- Sliding Ghost
- |
- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
Encounters aren't fun. Just challenging. Challenging without fun is -blam!-. H2's campaign was challenging and fun (in a different way. Not as fun as CE) but hindered by damage sponges while the H3's campaign is less challenging and lacking some of the things that made CE fun.
And let's not forget how things can be inconvenient. With each new Halo game, setups (for tricking, launching, AI stuff) become increasingly difficult due to the scarcity of cps, the often dumb AI, the limited grenades, and how things freaking disappear and stuff.
I could go on about how the campaign higher difficulties has become absolutely intolerable and how the friendly AI have worsened, but I'll just put it this way.
Basically, Halo 2 went the wrong way, Halo 3 is the beginning of the end, and Reach killed Halo.
Halo is a linear pos now. So my current stance:
Halo 1 > ODST > Halo 2 >= Halo 3 > Reach
[Edited on 02.08.2012 7:45 AM PST]