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  • Subject: The Title Update Ruined Halo Reach
Subject: The Title Update Ruined Halo Reach

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Posted by: Engage Progress
I never minded bleedthrough. Ever since Halo: Combat Evolved.

Bleedthrough is far better than Reach's pop-shields-first mechanic. However, the TU version was pasted on top of Reach's shield mechanics instead of replacing them, thereby creating the problems listed in the OP.

  • 02.05.2012 11:41 PM PDT


Posted by: Tomberry
-Make all weapons capable of killing without melees as extensionsWhy? Some weapons such as the plasma rifle aren't really meant to kill. Making them capable of killing would make other weapons such as the AR redundant.

  • 02.05.2012 11:41 PM PDT

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By the way, the OP says nothing against the MLG settings. They are easily the best thing to happen to Reach since launch. Period. If I had a team and didn't suck ass I'd probably play MLG all day. But instead I'm stuck playing Invasion because everything else is practically infected with these TU settings.

  • 02.05.2012 11:47 PM PDT

Posted by: A 3 Legged Goat
I recognize that having a PR and an AR that both kill in the same amount of time would be redundant. However, it's things like hitscan vs projectiles, ammunition vs battery, and stun vs no stun that set these weapons apart.
Hitscan and projectile aren't very different at close range (where most PR/AR battles take place) and anyone with a brain will easily adjust. I also don't really find the battery/ammo difference much of a factor in most cases but I guess others might.

As for the plasma stun I agree it would be great to bring it back. No reason why it shouldn't be in H4 but I won't be at all surprised if it is left out again.
I don't understand why this dynamic was lost throughout the series. I believe the whole "dumb it down" mentality is your answer.

  • 02.05.2012 11:50 PM PDT

Also whats so great about Invasion? Whenever I played it it either devolved into a big herp derp fest with all of the useless CQC weapons being all you spawned with for half the game. The other half involved murdering retards who chose the sword loadout on Hemorrhage.

Also isn't Invasion plagued by so many of the issues that ruined Reach in the first place. Double melee, largely redundant weapons, weak vehicles, Bloom, all the AA's and objective games with no flag juggling that ends up resorting in endless Ruffgonjaing.

  • 02.05.2012 11:58 PM PDT
Subject: The Title Update made Reach worse

Relevant to the thread: http://tiedtheleader.com/2012/01/17/statistical-analysis-of-d mr-behavior/

I enjoy both vanilla and TU though, aint even mad.

[Edited on 02.06.2012 12:09 AM PST]

  • 02.06.2012 12:06 AM PDT
Subject: The Title Update Ruined Halo Reach

I didn't think it was possible for the game to get any worse. The game is good so now you're saying it went from good to not so good?

  • 02.06.2012 12:07 AM PDT

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I couldn't play Reach without TU settings. It made the game playable for me.

  • 02.06.2012 12:10 AM PDT

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Posted by: Tomberry
Also whats so great about Invasion? Whenever I played it it either devolved into a big herp derp fest with all of the useless CQC weapons being all you spawned with for half the game. The other half involved murdering retards who chose the sword loadout on Hemorrhage.


To be fair, Invasion Slayer is by definition one of the most retarded gametypes in Reach. I don't see why anyone would purposely play it unless they were Spartans and wanted an easy win and/or wanted to troll the other team (or both).

I don't know what Bungie was thinking by making asymmetric player models play a symmetric gametype on asymmetric maps with asymmetric territory drops.

  • 02.06.2012 12:15 AM PDT


Posted by: Commview
I couldn't play Reach without TU settings. It made the game playable for me.

  • 02.06.2012 12:25 AM PDT
Subject: The Title Update made Reach worse

dont like my driving? stay off the sidewalk

goat, i respect you but you gotta realize that this isnt the 343i forums. the mods here are actually cool.

OT: reach is done already, i dont take it seriously and neither should you.

  • 02.06.2012 1:08 AM PDT
Subject: The Title Update Ruined Halo Reach

"Rage is a hell of an Anesthetic."

I think you're going a bit overboard but make some valid points.

Invasion works because it was built around Halo mechanics, this is absolutely true.

Halo competitive play just isn't fun for me. Something about the mechanics makes it not necessarily unfun to play, but it's not the game I can't wait to play more of the next day.

Armor abilities are a cool experiment, but I think all except the mobility ones disrupt the gameplay too much. Could you imagine if they added those things to the next COD game?

I've played around with the title update a little, and precision weapons are definitely the dominating weapons. I hated how weak the AR and PR were before, and they made it worse.

343 tried, I'll give them that, but it seems like they didn't really know what was going on, and just followed up on a handful of complaints.

  • 02.06.2012 1:18 AM PDT

Welcome to the internet. Joy dies here.

Posted by: A 3 Legged Goat
I don't know what Bungie was thinking by making asymmetric player models play a symmetric gametype on asymmetric maps with asymmetric territory drops.


Thought by: Bungie
As long as the matchmaking algorithm matches the teams up retardedly, this will work PERFECTLY!

  • 02.06.2012 1:25 AM PDT

A competitive players main goal is to win.
A casuals main goal is to have fun regardless of whether that results in a win or loss.
It has nothing to do with individual skill or knowledge, it has to do with the reason you play.

As much as I agree with you Goat, it's time to move on and give up on Reach. We'll see if Halo 4 brings us back balanced gameplay where skill matters, instead of a shooter that lacks balance and where idiot with IQ of a potato can get a kill by spamming grenades and using "Avoid-Death" card. And majority of these idiots end up playing infection anyways so why add such things to the game?

