Halo: Reach Forum
This topic has moved here: Subject: Are you people seriouslly complaining about the TU?
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Subject: Are you people seriouslly complaining about the TU?

It's my barb---err action figure and I will dress him how I please.

I find it hilarious that people that complained about the vanilla Reach are saying adapt to those that hate the TU.

  • 02.07.2012 10:39 PM PDT
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My Level. Get on it.


Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: I RaveN I

Posted by: SouthPoIe
Adapt


Why don't you just adapt to regular reach?


I did. You clearly didn't.
I'm good at both, you suck at both.

The TU is better for gameplay, so that is what should be used.

[Edited on 02.08.2012 12:30 PM PST]

  • 02.08.2012 12:28 PM PDT
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Was there another TU?

  • 02.08.2012 12:34 PM PDT

Two makes there more than speakers.

I like most of it, but the way Reach is built it just doesn't fit in correctly. Like the sluggish movements.

  • 02.08.2012 12:38 PM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: ZeroDefiance
Was there another TU?


No, 343 is just starting to implement the fixes across the playlists.

  • 02.08.2012 12:41 PM PDT


Posted by: SouthPoIe

Posted by: HTX Chapter

Posted by: SouthPoIe
Bleedthrough is fine. You just can't adapt. If you don't like it play another game.

Can't adapt if it's inconsistent.


I admit, it could use some work, but it's way better than having retarded slap fights.

Randomness is better than consistent and skilled fights? That's new coming from you. I guess you prefer having both AR&melee death charges AND double meleers. Whatever floats your boat, I guess. I adapted to skilled play and liked it. I guess you need it noobified.

  • 02.08.2012 12:43 PM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: An average gamer
I guess. I adapted to skilled play and liked it. I guess you need it noobified.


lol you serious?

I like actually having to use weapons in CQC. Sorry.

Bleedthrough
DMR + Melee = Death

No BleedThrough
Melee + Melee = Death

And if that's not bad enough...
DMR+Melee<Melee+Melee

  • 02.08.2012 12:49 PM PDT


Posted by: SouthPoIe
lol you serious?

I like actually having to use weapons in CQC. Sorry.

Bleedthrough
DMR + Melee = Death

No BleedThrough
Melee + Melee = Death

And if that's not bad enough...
DMR+Melee<Melee+Melee

All I am seeing here is a whole lot of "I couldn't figure out how to use the melee system before!!!!!!1" Yes, melees could beat a dmr in cqc but only if you didn't know what you were doing, hence why I said the old ways were more skilled. You could keep shooting while the double meleer was still hitting you, then drop his shields and melee before he recovered from his first swing. This would lead to you living and him dying

As it is now, you dmr melee, he ar melees, and you both die. That's just stupid and I would rather have the ability to walk away while the other guy is respawning,

  • 02.08.2012 1:00 PM PDT


Posted by: I RaveN I

Posted by: SouthPoIe
Adapt


Why don't you just adapt to regular reach?

I don't like adapting to broken windows.

  • 02.08.2012 1:02 PM PDT
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My Level. Get on it.


Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: An average gamer

All I am seeing here is a whole lot of "I couldn't figure out how to use the melee system before!!!!!!1" Yes, melees could beat a dmr in cqc but only if you didn't know what you were doing, hence why I said the old ways were more skilled. You could keep shooting while the double meleer was still hitting you, then drop his shields and melee before he recovered from his first swing. This would lead to you living and him dying

As it is now, you dmr melee, he ar melees, and you both die. That's just stupid and I would rather have the ability to walk away while the other guy is respawning,

I know how the system worked then, and I know how it works now.

How can you say I don't know what I'm doing when I'm clearly more successful than you are? That's ridiculous.

Bleed through allows the better player to dominate. You couldn't beat two players in CQC with no bleedthrough. With bleedthrough however, the better player can kill them both before either of them get a melee in.

  • 02.08.2012 1:05 PM PDT


Posted by: SouthPoIe
I know how the system worked then, and I know how it works now.

How can you say I don't know what I'm doing when I'm clearly more successful than you are? That's ridiculous.

Bleed through allows the better player to dominate. You couldn't beat two players in CQC with no bleedthrough. With bleedthrough however, the better player can kill them both before either of them get a melee in.


Clearly you don't know what you're doing if you're complaining about no-bleedthrough.

And how, exactly, could one beat two players with bleedthrough in a way which couldn't be done with no bleedthrough? Melees are more effective with bleedthrough because you can die even if you have only a tiny sliver of shield missing due to inconsistencies with health.

