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Gametype:Bounty Hunter
OK this gametype is totally new and custom, and for it to work ,it needs reach's gametype making tools.
Pretty much its a mix between juggernaut, headhunter, and infection.
Here's what basically goes on:
There are 3 teams, Red, Blue, and Neutral.
Only 2 people automatically start on red or blue, one red, one blue.
Those are the "Juggernauts". Now the rest of the people will go into the Neutral team.
They work together to stop the "Juggernauts".
So this is the team layout once the game starts.
Red:
Player 1
Blue:
Player 2
Neutral:
Player 3-16
Now the "Juggernauts" are like the juggernauts in the reach gametype, hard to kill.
The goal too win this game is get as many people as you can, sort of like getting headhunter skulls.
When a "Juggernaut" kills a Neutral person they become that side of the team. Ex:
Start:
Red:
Player 1 [Jug] <-
Blue:
Player 2 [Jug]
Neutral:
Player 3-16 <-
Red "Jug" kills Neutral Team Player 5
Red:
Player 1 [Jug] <-
Player 5 <-
Blue:
Player 2 [Jug]
Neutral:
Player 3-4, 6-16
As you can see now hes changed teams and has to help the juggernaut get more people.
If a Juggernaut kills a opposing teams person they get that person on there team. Ex:
Blue "Jug" kills Red Team Player 5
Before
Red:
Player 1 [Jug]
Player 5 <-
Blue:
Player 2 [Jug] <-
Neutral:
Player 3-4, 6-16
After
Red:
Player 1 [Jug]
Blue:
Player 2 [Jug] <-
Player 5 <-
Neutral:
Player 3-4, 6-16
Now here's a twist, when ever a Neutral team member or a Red/Blue team member kills a Red/Blue player on the opposing team(s), they get sent back to the Neutral team. Ex
Red Team Player 5 kills Blue Team Player 4
Before
Red:
Player 1 [Jug]
Player 5 <-
Blue:
Player 2 [Jug]
Player 4 <-
Neutral:
Player 3-4 6-16
After
Red:
Player 1 [Jug]
Player 5 <-
Blue:
Player 2 [Jug]
Neutral:
Player 3-4 <-, 6-16
So pretty much this is a summary of what you do:
2 random people become "Jugs"
Those "Jugs", try to get as many people on there team as possible
If a "Jug" kills a Neutral or a Red/Blue Team member, the one killed goes to their team.
If a Neutral or Red/Blue Team member kills a Red/Blue Team member, the one killed goes to Neutral.
On the bottom of the screen there will be a counter that says, Captured Players: #.
Once all players are on a "Jugs" team, the game is over.
If a Neutral player kills a "Juggernaut", they become the "Juggernaut" and the original "Juggernaut" becomes Neutral.
If a Red/Blue player kills a "Juggernaut", they become that teams "Juggernaut" and the original "Juggernaut" becomes Neutral.
Now when ever the Juggernaut is killed, all of the team members he's captured become Neutral.