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This topic has moved here: Poll [37 votes]: Do you wan't Dedicated Servers for Bungie's next game?
  • Poll [37 votes]: Do you wan't Dedicated Servers for Bungie's next game?
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Subject: Do you wan't Dedicated Servers for Bungie's next game?
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Poll: Do you wan't Dedicated Servers for Bungie's next game?  [closed]
Yes :  43%
(16 Votes)
No :  11%
(4 Votes)
Kool Aid Man : OOOOOHHH YEAAAA!!!:  46%
(17 Votes)
Total Votes: 37

Client-Host/P2P sux0rz. Causes lots of yucky lag when there is a single person in a game with a bad connection. Dedicated Servers do not 100 percent prevent lag, however, it is much better than Client-Host/P2P based technology because only the person with a bad connection will lag, unless the overall ping of the server is crap then everybody in the server lags. Dedicated servers can also be expensive. All console Halo games and most console games in general use the P2P (peer to peer) tech.

Does you wan't it for Bungie's next game?

Discuss.

[Edited on 02.16.2012 5:27 PM PST]

  • 02.16.2012 1:37 PM PDT

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Sure, but as long as I am not paying for them with some kind of fee and the results of having said servers does not remove parts of the game to compensate for making and upkeeping the servers.

  • 02.16.2012 1:38 PM PDT

~ Life is Killing Me. ~

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Ja, bitte!

I'd love to be able to play online without wondering if the host's Xbox and internet strength can handle the influx of info (thus avoiding lag).

That's would be peachy... lol

  • 02.16.2012 1:40 PM PDT

<3

I voted yes but it really depend if they are planing on another blockbuster game. im looking forward to a new FPS on XBOX from Bungie. would be fun with all the effort Bungie puts in on their games...

  • 02.16.2012 1:41 PM PDT
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Well, here we are. I guess that it was destined to come to this.

Wait, network architecture debates when no one even knows the genre?

It's like planning your wedding details and the names of your children before you've even met your fiancee.

  • 02.16.2012 1:46 PM PDT

In a time long past, the armies of the dark came again to the lands of men. Their leaders became known as the fallen lords, and their terrible sorcery was without equal in the west.
In 30 years they reduced the civilized nations into carrion and ash. Until the free city of Madrigal alone defined them. An army gathered there, and a desperate battle was joined against the fallen
Heros were born in the fire and bloodshed of the wars which followed and their names and deeds will never be forgotten


Posted by: Recon Number 54
Wait, network architecture debates when no one even knows the genre?

It's like planning your wedding details and the names of your children before you've even met your fiancee.


It is never too early to be prepared...




LOL

  • 02.16.2012 1:48 PM PDT
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Posted by: Recon Number 54
Wait, network architecture debates when no one even knows the genre?

It's like planning your wedding details and the names of your children before you've even met your fiancee.


It's all hypothetical. It's hard basing it on what little we know of the game. It has multiplayer (unless they are hiring multiplayer engeers/designers for lulz) so based on whatever they make next, it's good for the community to make shout-outs based on their wants/needs for a stable multiplayer network.

Besides I think it'll be too late by the time the game is announced.

[Edited on 02.16.2012 1:50 PM PST]

  • 02.16.2012 1:49 PM PDT


Posted by: Recon Number 54
Wait, network architecture debates when no one even knows the genre?

It's like planning your wedding details and the names of your children before you've even met your fiancee.
You act like that is something not every girl does.

[Edited on 02.16.2012 2:07 PM PST]

  • 02.16.2012 1:50 PM PDT

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None of the Halo's were P2P. Those were all host/client based networking.

Anyway, like Recon said, the type of networking comes down completely to what the genre is.

Plus who said anything about multiplayer?

  • 02.16.2012 1:50 PM PDT
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Posted by: Switchfoot4
None of the Halo's were P2P. Those were all host/client based networking.
?


Edit: Halo does use Peer to Peer, please look at Publications. That's not to say Client/Host isn't used. Will fix.


[Edited on 02.16.2012 5:22 PM PST]

  • 02.16.2012 2:02 PM PDT
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Well, here we are. I guess that it was destined to come to this.


Posted by: Elem3nt 117

Posted by: Recon Number 54
Wait, network architecture debates when no one even knows the genre?

It's like planning your wedding details and the names of your children before you've even met your fiancee.


It's all hypothetical. It's hard basing it on what little we know of the game. It has multiplayer (unless they are hiring multiplayer engeers/designers for lulz) so based on whatever they make next, it's good for the community to make shout-outs based on their wants/needs for a stable multiplayer network.