Reach brought the series down to CoD's level, where even bad players have a chance by giving them 1) One weapon that even an idiot can use (In Halo games everyone starts with one weapon so this one really isn't an issue) 2)A feat that makes getting a kill or avoiding death easier(Ridicilously powerful grenades and Armor Lock/Evade, hell any armor ability).


I consider myself Halo vet since I've played the game actively since CE, but I've never been interested on competitive ranked/MLG or other of that stuff. But that doesn't mean us "casuals" don't want balanced gameplay.

I think case Reach is now closed and we'll just have to wait and see if 343i is interested on catering to people who buy the game so they can play infection until new Call Of Duty comes out, or people who will stick with the game, buy DLC and act like as a fan of the game.

  • 02.06.2012 1:42 AM PDT
Subject: The Title Update made Reach worse

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553

Reach is a terrible unfixable game. Simple.

Let it die like it already is. Stop trying to comfort it in its very soon death.

  • 02.06.2012 1:53 AM PDT
Subject: The Title Update Ruined Halo Reach

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553


Posted by: Metalignus
As much as I agree with you Goat, it's time to move on and give up on Reach. We'll see if Halo 4 brings us back balanced gameplay where skill matters, instead of a shooter that lacks balance and where idiot with IQ of a potato can get a kill by spamming grenades and using "Avoid-Death" card. And majority of these idiots end up playing infection anyways so why add such things to the game?

Reach brought the series down to CoD's level, where even bad players have a chance by giving them 1) One weapon that even an idiot can use (In Halo games everyone starts with one weapon so this one really isn't an issue) 2)A feat that makes getting a kill or avoiding death easier(Ridicilously powerful grenades and Armor Lock/Evade, hell any armor ability).


I consider myself Halo vet since I've played the game actively since CE, but I've never been interested on competitive ranked/MLG or other of that stuff. But that doesn't mean us "casuals" don't want balanced gameplay.

I think case Reach is now closed and we'll just have to wait and see if 343i is interested on catering to people who buy the game so they can play infection until new Call Of Duty comes out, or people who will stick with the game, buy DLC and act like as a fan of the game.


Basically this ^

They are giving a Halo4 reveal on the 29th. So thats when i make my decision about ever buying another Halo game.

  • 02.06.2012 1:55 AM PDT
Subject: The Title Update made Reach worse
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God dammit, this is what I've been complaining about for months. The TU could never work, for the reasons above that I've told my fellows about many times.

Reach needs a pure, outright fix, not an injection. But this will never happen, seeing as there is no point to spending all that money on another TU for a dead game that will be abandoned in less that a year.

If anything, this TU was put out to hold off the remaining few that play Reach but don't like it's vanilla poop pile.

  • 02.06.2012 1:58 AM PDT
Subject: The Title Update Ruined Halo Reach

Reach was bad from day one. The TU did nothing really to make it worse.

  • 02.06.2012 3:39 AM PDT
Subject: The Title Update made Reach worse

No bloom feels weird in Reach, but I could adjust.
I could care less about regenerating health.
Bleedthrough is annoying especially when someone ars you then melees.
I could care less for shield flares.
Movement and jump height makes no difference to me.
Increasing grenade fuse time wouldn't make a differnce as long its not longer than Halo 1 fuse time.
The weapons can already kill without melees.
A ranking system I wouldn't mind.

  • 02.06.2012 4:00 AM PDT

agreed with a 3 legged goat

  • 02.07.2012 2:11 PM PDT

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Posted by: Maximus Decimus
Agreed. All the changes are good and add variety. Do we really want another Halo 3? Just running around with one gun and no armor abilities? It's good that 343 wants to try something new. Do we really want the same thing for three more games?

I'd be satisfied if only a ranking system was made. To hell with anything else.

  • 02.07.2012 2:30 PM PDT

Welcome to the internet. Joy dies here.

Personally, I'd be perfectly happy with the TU if they;
- made precision weapons ZB and reduced bloom for the rest (yes, I think a tighter spread on the AR would help balance the weapon sandbox and still maintain the nice fast gameplay)
- set Spartan health to regen like Elite health so bleedthrough works better (and fix the bugs with the regen'd health not functioning normally)
- boosted movement speed/tweaked physics

If the movement speed screws with sprint's balance, they should just cut the charge meter down for it and increase the recharge time. And of course a tweak to jetpack (like capping the right stick sensitivity during use/while airborne) would be nice.

  • 02.07.2012 2:32 PM PDT
Subject: The Title Update Ruined Halo Reach
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I agree on some parts.

But honestly. Where it stands now.

I'd take the new "broken" mechanics over the old broken mechanics.

Zero Bloom made it all better for me.

  • 02.07.2012 2:35 PM PDT
Subject: The Title Update made Reach worse
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If it's not broken we'll fix until it is.

-Bungie


Posted by: A 3 Legged Goat
Seriously, the solution was so simple it boggles me why it was missed twice:

-Remove Bloom
-Bring Back Regenerating Health
-Bring back Bleedthrough
-Bring Back Halo 3 Shield Flare
-Buff Movement Speed and Jump Height
-Increase Grenade Fuse Time
-Make all weapons capable of killing without melees as extensions
-Add a ranking system that works


What do we have? A freaking Halo game. Combine the positive aspects of Halo 1, Halo 2, and Halo 3. Leave out what doesn't work.

Reach did nothing to move the series forward at the core of its gameplay.


I agree with this however I'll still take TU Reach over default Reach anyday. I despised Reach the way it was.

[Edited on 02.07.2012 2:44 PM PST]

  • 02.07.2012 2:43 PM PDT