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Posted on Waypoint.
TU settings do not work for Reach. Everything is different from Halo 3 and trying to make it play like Halo 3 was a mistake. Vehicle health is different. Shield flare is different. Regenerating health is different. Weapon kill times are different. Melee lunge is different. Grenades are totally different. And none of these were addressed with the TU changes, thereby making the TU a cheap imitation of Halo 3, not a fix. Bleedthrough cannot simply be pasted onto Reach mechanics without the shield and health systems being addressed
I am not saying default vanilla Reach was perfect, functioning as intended, or without need of fixing. I am not saying Reach did not need a title update. However, I do not and will not support the current iteration of the Reach TU because it has caused many more problems and only fixed a few.
Bloom is manageable yes, but it has also offset the rest of the sandbox. The game was not designed for 85% bloom, and this change only really affects the DMR, NR, and Pistol (the latter of which has since been reverted back anyway). Headshot bleedthrough puts great emphasis on aiming for the head, but it's very inconsistent and the visual indicators were not built for it, nor were they addressed with the TU settings. The same can be said of melee bleedthrough, which quite amusingly just brings back the exact same issues it had in Halo 3. The worst part is melee lunge still was not addressed, thus 343i repeated the same mistake Bungie made from H3 to Reach.
Let's not forget to mention how the health system was ignored. If 343 wanted to change the shield mechanics they should have also changed the health system as well. Now with bleedthrough melees and grenades are even stronger than they were before. Health should have regenerated fully like it did in Halo 3. The attempt at meshing Halo 3 mechanics with Reach mechanics does not work out correctly.
Again, vanilla Reach was not short of its own problems. It was still playable, but overall Halo's core mechanics were not meant to function the way they were made to in Reach. The game was made to be too forgiving and a slew of contradictions made it 'unfun' to play. The only playlist where default Reach worked as intended was Invasion, which was a gametype designed from the ground-up for Reach mechanics. This is why 343i has the sense not to TU Invasion.
I'm curious to see who still wants to pull the 'adapt' card. It has nothing to do with 'getting used to it'. If I don't like default Reach, 1000 games is not going to make me like it or hate it more than 100 or even 10 games will. Similarly, 1000 games of TU is not going to simply make the issues that it has introduced disappear.
Seriously, the solution was so simple it boggles me why it was missed twice:
-Remove Bloom
-Bring Back Regenerating Health
-Bring back Bleedthrough
-Bring Back Halo 3 Shield Flare
-Buff Movement Speed and Jump Height
-Increase Grenade Fuse Time
-Make all weapons capable of killing without melees as extensions
-Add a ranking system that works
What do we have? A freaking Halo game.
[Edited on 02.06.2012 1:04 PM PST]