But dedicated servers are seen as the "silver bullet" for latency in games where millisecond/kilosecond inconsistencies can result in less than optimal gaming outcomes. FPS's on the Internet are one example.

No amount of dedicated servers are capable of making the Internet a better network or changing the latency differences/issues between two clients oceans apart.

But without knowing the genre, the game style, and what form (if any) online muliplayer is going to take, this sort of discussion is a stack of hypotheticals on top of hypotheticals and wishlisting.

Even then, the devs and the engineers CLEARLY know of the choice between P2P and server/clients, they know about the benefits/drawbacks of each, and they know their game... so I don't even see a reason for discussion. It's like telling an automaker to make sure that "that new car you're designing has big rims and a good stereo!"

  • 02.16.2012 2:02 PM PDT

This would only happen if was a PC only game, which it is not. So there's no point arguing yes or no, because there won't be.

  • 02.16.2012 2:09 PM PDT

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I wouldn't mind having dedicated servers, but it all depends on what type of game it's going to be.

[Edited on 02.16.2012 2:23 PM PST]

  • 02.16.2012 2:23 PM PDT

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Posted by: Recon Number 54
Wait, network architecture debates when no one even knows the genre?

It's like planning your wedding details and the names of your children before you've even met your fiancee.


people do that kinda of stuff all the time (evilcam)

  • 02.16.2012 3:57 PM PDT

lol


Posted by: OMARRCHR
I wouldn't mind having dedicated servers, but it all depends on what type of game it's going to be.


I'd also want them to stay up as long as XBL does and not get shut down before. If H3 ran on its own server, there is a chance it may have been shut down, I don't like risking.

  • 02.16.2012 3:59 PM PDT

I want whatever will make the game good, but considering that at this point in time we have no conformation on even what kind of game it will be, I am unable to make that decision.

  • 02.16.2012 4:10 PM PDT

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Yes, like EA does with Battlefield games and others.

The only lag I get it is because someone is using the PC... not because someone else have a low internet service.

  • 02.16.2012 4:38 PM PDT
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No, I want dedicated interwebz for Bungie's next game!


Seriously though... obviously, as a fan, I want the best from Bungie; and, obviously, as a fan-driven company, Bungie wants to do the best for their fans; so, one can only presume that Bungie will most definitely do their best to make their game operate online, as well as possible, within a reasonable budget.

  • 02.16.2012 4:39 PM PDT

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Bye.

This is an excerpt from a post I found after google-ing this topic. http://forums.gametrailers.com/thread/dedicated-servers-and-p eer-to-/1010404.Peer to peer
Basically looks for the person with the best connection. The best upload speed will be the best host. This is because instead of all players sending their data to a server, and the server with a professional internet speed sending it back, everybody sends their data to the host. The reason the host needs a good upload speed is because the host will take everybody's data, then send it back to everyone, on their home broadband connection. This creates a lot of latency. The average ping for a P2P game is about 100ms, if you're lucky.

P2P is choice free, and completely controlled. P2P has playlists. This means you just choose to play a game type like CTF or Domination or Team Slayer / Team Deathmatch. If you join a map you hate, tough -blam!-. If you are on a -blam!- team, tough -blam!-. You can't switch teams on P2P systems.

You also frequently join the losing team if you join a game halfway through a match, as people usually quit when they are losing, and you join that empty slot completely against your will.
If you want to get online quickly and don't mind playing the playlists provided P2P is the way to go. :-)

[Edited on 02.16.2012 5:04 PM PST]

  • 02.16.2012 5:01 PM PDT
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Posted by: Al1757XNA
This would only happen if was a PC only game, which it is not. So there's no point arguing yes or no, because there won't be.


Gears of War 3 uses dedicated servers. The servers are all hosted by Epic.

  • 02.16.2012 5:30 PM PDT

You know our motto, We deliver!

The worst part of dedicated servers are when they are shut down.

I'm looking at you EA! Damn you!

  • 02.17.2012 6:25 AM PDT

You know our motto, We deliver!


Posted by: Elem3nt 117

Posted by: Al1757XNA
This would only happen if was a PC only game, which it is not. So there's no point arguing yes or no, because there won't be.


Gears of War 3 uses dedicated servers. The servers are all hosted by Epic.

Yeah there are plenty of games that have dedicated servers on console.

  • 02.17.2012 6:27 AM PDT

Tin shacks and catfish bones.

I vote for the most practical and optimal solution for the unknown game Bungie is working on.

  • 02.17.2012 6:27 AM PDT

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Yes.

  • 02.17.2012 6:35 AM PDT

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