch to my DMR because of its higher DPS. When back in the open I use the Needle Rifle because of the accuracy. A sniper walking into a hallway with a lot of corners (the Sword spawn in the Pit, for example) would be killed by a Shotty guy there who is the better player for both being better equipped and for putting himself in the better spot.

I'm not saying camping is a great idea because staying in one spot of the map forever never helps your team. Still, setting up in a specific area in conjunction with your team, and using the right weapons, is good and will help you best opponents who think they can challenge you. As such, and on topic, Armor Lockers can be the better players if the use tight spots, as opposed to running around in wide open spaces with absolutely no cover. It would be like a Jetpacker sitting in a closed off area and not sticking to the open.

  • 02.03.2012 10:16 AM PDT

Last night, someone armor locked so I couldn't kill them, then I timed a melee with their "breakout" (when they pop out of armor lock) and it looked like I punched through it. Afterwards, I tried BTB Elite Slayer and armor locked when someone tried a Banshee/Wraith sandwich splatter. I say if you got it, flaunt it. The only reason people complain about Armor Lock is because they get jealous.

  • 02.03.2012 10:17 AM PDT
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Been around this site since 03.

douche

  • 02.03.2012 10:25 AM PDT
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My Resume
Reach Stats
Halo 3 Stats

"In Halo 3 not all 50's were good players, but all good players were 50's."

Your opinion is invalid.

I would rather crap out a porcupine that is on fire than play a game type that includes armor lock.

  • 02.03.2012 10:28 AM PDT

Fun fact: 9/10 users with no linked gamertag are better than you at Halo. That doesn't necessarily mean that I am; but it does mean there's a pretty solid chance.

Posted by: An average gamer
Posted by: creamlizard
So you're saying hiding in corridors with AL and a CQC weapon makes you a good player?

Sure, it's a bad idea to rush tight spaces when there's a good chance there's an opponent with a Shotgun or Sword around the corner, and yes it's almost exclusively bad players that do this.

But entirely avoiding an entire area of a map based solely on the possibility that someone might be camping there is ridiculous. It cuts off entire sections of the map from gameplay, making what's left boring and repetitive.

It's also poor gameplay on the part of the guy who's camping; he's excluding himself from the rest of the map, leaving the other team able to set up and potentially gain map, weapon and spawn control with reduced resistance.


No, what I was saying is putting yourself in that sort of situation is a good idea. It's certainly better to stick to tight spots if you have a CQC weapon, or to keep a bit in the open if you have Rockets or even a DMR.

In MLG, for example, I carry both a Needle Rifle and a DMR. In CQC scenarios I switch to my DMR because of its higher DPS. When back in the open I use the Needle Rifle because of the accuracy. A sniper walking into a hallway with a lot of corners (the Sword spawn in the Pit, for example) would be killed by a Shotty guy there who is the better player for both being better equipped and for putting himself in the better spot.

I'm not saying camping is a great idea because staying in one spot of the map forever never helps your team. Still, setting up in a specific area in conjunction with your team, and using the right weapons, is good and will help you best opponents who think they can challenge you. As such, and on topic, Armor Lockers can be the better players if the use tight spots, as opposed to running around in wide open spaces with absolutely no cover. It would be like a Jetpacker sitting in a closed off area and not sticking to the open.

And yet, this is exactly what the vast majority of AL users do. As someone mentioned earlier, it's not so much what it should be used for as what it can be used for that's the problem.

I'd also like to suggest there's a balance issue. It's also present with Jetpack, and marginally less so with Camo and Drop Shield. Being able to spawn with an automatic situational advantage over other players is, simply put, broken. We've all seen what Jetpack does to Arena games, and AL operates on the same principle. It gives players a marked advantage over others in specific situations- allowing users to monopolise close-quarters gameplay with literally no work whatsoever.

Halo isn't a class based shooter. It never has been. It's the reason I play it over its competitors, and I'm sure it's the reason many others do too. Allowing players to choose their strengths right off the spawn is against the fundamental spirit of the game.

Yes, I'm 'against' spawning with AAs altogether, but AL and Jetpack between them have the most pronounced impact on gameplay. If you disagree with that, I'm afraid this discussion is a lost cause.

[Edited on 02.03.2012 10:37 AM PST]

  • 02.03.2012 10:32 AM PDT

I'm in love with Jesus and proud of it!

I hate AL because if I out DMR, shotgun-pummel or tag you with a plasma, you DESERVE to die.

It's an unfair advantage ("crutch") for bad players. Use Sprint like a man.

  • 02.03.2012 10:39 AM PDT
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Posted by: Fahn777
It's an unfair advantage ("crutch") for bad players. Use Sprint like a man.


Sprint is still a crutch, as all AA's are. In-fact Sprint is the most abused AA out there, followed by Jetpack.

  • 02.03.2012 10:46 AM PDT
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Posted by: The Ruckus 2010

Guess it's a good thing I don't beat-down rush then, huh?

