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Subject: Predicting Destiny Based on Halo 3: ODST and Halo Reach

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Great post can't wait to see what happens next.

  • 03.25.2012 3:00 PM PDT

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I think this thread really has some great specualtion, some of which really fits given what we know about the Activision contract and the IGN story. It is hereby resurrected.

  • 11.28.2012 4:17 PM PDT

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Posted by: Old Papa Rich
I think this thread really has some great specualtion, some of which really fits given what we know about the Activision contract and the IGN story. It is hereby resurrected.
Thanks, man.

It's interesting to see that a lot of what we know from ODST and Reach really is shaping up to be along the same lines as what we may see from Destiny.

I remember a quote somewhere saying that Bungie wanted to do Destiny a while ago but never felt like they could because the technology just wasn't there yet. I believe the key factor here that they were missing was the planetside to space transition ability. The image of the Traveller in orbit seems to confirm that there will be a bigger focus on that sort of thing.

I'm excites.

  • 11.29.2012 8:11 AM PDT

Posted by: SonicJohn
x Foman123 x's Destinypedia - External Wiki for all things Destiny
I told you twice already, Destinypedia.net has closed down; here's the new one run by me.

Great article though, in depth as normal!
:)

  • 11.29.2012 11:05 AM PDT

If that's yours, you need to make the background that the text is on more Opaque. You can't read the white letters when they're over top of the bight white DESTINY in the background image.
Posted by: ARBITOR 5
Posted by: SonicJohn
x Foman123 x's Destinypedia - External Wiki for all things Destiny
I told you twice already, Destinypedia.net has closed down; here's the new one run by me.

Great article though, in depth as normal!
:)

  • 11.29.2012 11:12 AM PDT


Posted by: ArcGuard
If that's yours, you need to make the background that the text is on more Opaque. You can't read the white letters when they're over top of the bight white DESTINY in the background image.
Posted by: ARBITOR 5
Posted by: SonicJohn
x Foman123 x's Destinypedia - External Wiki for all things Destiny
I told you twice already, Destinypedia.net has closed down; here's the new one run by me.

Great article though, in depth as normal!
:)
Really? Okay, thanks. It looks alright on my Laptop but i'll change it anyway.

  • 11.29.2012 11:38 AM PDT

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Like what?
"Oh hey honey im going to virtually destroy oh.... 10 or so interplanetary species and hopefully become a god after I have a cataclysmic suicide!"

Posted by:
cortana 5 It is alleged to have been interred (placed in a grave) with Charlemagne's body, or contrarily to be held by the Saint Denis Basilica, where it was later retired into the Louvre after being carried at the front of Coronation processionals for French kings.


Perhaps it's an AI from humanities "golden age" that was left in a ruin of a human settlement or military base.

On Charlemagne
Posted by: cortana 5
...his empire united most of Western Europe for the first time since the Romans, and the Carolingian renaissance encouraged the formation of a common European identity.



Perhaps the main storyline is to unite the Seven Seraphs, Osiris, New Monarchy, and Dead Orbit factions?

[Edited on 11.29.2012 9:24 PM PST]

  • 11.29.2012 9:23 PM PDT

Per Audacia Ad Astra!

SonicJohn could you answer to my question please ?

A lot of people want to see in Destiny connections with Halo, but imagine if it's the opposite...

Well let me explain my thought. we all know Bungie let everything they had to 343i, that include all of their engine (data and assets) to the new studio. So do you think they have a clear idea of what Destiny could be ? I mean except Frank O'Connor "who know" what Destiny is (he talked about it a few years ago mentionning how hard it was to choose between the new game and Halo) is it possible 343 have a sort of "Destiny's prototype" between hands ? And if it's the case, future Halo can share a few similarities ?

I'm saying this, because after re-reading your thread and watching for the 100th time Pax 2010, many concept showed (global battle, space battle) can be as well Destiny concept that was supposed to fit in Halo Universe... of course all of this happen, if i'm continuing your theory about Bungie testing idea in Halo.

  • 12.01.2012 5:30 AM PDT

I think you might go a bit too deep into the details there OP.
But your overall idea is something I agree with.

I personally believe the open world structure of ODST with it change of pace flashbacks served as a test for what Destiny might be.
If Destiny truely is an (semi) MMOFPS, the divide in ODST could be a forecast of what to expect. A bigger open world with less action, more focussed on story and a slower pace. And smaller, more explosive "missions" that give more insight into the story but really work as the core action gameplay.

