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Posted by: And Im Here Too
Posted by: Drowsy Demon
Posted by: Boxer6
Posted by: Siffera13
Posted by: Boxer6
Even so, between Armor Abilities like Evade and Armor Lock and the increased movement speed in the anniversary playlists, avoiding a grenade seems to be easier than ever.
AA's are there to try to correct problems that other mechanics have.
That doesn't make sense.
Please explain.
The reason you can't jump as high as in previous Halo games is because of the Jetpack AA.
The reason you can't move as fast as in previous Halo games is because of the Sprint/Evade AAs.
The reason your grenades are nukes is because of the Armor Lock AA.
In other words, they messed up the rest of the game to promote their stupid gimmick.
Just like VATS in Fallout 3; they made actual aiming suck to promote their "slow-down-time-and-autoaim" button.
The stupid gimmick and the rest of the messed up game work together to balance each other out.
If grenades were nukes they would be everyone's first or second tool of destruction. They would also account for a large percentage of your deaths, especially when compared to Halo 3.
As for Fallout 3, it was never designed with the intention of creating an FPS. It's an RPG, and like all RPG's your chance to hit isn't based how well you can aim, but on the value of your character's accuracy.