I understand avoiding grenades, though. It's just that most people don't use it for that application. For all intents and purposes, it's just an annoying delay of the inevitable. If more people used it in a sparing fashion like what you described, maybe my views on it wouldn't be so unfavorable. I still wouldn't like it, but I'd find it a hell of a lot less annoying.


I don't beat down rush. I beat down when it makes sense to.

You accusing me of doing that is funny though, because I have 40K kills in MM and you have 20K, but I'm only 100 beat down kills ahead of you.

[Edited on 02.03.2012 10:51 AM PST]

  • 02.03.2012 10:47 AM PDT

I'm in love with Jesus and proud of it!


Posted by: Apocalypse

Posted by: Fahn777
It's an unfair advantage ("crutch") for bad players. Use Sprint like a man.


Sprint is still a crutch, as all AA's are. In-fact Sprint is the most abused AA out there, followed by Jetpack.


That may be true (as anyone that's been rushed for easy beat downs and sword/hammer/shotgun kills can attest), but if nothing it makes up for the snail's pace walking speed in Reach and gives you no other advantage (vertical movement, invisibility, etc.) other than a short burst of speed. It's the most balanced of all the AA's and TBH the players I see using it tend to be the better ones.

  • 02.03.2012 10:51 AM PDT

Posted by: AeonPhantom
Who knows
some people get angry because their kill is delayed by a few seconds

If you armor lock your still going to die from me

Hold the AA button as long as you want, i will time the charge and throw a grenade just before you come out

then you go boom
Wanna test that theory?

  • 02.03.2012 10:54 AM PDT
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Posted by: Fahn777

Posted by: Apocalypse

Posted by: Fahn777
It's an unfair advantage ("crutch") for bad players. Use Sprint like a man.


Sprint is still a crutch, as all AA's are. In-fact Sprint is the most abused AA out there, followed by Jetpack.


That may be true (as anyone that's been rushed for easy beat downs and sword/hammer/shotgun kills can attest), but if nothing it makes up for the snail's pace walking speed in Reach and gives you no other advantage (vertical movement, invisibility, etc.) other than a short burst of speed. It's the most balanced of all the AA's and TBH the players I see using it tend to be the better ones.


Or, you know, they could have kept a good default movement speed like in past Halo games.

  • 02.03.2012 10:54 AM PDT

I'm in love with Jesus and proud of it!


Posted by: AcidThe Wraith

Posted by: Fahn777

Posted by: Apocalypse

Posted by: Fahn777
It's an unfair advantage ("crutch") for bad players. Use Sprint like a man.


Sprint is still a crutch, as all AA's are. In-fact Sprint is the most abused AA out there, followed by Jetpack.


That may be true (as anyone that's been rushed for easy beat downs and sword/hammer/shotgun kills can attest), but if nothing it makes up for the snail's pace walking speed in Reach and gives you no other advantage (vertical movement, invisibility, etc.) other than a short burst of speed. It's the most balanced of all the AA's and TBH the players I see using it tend to be the better ones.


Or, you know, they could have kept a good default movement speed like in past Halo games.



Exactly. Sprint somewhat makes up for this, albeit on a very poor level.

  • 02.03.2012 10:56 AM PDT

Fun fact: 9/10 users with no linked gamertag are better than you at Halo. That doesn't necessarily mean that I am; but it does mean there's a pretty solid chance.

Posted by: AcidThe Wraith
Posted by: Fahn777
Posted by: Apocalypse
Posted by: Fahn777
It's an unfair advantage ("crutch") for bad players. Use Sprint like a man.


Sprint is still a crutch, as all AA's are. In-fact Sprint is the most abused AA out there, followed by Jetpack.


That may be true (as anyone that's been rushed for easy beat downs and sword/hammer/shotgun kills can attest), but if nothing it makes up for the snail's pace walking speed in Reach and gives you no other advantage (vertical movement, invisibility, etc.) other than a short burst of speed. It's the most balanced of all the AA's and TBH the players I see using it tend to be the better ones.


Or, you know, they could have kept a good default movement speed like in past Halo games.


Yeah, they could've. But they didn't.

Players use sprint to compensate for the game's low movement speed. It's using one stupid mechanic to neutralise another, whereas all the other AAs are used to gain an advantage under specific conditions.

It's not a fault with the player, it's a fault with the game.

In my humble opinion, move speed should be set to 120% across the board, Sprint, Evade and Drop Shield should be pickups, Camo should go back to its previous incarnation as a single-use, contact-activated powerup and AL and Jetpack should be ejected from matchmaking. But that's just me.

  • 02.03.2012 11:00 AM PDT

I'm in love with Jesus and proud of it!


Posted by: creamlizard
In my humble opinion, move speed should be set to 120% across the board, Sprint, Evade and Drop Shield should be pickups, Camo should go back to its previous incarnation as a single-use, contact-activated powerup and AL and Jetpack should be ejected from matchmaking. But that's just me.


^^^this

  • 02.03.2012 11:04 AM PDT
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Posted by: creamlizard

It's not a fault with the player, it's a fault with the game.

In my humble opinion, move speed should be set to 120% across the board, Sprint, Evade and Drop Shield should be pickups, Camo should go back to its previous incarnation as a single-use, contact-activated powerup and AL and Jetpack should be ejected from matchmaking. But that's just me.


