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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
And I say they do.
I didn't ignore it, I already stated what I think.
Just the fact that their whole strategy usually revolves around spawn camping is another indication of how they prefer easier prey. Because nothing is easier than giving the enemy no option but to spawn pretty much directly in front of you.
And spawn camping is pretty much the ULTIMATE GOAL of all try-hards.
Yeah sure. The moments leading up to the spawn camp might pose a challenge. But I think everyone can agree that the challenge factor drops off a cliff once it is attained.
[Edited on 02.07.2012 9:24 PM PST]