No-bleedthrough was an all around better system than the pathetic, inconsistent, seemingly random system bleedthrough ended up creating.

Vid 1
Vid 2

  • 02.08.2012 1:09 PM PDT
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Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.

We can both play the "no this way is more skillful game", but fact is, bleedthrough lets players be more dynamic with their CQC situations. No bleedthrough is simply whomever gets a melee in first.

  • 02.08.2012 1:17 PM PDT


Posted by: SouthPoIe
We can both play the "no this way is more skillful game", but fact is, bleedthrough lets players be more dynamic with their CQC situations. No bleedthrough is simply whomever gets a melee in first.


How does bleedthrough let people be more dynamic? With that system, you generally die after the melee.

With no bleedthrough, you only die if your shields were already depleted before you were struck. This leaves room for more actions. For example, if you put three shots into some guy and he melees you, you can shoot him once more, then melee him and get the kill while living.

If there IS bleedthrough, AR melee rushers become more effective. Instead of sprinting at you to double melee, people spray and melee you after three or four shots connect, then you die. If you happen to connect some DMR shots before they connect, you may both die. That's not dynamic, it's stupid. Especially since the health pack glitch leads to whether or not you die up to a bunch of luck.

I far more enjoy the method where I KNOW whether or not I will live and I KNOW how to counter the person who is attacking me.

  • 02.08.2012 1:24 PM PDT
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wow i stopped playing for a while because of school and now i come back and all the good playlists only have the tu option. this sucks.

  • 02.08.2012 1:29 PM PDT


Posted by: cj1b4u
wow i stopped playing for a while because of school and now i come back and all the good playlists only have the tu option. this sucks.


Most of the TU's updates are pretty good. The Sword is actually worth controlling now, Armor Lock makes more sense, and shooting is more fast paced. The new melee is all I really hate, personally. Hell, if they made melee the only thing not bleedthroughable, I'd say the update was perfect.

  • 02.08.2012 1:32 PM PDT
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i just want to play default reach. :( there is no option to do that in MM is there?

  • 02.08.2012 1:40 PM PDT

Mediocre Backpacker
56% W\L
2.86 k\d
3.18 DMR
7.29 God Magnum
7.79 Sniper
5.34 Needle Rifle


Posted by: An average gamer




If there IS bleedthrough, AR melee rushers become more effective. Instead of sprinting at you to double melee, people spray and melee you after three or four shots connect, then you die. If you happen to connect some DMR shots before they connect, you may both die. That's not dynamic, it's stupid. Especially since the health pack glitch leads to whether or not you die up to a bunch of luck.

I far more enjoy the method where I KNOW whether or not I will live and I KNOW how to counter the person who is attacking me.

This.

  • 02.08.2012 1:41 PM PDT

Welcome to the internet. Joy dies here.

3/10 - not enough substance

  • 02.08.2012 1:42 PM PDT
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My Level. Get on it.


Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: An average gamer

How does bleedthrough let people be more dynamic? With that system, you generally die after the melee.

With no bleedthrough, you only die if your shields were already depleted before you were struck. This leaves room for more actions. For example, if you put three shots into some guy and he melees you, you can shoot him once more, then melee him and get the kill while living.

If there IS bleedthrough, AR melee rushers become more effective. Instead of sprinting at you to double melee, people spray and melee you after three or four shots connect, then you die. If you happen to connect some DMR shots before they connect, you may both die. That's not dynamic, it's stupid. Especially since the health pack glitch leads to whether or not you die up to a bunch of luck.

I far more enjoy the method where I KNOW whether or not I will live and I KNOW how to counter the person who is attacking me.


I you put three shots into a guy and he melees you, you have already lost. He can put another melee into you before you are able to both shoot him one more time and melee.

So, with nBT, the best option in literally every CQC situation is to double pummel.

With BT, Once you have put three DMR shots into the guy, you can then melee, resulting in a kill. You are then almost, if not completely unscathed. This keeps you from being picked off, unlike nBT where even if you won the double pummel fight, you could just as easily be picked off from afar or die from a grenade (which could BTW be from the guy you just killed).

As for the AR rushers...That's a lot better than the double pummelers...
At least they have to use their weapon.

I like the method where the better player wins.


[Edited on 02.08.2012 1:44 PM PST]

  • 02.08.2012 1:43 PM PDT
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i think i am going to go back and play odst again.

  • 02.08.2012 1:47 PM PDT

Welcome to the internet. Joy dies here.

Posted by: SouthPoIe
As for the AR rushers...


At least they have to use their weapon.

AR

weapon

Does not compute.

  • 02.08.2012 1:50 PM PDT

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