I'm revising MLG's "The Pit" to have original Halo 3 game type settings, original spawns, and original weapons locations from Halo 3.
My questions are:
What weapon in Reach would best represent the Mauler?
Should I cancel my idea of putting armor abilities in place of equipment?
Should I only place one spiker in place of the two that you would dual wield in Halo 3?
(Note: I'll use ARs in place of SMGs.)