Halo: Reach Forum
This topic has moved here: Subject: Why Do People Dislike Halo: Reach?
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Subject: Why Do People Dislike Halo: Reach?

Most reasons are because there are too many changes, WUT?

  • 02.15.2012 4:42 AM PDT
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OPs a derp.

  • 02.15.2012 4:52 AM PDT


Posted by: aBlueBookshelf
.79 k/d
Iron division

Yeah, OP you're clueless.

  • 02.15.2012 4:56 AM PDT

The Song Of Nephilim

Xenoblade <3

Armour lock was what threw everyone away from it at first.

  • 02.15.2012 4:58 AM PDT

Immortality: A toy which people cry for, And on their knees apply for, Dispute, contend and lie for, And if allowed Would be right proud Eternally to die for.

Everything is different, Nobody wanted to "re-adjust."

[Edited on 02.15.2012 5:11 AM PST]

  • 02.15.2012 5:09 AM PDT


Posted by: xDelta7x
Everything is different, Nobody wanted to "re-adjust."


I adjusted just fine. I just don't enjoy playing the trash.

  • 02.15.2012 5:15 AM PDT

Immortality: A toy which people cry for, And on their knees apply for, Dispute, contend and lie for, And if allowed Would be right proud Eternally to die for.


Posted by: AK FROST

Posted by: xDelta7x
Everything is different, Nobody wanted to "re-adjust."


I adjusted just fine. I just don't enjoy playing the trash.
I did to.

  • 02.15.2012 5:16 AM PDT

Im actually good at Halo Reach, it's just that i -blam!- around a lot. Wait, what does this have to do with anything?

  • 02.15.2012 5:17 AM PDT


Posted by: aBlueBookshelf

Posted by: amiran123
Im actually good at Halo Reach, it's just that i -blam!- around a lot. Wait, what does this have to do with anything?
Okay, I lol'd HARD


lol I didn't even know what to say.

  • 02.15.2012 5:30 AM PDT

I don't play trash, I burn it and put it underneath my bed.

  • 02.15.2012 6:06 AM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: amiran123
Im actually good at Halo Reach, it's just that i -blam!- around a lot. Wait, what does this have to do with anything?


Not sure if serious........ or retarded.

  • 02.15.2012 6:15 AM PDT


Posted by: Dattebayo
I don't play trash, I burn it and put it underneath my bed.


No comment.

  • 02.15.2012 6:15 AM PDT

"You build on failure. You use it as a stepping stone. Close the door on the past. You don't try to forget the mistakes, but you don't dwell on it. You don't let it have any of your energy, or any of your time, or any of your space." -Johnny Cash

It's not because of the amount of changes, but the way most the changes were implemented. Bloom, a couple armor abilities, and a lot of other game mechanics weren't implemented into the game the way they should've been. This is all from my point of view though.

[Edited on 02.15.2012 6:27 AM PST]

  • 02.15.2012 6:26 AM PDT

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I've never disliked Reach. I acknowledged (still do) that there were certain aspects that could have been done better but the things that were implemented weren't a game breaker for me. I've never had any real issues with armor abilities and bloom but that's just me. Everyone prefers something different and the hardcore crowd definitely didn't seem to take this installment too kindly.

[Edited on 02.15.2012 7:50 AM PST]

  • 02.15.2012 7:49 AM PDT
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Bringing in Fikst. Bringing back lmao.
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Posted by: AK FROST

Posted by: aBlueBookshelf
.79 k/d
Iron division

Yeah, OP you're clueless.

  • 02.15.2012 7:54 AM PDT

~ Videogames are my favorite videogames ~

But I don't. I feel the game has the best polish overall and enjoy the throwbacks to the first game mixed with new stuff.