I agree, except I'm not sure about the drop shield.

  • 02.03.2012 11:05 AM PDT

I'm in love with Jesus and proud of it!


Posted by: AcidThe Wraith

Posted by: creamlizard

It's not a fault with the player, it's a fault with the game.

In my humble opinion, move speed should be set to 120% across the board, Sprint, Evade and Drop Shield should be pickups, Camo should go back to its previous incarnation as a single-use, contact-activated powerup and AL and Jetpack should be ejected from matchmaking. But that's just me.


I agree, except I'm not sure about the drop shield.


What if it was more like the Bubble Shield from H3?

  • 02.03.2012 11:06 AM PDT

Welcome to the internet. Joy dies here.

lol AL is hilarious - I've found that lately AL seems to be the best way to 1v4. I do my best to sneak around and get my fair kills, but if I get pinned down, I just hit the beacon button and wait for the stupidest player on their team to run up to me, handing me a free mutual.

  • 02.03.2012 11:36 AM PDT

The Song Of Nephilim

Xenoblade <3

Simply because armour lock should have never been there in the first place.

  • 02.03.2012 11:39 AM PDT


Posted by: GET MUSHED
Every time I read this forum, I always see people getting upset about armor lock. How come? It's easily beatable as long as you aren't a retard and try to stand on top of the guy, and recently I've noticed it doesn't even kill the bigger vehicles anymore, it just kind of launches them into the air.

Why all the hate?


Stop pretending that that is the only way that people use AL. You know AL noobs (probably including yourself), go walk up next to someone, go into AL for a tenth of a second, drop their shield, and get the easy pummel. That's why AL sucks.

  • 02.03.2012 11:42 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

Grenade spammers are ten times worse than Armour Lockers. AL is a nooby way of escaping an even noobier tactic

  • 02.03.2012 12:19 PM PDT

I like to play Reach for fun. I hate MLG, campers, armor lock, and team killers because they ruin that fun. Deal with it.

People tend to get upset when a player slows down gameplay by using something that actually makes him invincible for a short period of time and also causes an emp. Sure, you could just walk away but you would be followed. Armor lock ends up being heavily used to try to delay the inevitable in hopes a teammate will come and finish the job you couldn't rather than the purpose for it's creation; a counter AA to vehicles.

  • 02.03.2012 12:22 PM PDT

Name's John. I'm a 21-year-old firefighter/EMT from lolhio who doubles as a die-hard Halo fan. I've been enjoying the franchise since 2001. My favorite iteration of Halo would have to be Halo 2 simply because I never got to experience the joy of a full-on Halo: CE LAN.


If you have any other questions, feel free to ask.

Oh yeah, and boot Zome.


Posted by: AcidThe Wraith

Posted by: The Ruckus 2010

Guess it's a good thing I don't beat-down rush then, huh?

I understand avoiding grenades, though. It's just that most people don't use it for that application. For all intents and purposes, it's just an annoying delay of the inevitable. If more people used it in a sparing fashion like what you described, maybe my views on it wouldn't be so unfavorable. I still wouldn't like it, but I'd find it a hell of a lot less annoying.


I don't beat down rush. I beat down when it makes sense to.

You accusing me of doing that is funny though, because I have 40K kills in MM and you have 20K, but I'm only 100 beat down kills ahead of you.


I didn't accuse you of beat-down rushing. You went through the scenario of what happens when an armor locker comes in contact with a beat-down rusher. I simply said it's a good thing I don't beat-down rush so that scenario doesn't apply to me. Never once did I accuse you even through implication of beat-down rushing.

But way to get overly defensive and pull a stat check over nothing. Good one.

[Edited on 02.03.2012 12:40 PM PST]

  • 02.03.2012 12:38 PM PDT


Posted by: A 3 Legged Goat
I equate it to pressing the pause button during 4 player LAN parties.

  • 02.03.2012 12:42 PM PDT


Posted by: creamlizard
And yet, this is exactly what the vast majority of AL users do. As someone mentioned earlier, it's not so much what it should be used for as what it can be used for that's the problem.

I'd also like to suggest there's a balance issue. It's also present with Jetpack, and marginally less so with Camo and Drop Shield. Being able to spawn with an automatic situational advantage over other players is, simply put, broken. We've all seen what Jetpack does to Arena games, and AL operates on the same principle. It gives players a marked advantage over others in specific situations- allowing users to monopolise close-quarters gameplay with literally no work whatsoever.

Halo isn't a class based shooter. It never has been. It's the reason I play it over its competitors, and I'm sure it's the reason many others do too. Allowing players to choose their strengths right off the spawn is against the fundamental spirit of the game.

Yes, I'm 'against' spawning with AAs altogether, but AL and Jetpack between them have the most pronounced impact on gameplay. If you disagree with that, I'm afraid this discussion is a lost cause.


Armor Abilities aren't for everybody.

'tis why MLG/Team Classic/SWAT/Snipes exist. Reach has a list for everybody.

  • 02.03.2012 12:44 PM PDT