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This topic has moved here: Subject: what programs were used to make Pathways, Marathon, ONI, Myth or Halo?
  • Subject: what programs were used to make Pathways, Marathon, ONI, Myth or Halo?
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Subject: what programs were used to make Pathways, Marathon, ONI, Myth or Halo?

Halo 3 (31st), ODST (14th) and Reach (4th) Mythic Conqueror. (Mythic is Solo, Legendary, All skulls on + scoring on and no deaths/saves).

Staff Writer and speedrun record holder at highspeedhalo.net

Ignorance is the true enemy of all things.

Rocking Bungie.net for over 8 years!

I'll be honest: If you're asking this sort of question, here, you don't know nearly enough and you're going to fail in your endeavour.
Posted by: kylebriggs
Halo:Comat Edition anniversary runs on Havok engine, it was not designed by Bungie, anyway, i have more than enough money and believe that most if not all the Bungie games were made mainly in either C++ or C#, i just need to know the main programs

Here is a perfect example. Combat Evolved doesn't use Havok at all and Anniversary only uses it because Reach uses it - i.e. it's only used in Multiplayer and Firefight.

Furthermore, Havok is a physics simulation engine. It is NOT a complete game engine - it does not include gameplay elements, or AI, or graphics etc. Nearly everything not-physics related was built in-house by Bungie engineers - for Halo 1 the physics were built in-house as well.

  • 02.13.2012 2:39 PM PDT

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