- halo3arbitercov
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- Honorable Member
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I am about to start making a map for Boneyard for heavy invasion (Takeover).
Main Changes would be:
Open up the stairs to the left of where the humans spawn, behind the default barrier
Move spawn points to strategic locations closer to objectives
Both team's vehicles as follows:
Spartan:
Falcon at bay 21 (3)
Scorpion (2)
Warthog (2)
Mongoose at bay 21 (2)
Rockethog (3)
Elite:
Wraith (2)
Banshee (3)
Ghost (2)
Revenant (2)
2nd Wraith (3)
Objective changes:
Bravo Control given more cover
Alpha Control made slightly wider
Core capture moved to unused control panel opposite Alpha Control (Story is this sends out signal to stand down)
Human Spawn in Junkyard building moved to refinery roof in order to stop core cap.
Weapon changes:
Machine-guns added to Refinery wall facing the core stall
All power weapons human moved to vehicle depot
Shotgun replaced with Nade launcher
Small barriers in front of bay 21 excluding in front of vehicles
One way shield put around of bay 21
Spawn created in Bay 21
DMR ammo in P1 reduced to 1 clip reserve
Other ideas? Please help!