- last post: 01.01.0001 12:00 AM PDT
Here is my list.
M12 Warthog LRV
M12G1 Warthog LAAV
M808B Scorpion MBT
Pelican (it needs a designation like AT47 Pelican; It should be equipped with a forward pilot controlled gun and eight passenger seats (no rear gun).
Ghost
Banshee (Fuel Rod Cannon in multiplayer.)
Wraith
Spectre (with a beefed up gun)
Shadow (now useable everything the same as Halo 2 Level 2 outskirts except in the
infantry transport version with 8 seats.
Phantom (same as campaign, eight passengers in seats inside, they would have a first
person view of the Phantoms interior. The pilot controls the turrets and Grav-lift control press B to activate / de-activate the Grav-lift.
Additional Vehicles
M12HR1 Warthog MRAV (Mobile Rocket Artillery Halftrack)
Description: Highly modified halftrack Warthog armed with a six-tube rocket launcher. The weapon system does not have the ability to traverse (move side to side) but can be raised or lowered to increase or decrease the range. The rocket launcher takes up the area of the side seat and half of the back area; the auto loader takes up the other half of the back leaving no space for passengers. The vehicle has a slow constant rate of fire.
Armament: Six-tube rotating 105mm dumb (non-tracking) rocket launcher
Ammo: infinite
Speed: Low to Moderate (slowest of the Warthog family)
Personnel: Driver only
M12HT Transport Warthog (Halftrack)
Driver, Passenger x 1 front seat, Passengers x 4 backbenches
F-202 Tigerhawk Air Superiority Fighter
Description: Fighter designed for defending human controlled planets. The Tigerhawk is larger than a Banshee but smaller than a Longsword heavy fighter.
Armament: 12.7mm machine gun and multi-purpose 105mm guided missiles in internal weapons bays.
Personnel: Pilot
UCAV (Unmanned Combat Aerial Vehicle)
Description: This is a unique weapon system designed to pummel enemy ground installations without putting a pilot directly into the line of fire. There are three parts to the system: Vehicle, Automated Hangar/Launcher, and Control Unit.
Vehicle: Small flying wing vehicle with a small central bulge containing a jet engine moderately fast cannot hover. On the underbelly are two 304mm (12inch) missiles, while the missiles do contain a laser guidance system the UCAV does not include a targeting system, therefore targets must be “painted” for the homing system to operate
(missiles can also be fired in unguided mode directly by the operator). To “paint” a target equip a scoped weapon zoom in and press the white button, you must keep your sight on the target until the strike takes place. Once a target has been “painted” by a team member the UCAV goes into auto-pilot mode and the Ground Controller must select the type of missile attack to perform: Penetration (for destroying hard targets such as tanks or even damaging a Scarab) or High Explosive (disperses eight small detonators, roughly equal to a frag grenade, just before impact laying waste to infantry and damaging or destroying light vehicles. Once the UCAV’s missiles are expended it can either return towards base and once within a certain range engage autopilot and land or go on a suicide run and activate the self-destruct. After landing the UCAV sits in the hangar for no less than 30 seconds while its weapons are reloaded, then it can be launched again. Once one UCAV lands or is destroyed the second UCAV can launch and take its place.
Automated Hangar/Launcher: This is a small hangar for two UCAV’s and a launch and recovery (landing) unit. If no UCAVs are in the air a .50cal automated turret on top of the hangar can be operated.
Control Unit: Consists of a reclining chair (preferably a Lazy Boy) with three enormous video screens inside of the base.
Weapons: 2 x 304mm laser guided missiles.
Speed: Moderately-High
Additionally all civilian vehicles in serviceable condition should be drivable.