  • 02.15.2012 8:16 AM PDT

Happiness is a warm gun

Herp a derp

That's why

  • 02.15.2012 8:26 AM PDT

@spawn031

"So much of what we do is ephemeral and quickly forgotten, even by ourselves, so it's gratifying to have something you have done linger in people's memories." John Williams

posted by:X El BaZzA X - Over at Waypoint

-Grenade damage
-Grenade radius
-Frag grenades sticking
-Maps with too many CQC power weapons (Sword Base, Crouchdown)
-Poorly implemented DMR bloom
-Bloom in general
-Movement speed
-Jump height
-Armor Lock in general
-Camo in general
-Camo sniping
-Ease of use of sniper
-Sprint
-Sprint double melee
-Sprint sword
-Jetpack
-Maps designed around jetpack
-Maps that don't take jetpack into account
-Sword blocking
-The DMR (utility weapon is mini sniper)
-Useless weapon sandbox
-Copy paste weapon sandbox (20 re-skinned ARs)
-Terrible maps
-Unbalanced maps
-Easy to use radar
-Redundant playlists
-Poorly implemented Arena
-FFA rating system in Arena
-Poorly advertised Arena (lots of people don't know it's now w/l)
-No incentive to play Arena
-Non competitive settings in Arena
-Unbalanced maps in Arena
-2s tricking in Arena
-Iron boosting in Arena
-Challenges
-Challenges that encourage people to vote for terrible gametypes
-Lack of trueskill in social playlists
-Lack of skill based ranking system
-Spawn system
-Vehicles made of paper maché
-Vehicle combat
-The sniper's effectiveness against vehicles
-The Banshee in general
-AR starts
-DMR starts
-Weapon variety (or lack of)
-6 shot AR melee with bleedthrough
-Invasion Slayer unbalanced
-Invasion unbalanced in general (easy to spawn kill)
-Theater downgraded since Halo 3
-Forge imprecise
-Forge tags incomplete
-Difficult to forge certain gametypes (Invasion)
-Poor forged maps in Matchmaking
-Forged maps framerate drop
-Forged maps lack of detail on splitscreen
-Poor host selection
-Host switching when not needed
-Not host switching when needed
-ARs on Countdown (it deserves its own segment)
-Sword Base in general
-Reflection in general
-Uncaged in general
-Zealot space area
-Poor forging on Asylum
-Lack of MLG party restrictions
-Lack of MLG ranking system
-Party restrictions in general
-Too few armory pieces
-Game mentality (everyone's a winner)
-Betrayal system
-Campaign has no character development
-Campaign has no excitement or good plot
-Campaign is about pushing buttons
-Campaign in general
-End of game blackscreens
-cR in playlists with already high population
-Not using jackpots or challenges to encourage people to play the playlists which need a high population to be accurate (Arena)
-No warning when rocket launcher/rocket hog/plasma launcher has locked on and you're in an air vehicle

  • 02.15.2012 8:31 AM PDT

I love the game personally. It made some changes from Halo 3, but I feel most were for the best and Armor Abilities added interesting elements in the non-competitive lists while not making the game radically different when not included.

  • 02.15.2012 8:51 AM PDT
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  • Intrepid Legendary Member

Hello! I'm a male!

Halo: Reach = Call of Duty: Halo Warfare :)

  • 02.15.2012 8:56 AM PDT

Let it go.

[thread]Because it wasn't catered to that person's specific desire.[/thread]

  • 02.15.2012 9:10 AM PDT

It is not about the number of changes, it is about the direction. Halo has become more acessible, the game has become much easier to do okay at, which it does by reducing the impact of skill. Bloom means 2v1 DMR will always be a death, unless your opponents are pants on head retarded, it means less multi's on swat, it makes the game easier by reducing the importance of aim skill. Armor lock means you can get outplayed and then just lock up while your teammates throw grenades at you to save you. Sprint beatdown means pressing three buttons is a faster kill then any non power weapon. Reduced movement speed means strafing and general movement skills are less important in resolving fights, and aiming is easier. Stronger grenades require less precision and timing to use. The jetpack breaks map control, making it easier to dislodge a better positioned team... the list goes on....those are just some of the high points.

  • 02.15.2012 9:38 AM PDT

Hello.

Is good day, yes?

OP.

You will do good to ignore everybody who just replied to your thread.

  • 02.15.2012 10:16 AM PDT

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