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Subject: Why do people hate Reach's campaign so much?

I liked H3s and H2s campaigns better but I still enjoyed Reach's.

  • 02.06.2012 8:07 PM PDT
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They don't.

  • 02.06.2012 8:08 PM PDT


Posted by: ankerd123
They don't.

A lot of people complain about it for some reason.

  • 02.06.2012 8:08 PM PDT
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Posted by: THRILL606

Posted by: ankerd123
They don't.

A lot of people complain about it for some reason.


Okay.

  • 02.06.2012 8:09 PM PDT

It lacks replay value IMO.

  • 02.06.2012 8:11 PM PDT

Because driving around in a truck, pushing buttons and running into little skirmishes here and there doesn't give much replay value.

[Edited on 02.06.2012 8:16 PM PST]

  • 02.06.2012 8:12 PM PDT

Posted by: martrdom95
They rushed reach for the profit they built up hipe and screwed us over end of story


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Posted by: boomdeyadah
Because driving around in a truck, pushing buttons and running into little skirmishes here and there doesn't give much replay value.

  • 02.06.2012 8:17 PM PDT
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[Question Answered]

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Its great, but I wish it would transition from level to level a little better.

  • 02.06.2012 8:18 PM PDT

Gameplay was much more repetitive or dull and plot sucked.

  • 02.06.2012 9:20 PM PDT
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Posted by: boomdeyadah
Because driving around in a truck, pushing buttons and running into little skirmishes here and there doesn't give much replay value.

Because spending 5 missions heading towards the Portal, then spending another 2 missions heading toward Truth, where the campaign finally picks up is SOOO much better.

Halo 2 and Halo CE FTW, Master Race.

  • 02.06.2012 9:22 PM PDT
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No point in putting something funny, clever or informative here. Most probably im going to get perma-banned anyway.

Because its terrible. I thought we were really going to see multiple spartans in action, instead it was only you and like 3 other dumbasses at the most at the same time. And instead of being in a big battle fields its like one guy said before, just little skirmishes. Wasnt it a big war for the planet? What was the point of completing all those pointless objectives like go and destroy this and activate this turret? Hint: no point. I real goal only appears until Halsey tells you that you must give her time to finish Cortana or something. Halsley even tells you that whatever you did up until then, didnt matter at all!!! Bad narrative IMO. And on to the fail characters, what were their names? Why was I supposed to care about them? -blam!-, I forgot.....

[Edited on 02.06.2012 9:36 PM PST]

  • 02.06.2012 9:31 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

It is just a bland set up with no investment spent on attaching you to the setting or characters.

The fights are bland and small. None of them are truly challenging. And they all just blend together into a soup forgetful.

Oh Hey they have space!

for like 5 minutes, if that.


Hey you can fly a Falcon!

But have to keep getting out everywhere to push buttons.

There is no true vehicle level or encounter designed to provide an epic experience.

We just get told to go everywhere and push buttons on everything.

Evey single level besides the final one has pushing buttons as main objective that your character has to do. It's so boring.

  • 02.06.2012 9:36 PM PDT

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Because the story was a rushed mess that had plotholes so large Godzilla could use them as a shortcut to downtown Tokyo. (i.e. Suddenly Reach has no nukes, Carter get wounded flying Pelican when the chair he's sitting in is intact, a slipspace bomb not having a -blam!- hardened timer or being mounted INSIDE the pelican)

Plus, every Noble Team member was a stereotype and 1-D. I should not have been cheering when Kat died, or laughing hysterically when Carter crashed into the Scarab for some reason.

The campaign was just one small skirmish to the next, with the largest mission Tip of the Spear, being roughly half as long as The Covenant from Halo 3, or maybe a quarter of AotCR. Your objectives for every level were essentially

A. Pressing a Button

B. Blowing up an AA gun

C. Pressing MULTIPLE buttons.

Essentially, this is the largest battle in Halo history, and it felt like a walk in the park. I honestly doubt I saw over 15 enemies on the screen at once. We didn't get an epic tank fight, hell we didn't get an ending Warthog run, which could have EASILY been done at the end of The Pillar of Autumn, or the start of Lone Wolf. New Alexandria was decent, but I wanted every level to be like it.

