- gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
And how does that ruin it for you.
Darn, I have to go back out a search for another game.
My enjoyment is ruined!
Boo hoo!
Hey, maybe if they weren't so concerned about matching quickly...as opposed to correctly.
Maybe if you people were willing to spend a few more minutes in the search screen.
maybe...
You can spend 2 minutes searching for -blam!- matches that, at the end of the day make you waste more time than....
Spending 10 minutes looking for good matches. In which every minute spent was worth it.
If people decide to leave before the game starts. DELAY THE -blam!- GAME!
Or better yet, quit forcing people to play -blam!- they don't like. If I was to jump in this game again. I gaurantee all of you...
I would quit Spire every time.
I would quit Sword base every time.
I would quit all other claustophobic maps every time.
I don't play Halo looking to get stuck in small maps. EVER!
I play it for the bigger maps. Blood Gulch, Sidewinder, Timberland, etc. BIG MAPS.
-blam!- YOUR SMALL MAPS! I don't like em.
When I pressed the matchmaking button. I wasn't saying:
"Oh god, I hope I get stuck into a playing a stupid map that I absolutely hate, just so I can quit on my teammates. PLEASE OH PLEASE BUNGIE, MAKE IT HAPPEN"
Explain why everyone must be forced to play random -blam!- all the time?
Try to explain how that DOESN'T contribute directly to quitting matches.
Then explain why blaming the quitter instead of matchmaking is the correct course of action to take.
[Edited on 02.12.2012 11:27 AM PST]