*shrugs* DMR isn't really overpowered to me... making the bloom go away on it might make it so though... Which is why I'm glad the TU playlists don't completely take off the bloom. AR is a fun weapon, for some reason, in reach, it actually be came a bit more reliable in all situations (provided... you know how to use it correctly). I have more fun with normal slayer types that feature the AR loadout, to be honest, it just makes more sense in close quarters, but that changes in Big team.