On a final note, why spend months working on a new engine when you're going to cover everything in dirt anyway? H3's Sierra 117 looked better than any Reach level.

TLDR: It was rushed, the story was terrabad and rushed, Noble Team was stereotypes and moronic, and the levels were all muddy, bland, and had no variety.

  • 02.06.2012 9:38 PM PDT

They do?

  • 02.06.2012 9:38 PM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: Gottalovec4
Because the story was a rushed mess that had plotholes so large Godzilla could use them as a shortcut to downtown Tokyo. (i.e. Suddenly Reach has no nukes, Carter get wounded flying Pelican when the chair he's sitting in is intact, a slipspace bomb not having a -blam!- hardened timer or being mounted INSIDE the pelican)

Plus, every Noble Team member was a stereotype and 1-D. I should not have been cheering when Kat died, or laughing hysterically when Carter crashed into the Scarab for some reason.

The campaign was just one small skirmish to the next, with the largest mission Tip of the Spear, being roughly half as long as The Covenant from Halo 3, or maybe a quarter of AotCR. Your objectives for every level were essentially

A. Pressing a Button

B. Blowing up an AA gun

C. Pressing MULTIPLE buttons.

Essentially, this is the largest battle in Halo history, and it felt like a walk in the park. I honestly doubt I saw over 15 enemies on the screen at once. We didn't get an epic tank fight, hell we didn't get an ending Warthog run, which could have EASILY been done at the end of The Pillar of Autumn, or the start of Lone Wolf. New Alexandria was decent, but I wanted every level to be like it.

On a final note, why spend months working on a new engine when you're going to cover everything in dirt anyway? H3's Sierra 117 looked better than any Reach level.

TLDR: It was rushed, the story was terrabad and rushed, Noble Team was stereotypes and moronic, and the levels were all muddy, bland, and had no variety.

This. A thousand times this.

I can load up any nonFlood level in Halo CE, 2, 3 and ODST and have a blast. Reach just doesn't have that kind of fun in it's Campaign.

  • 02.06.2012 9:43 PM PDT

:D

Its just a minority.

  • 02.06.2012 9:44 PM PDT

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Posted by: RC Clone

Posted by: Gottalovec4
Because the story was a rushed mess that had plotholes so large Godzilla could use them as a shortcut to downtown Tokyo. (i.e. Suddenly Reach has no nukes, Carter get wounded flying Pelican when the chair he's sitting in is intact, a slipspace bomb not having a -blam!- hardened timer or being mounted INSIDE the pelican)

Plus, every Noble Team member was a stereotype and 1-D. I should not have been cheering when Kat died, or laughing hysterically when Carter crashed into the Scarab for some reason.

The campaign was just one small skirmish to the next, with the largest mission Tip of the Spear, being roughly half as long as The Covenant from Halo 3, or maybe a quarter of AotCR. Your objectives for every level were essentially

A. Pressing a Button

B. Blowing up an AA gun

C. Pressing MULTIPLE buttons.

Essentially, this is the largest battle in Halo history, and it felt like a walk in the park. I honestly doubt I saw over 15 enemies on the screen at once. We didn't get an epic tank fight, hell we didn't get an ending Warthog run, which could have EASILY been done at the end of The Pillar of Autumn, or the start of Lone Wolf. New Alexandria was decent, but I wanted every level to be like it.

On a final note, why spend months working on a new engine when you're going to cover everything in dirt anyway? H3's Sierra 117 looked better than any Reach level.

TLDR: It was rushed, the story was terrabad and rushed, Noble Team was stereotypes and moronic, and the levels were all muddy, bland, and had no variety.

This. A thousand times this.

I can load up any nonFlood level in Halo CE, 2, 3 and ODST and have a blast. Reach just doesn't have that kind of fun in it's Campaign.


