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This topic has moved here: Subject: A much needed fix for Invasion, a simple solution.
  • Subject: A much needed fix for Invasion, a simple solution.
Subject: A much needed fix for Invasion, a simple solution.
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  • Veteran Legendary Member

Always up for REACH customs!

What makes Invasion so much fun? For me, it's the epic battles of the second and third phases, the great clashes with tons of vehicle, weapon, and AA choices. Games that end in the first phase are so anticlimactic and dull, and too common with high skilled teams.

I played six games of Invasion today, half on Spire and half on Boneyard. Every single time, we shut them out in the first phase, and I wasn't even playing with a party.

Booooorrriinnnggg.

Now I'm pretty sure people go into the Invasion playlist for something a little more exciting than a three minute close quarters clash of small arms. What needs to be done is to make the first phase much easier for the attackers, so they win 75% of the time or more.

The solution is really as simple as changing the loadouts and/or weapons on the map. Here are some ideas of quick fixes that could make the first phase much easier for the attackers (I'm not saying all of these fixes should be applied, but maybe two or three).


BONEYARD
- Fewer DMRs for the Spartans and/or more NRs for the Elites
- One or two Covenant power weapons near the Elites' spawn (Conker, P. Launcher, Fuel Rod Gun, Focus Rifle, Sword), and/or a single Jetpack pickup with a fast respawn timer
- A Hologram loadout for the Elites, with Plasma Rifle and Pistol
- Spartans spawn with only one Frag grenade
- Time required to capture the territories reduced by five seconds, or timers reset to 5 instead of 7.
- When there's 90 seconds left in the phase a man-cannon spawns to propel Elites directly into the ship from the ground, at 30 seconds remaining a second one spawns.

SPIRE
- Fewer NRs for the Elites, some DMRs for Spartans
- No Plasma Cannons
- Doubled respawn timers for the NRs
- The Elite fireteam at Bravo should not have a shield wall to hide behind, and should not spawn with a direct view of the territory
- One or two UNSC power weapons near the Spartans' spawn (Sniper, Rockets, Shotgun, Grenade Launcher), and/or a single Jetpack pickup with a fast respawn timer
- A Hologram loadout for the Spartans, with AR and Magnum
- A Mongoose, for quick transport to Alpha
- Time required to capture the territories reduced by five seconds, or timers reset to 5 instead of 7
- Elites spawn with only one plasma grenade
- At 60 seconds remaining, Spartan spawn points 50% closer to the territories are unlocked.


BREAKPOINT
- Perfectly balanced already. Just make it show up in Matchmaking, we paid for it!



Applying some of these fixes would go a long way to making the first phases of Invasion Spire and Invasion Boneyard much easier for the attackers, but not completely impossible to defend against. Games that go to Phase III should be the norm, not the exception.

[Edited on 02.08.2012 9:21 PM PST]

  • 02.08.2012 9:12 PM PDT

I like all your ideas. I have these things happen a lot on Boneyard. I haven't had many problems on Spire as the spartans though, but I do agree that Spartans should get DMRs.

  • 02.08.2012 9:20 PM PDT

Agreed !

  • 02.08.2012 9:21 PM PDT

Please don't hype for games...
They'll just fall short of your expectations and you'll complain for months.

Boneyard twice? I think you mean breakpoint.

Dammit...

[Edited on 02.08.2012 9:22 PM PST]

  • 02.08.2012 9:22 PM PDT
  • gamertag: ankerd
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Bringing in Fikst. Bringing back lmao.
Inheritor # 475 world,

#6 In the Country.

Halocharts.com

Tldr

  • 02.08.2012 9:23 PM PDT

Breakpoint could use some Elite weapon drop(s)..

  • 02.08.2012 9:24 PM PDT

While I do agree that Invasion tends to be more fun when you can farm kills in the second or third stages, I think your "fixes" are a little to drastic.

Boneyard is the only map I would say the attackers have a complete disadvantage. They have weaker weapons, they are larger targets, and they have to fight to the high ground. I would go so far as spawning them with Needle Rifles since the map can no longer be helped.

Spire and Breakpoint are fine as is though. Maybe some DMR spawns for the Spartans to stave off spawn killers, but it's really a great Invasion map as is.

  • 02.08.2012 9:24 PM PDT
  • gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Boneyard.
Phase 1
GIVE ELITES A JETPACK LOADOUT!

Done. Phase 1 has been fixed.

The problem with that map is there is only 2 ways in. How hard is it to put 50% of the team on those 2 entrances so the other 50% just picks em off at the spawning area.

You give jetpacks...and suddenly. You have to watch more than 2 entrances. Sure you'll still be picking them off with the DMR while they spawn. But next thing you know..all those guys that ...would have been forced to go left and right..Suddenly fly right up in your face instead.

And I was saying this two weeks after the game came out.
But unfortunately...it was drowned out by all the cry-babies who couldn't adapt to bloom.

[Edited on 02.09.2012 9:13 AM PST]

  • 02.09.2012 9:05 AM PDT
  • gamertag: ankerd
  • user homepage:

Bringing in Fikst. Bringing back lmao.
Inheritor # 475 world,

#6 In the Country.

Halocharts.com

Still not going to read it

  • 02.09.2012 9:34 AM PDT

Do you like Green Eggs and Ham???


Posted by: ankerd123
Still not going to read it


Then don't, it's not hard.

  • 02.09.2012 9:38 AM PDT