Sadie's Story was of course a continuation of the Terminals they've already introduced. But Bungie will no doubt implement more of that.

And then there is the Superindentent. It served as a great way to introduce players to the world and the game mechanics from the game's own perspective. I really believe Destiny will have a similar AI controlling the Last City.

Bungie tinkering away with AA's and such I believe was a test to give players more control over their own playstyle while trying to keep everybody fairly similar in terms of core abilities and balancing (which Reach didn't succeed well in every regard).

I think Destiny will take that part from Reach and introduce it to its singleplayer more. That being said: I believe Destiny will be semi MMOFPS, so its "campaign" will of course always be online co-op.
The overall world would be populated by lots of people. The story driven missions would be 4-8 players coop. The multiplayer would just take place within the same universe, in areas made specificially for that (which would take cues from Reach' singleplayer-multiplayer maps).

  • 12.01.2012 11:27 AM PDT

A simple life.


Posted by: SonicJohn
* Realtime space-to-ground sequences that we choose (with orbiting satellites, or moons as our destination) without any loading screens or perhaps even cutscenes (see Infinity for what I mean by this)

This

If Bungie could pull it off on a huge scale with large ships...I would probably need new pants when the game is released.

  • 12.01.2012 12:06 PM PDT

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Posted by: chiefkid10
how do I play games on this website


You go too a different one.

[Edited on 12.01.2012 12:29 PM PST]

  • 12.01.2012 12:28 PM PDT

Posted by: Primum Agmen
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Great read and great referencing in this post.

  • 12.02.2012 2:01 AM PDT
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Posted by: SonicJohn
* Armor Abilities (Sprint, Jetpack, Camo, etc)
* Vignettes sequences in level (scripted animated action scenes during gameplay)
* Integration of multiplayer and Firefight areas into Campaign to truly maximize for tested enjoyment
* Reusing environments to see how changes such as a higher tide, or battle-damaged affect mood
* Epic space battles.
* A meta-story, the datapads
* A true in-engine cutscene transition from ground movement to space battles without any loading screens (this is SUPER important)
* Introduction to huge and lifelike fantasy animals that you can interact with, and even kill and be killed by (this is more important than ODST's animals)
* A return to being afraid of the aliens you're fighting, in terms of their brutality and alien nature.
* Not many people know this, but Bungie actually wrote an entire Sanghelios language for the voice actors to do their Covenant dialogue in. An entire alien language. Not just warblgarlblarrgh or reversed English.
* Music that breaks away entirely from the heroic, ancient and galaxy-saving superhuman theme; and much more focussed on the death and loss on a dying planet in a lost war.
-they were only despised in MP I believe
-I hated those and yet they didn't occur as often as they do in Halo 4
-Was so stale
-The Package was mercifully short compared to that wretched ONI Base
-it was a good start. Much better than Halo 4's space battle
-it's too bad Noble Team didn't make any remark at all about the Spec Ops Elite who drops one...
-too bad there was no skipping it
-I guess it was amusing to be killed by a stuck Moa. But the Guta was abomination. Not nearly as interesting as it should have been. I'm not even sure if Halo 4 still has that manta ray creature seen in the E3 demo
-I wasn't afraid of anything besides Grunts, Jackals, Elite Minors, Majors, and dual wielding Elites. Reach really made the mooks dangerous while making dual wielders extremely cheap and annoying
-IIRC 343 said that the H4 Covies would sound similar to English but now they, particularly the Elites, sound closer to Japanese...
-at least there weren't any lyrics or looping music. Halo 4 has both. Music often sounds unfitting in that game

[Edited on 12.02.2012 8:12 AM PST]

  • 12.02.2012 8:11 AM PDT

By the power of truth, I, while living, have conquered the universe.

I really wouldn't call Reach's Data Pads as any kind of "thousandfold" improvement over Sadie's Story in ODST. Sadie's Story has some of the finest artwork, story progression, character development and overall structure in the Halo series, the Data Pads were just text with only 1 interesting concept that humanity has been directed by these AIs for the past 200 years.

Halo 3's Terminals were interesting because they threw so much lore at you about the Forerunners which has since been expanded on and given substance, but Reach's Data Pads were pretty bland IMO.

  • 12.02.2012 8:50 AM PDT

Fascinating topic, this post may get me back into the Bungie Forums.

  • 12.02.2012 9:44 AM PDT
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I've been looking for this thread.

  • 12.02.2012 10:17 AM PDT

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Awesome thread is awesome

  • 12.02.2012 10:44 AM PDT

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