This. I hate all flood levels except Cortana, which would have been awesome had it not been for the gravemind moments. Just interrupted me and my dual PRs for nothing.

[Edited on 02.06.2012 9:55 PM PST]

  • 02.06.2012 9:44 PM PDT
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No point in putting something funny, clever or informative here. Most probably im going to get perma-banned anyway.


Posted by: Snip3r kidz
Its just a minority.


LOL. OK, then can you people tell us reasons for why you liked it? Other than, "because its Halo". What was so great about the campaign?

[Edited on 02.06.2012 10:01 PM PST]

  • 02.06.2012 9:57 PM PDT

I have 11 days and 8 hours of campaign played on my main account and I have 10 hours and 1 hour of campaign played on my other account. Needless to say I like the campaign. New Alexandria and Winter Contingency are awesome levels!

Posted by: Sgt Commando
Its great, but I wish it would transition from level to level a little better.

This also.

  • 02.06.2012 10:03 PM PDT


Posted by: Lightning Yuna

Posted by: Snip3r kidz
Its just a minority.


LOL. OK, then can you people tell us reasons for why you liked it? Other than, "because its Halo". What was so great about the campaign?

I speak for myself, but-

-Many different environments
-Balanced NPC's
-Aerial vehicle missions
-Lots of glitches
-Large scale battles (not vehicle battles sadly)

Just to name a few.

  • 02.06.2012 10:06 PM PDT


Posted by: InvasionImminent

Posted by: Lightning Yuna

Posted by: Snip3r kidz
Its just a minority.


LOL. OK, then can you people tell us reasons for why you liked it? Other than, "because its Halo". What was so great about the campaign?

-Large scale battles (not vehicle battles sadly)

No.

  • 02.06.2012 10:07 PM PDT


Posted by: Puma xSDSx

Posted by: InvasionImminent

Posted by: Lightning Yuna

Posted by: Snip3r kidz
Its just a minority.


LOL. OK, then can you people tell us reasons for why you liked it? Other than, "because its Halo". What was so great about the campaign?

-Large scale battles (not vehicle battles sadly)

No.

It had large scale battles. At the beginning of LNoS you can get around 20 enemies at once. Many sections of TotS has up to around 20-30 enemies. This is more than previous ground based battles other halo games offered.

  • 02.06.2012 10:10 PM PDT

It still felt like you were fighting guerilla style in a crowded street, coz the battlefields were tiny and there were no vehicles.

  • 02.06.2012 10:12 PM PDT

People HATED Reach's campaign? This is news to me. Some people might not like certain aspects, but I never had a doubt it was well done and fun.
:/

[Edited on 02.06.2012 10:14 PM PST]

  • 02.06.2012 10:13 PM PDT
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No point in putting something funny, clever or informative here. Most probably im going to get perma-banned anyway.


Posted by: InvasionImminent

Posted by: Lightning Yuna

Posted by: Snip3r kidz
Its just a minority.


LOL. OK, then can you people tell us reasons for why you liked it? Other than, "because its Halo". What was so great about the campaign?

I speak for myself, but-

-Many different environments
-Balanced NPC's
-Aerial vehicle missions
-Lots of glitches
-Large scale battles (not vehicle battles sadly)

Just to name a few.



Different environments? To me there is really nothing impressive but, I guess its a valid reason.

Balance NPCs? Your teammates? If by balanced you mean useless and stupid yes.

Aerial vehicle missions? Just one? And you have to keep getting out of the helicopter to push some buttons!!! And you in space for like 10 mins. Those to occasions hardly make a good campaing. But whatever, you liked flying.

Glitches? I wouldnt know. I didnt stick around to play it continuously.

Big battles? More like the illusion that you are in a large battle and it even fails at that.

Everyone has opinions but, at least you seem to agree that characters and story were terrible.

[Edited on 02.06.2012 10:20 PM PST]

  • 02.06.2012 10:15 PM PDT

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