"Let's pump some butts."
Note:Unashamedly taken from Luke Smith's battle cries.
Hi there! I was listening to the 03/21/08 podcast with Chris Butcher shortly after Bungie's divestiture from Microsoft, and in it he stated something to the effect of not wanting a team of 150 people and not making gigantic games. He said Bungie wanted to stay lean and creative with everyone's input being meaningful. What has changed within the studio so that now you guys do want a large number of people? Has Chris changed his opinion from nearly 4 years ago? Is it realistic at all to refer to Bungie as a "scrappy underdog" anymore?