- Blue Elite
- |
- Exalted Mythic Member
Weapons:
Link Gun
Primary Fire: Rapid-fire charged plasma
Secondary Fire: Charged plasma beam
Weapon Information: The Link looks like a high-tech laser and is similar to a Shock Rifle in its functionality, but delivers less damage. This is more of a team weapon and its real power comes when used in a team. If this weapon is fired at a teammate, it creates a link between the two players for as long as the firing player presses their fire button and as long as a direct line of sight is maintained between the players. This link will allow the linked player’s weapon to do extra damage, with a faster rate of fire. If another player is added to the link, the firing rate will increase again, and the beam will deliver a devastating blow.
Lightning Gun
Primary Fire: Ultra-High voltage electrical discharge
Secondary Fire: Targeted UHV electrical discharge
Weapon Information: The Lightning Gun is a high-power energy rifle capable of ablating even the heaviest carapace armor. Acquisition of a target at long range requires a steady hand, but the anti-jitter effect of the optical system reduces the weapon’s learning curve significantly. Once the target has been acquired, the operator squeezes the trigger, painting a proton “patch” on the target. Milliseconds later, the rifle emits a high-voltage arc of electricity, which seeks out the charge differential and annihilates the target.
Shock Rifle
Primary Fire: Photon Beam
Secondary Fire: Plasma charge
Weapon Information: The ASMD Shock Rifle has changed little and sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the antiphotons contained within the plasma’s EM field.
Combo: Shooting the projectile from the secondary fire, with a blast from the primary fire, will result in a large blast with an explosive force.
AR
Primary Fire: 5.56mm shell
Secondary Fire: Grenade launcher
Weapon Information: Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.
Minigun
Primary Fire: Narrow-band armor-piercing shells
Secondary Fire: Dispersed explosive shells
Weapon Information: With an unloaded weight of only 8 kilograms, the Schultz-Metzger T23-A 23mm rotary cannon is portable and maneuverable, easily worn across the back when employing the optional carrying strap. The T23-A is the rotary cannon of choice for the discerning soldier.
Flak Cannon
Primary Fire: Ionized flechettes
Secondary Fire: Fragmentation grenades
Weapon Information: Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 “Negotiator.” The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions
Rocket Launcher
Primary Fire: Single ‘dumbfire’ warhead
Secondary Fire: Multi warhead launch
Weapon Information: The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck. The rotating rear-loading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumbfire rockets on target. The warheads are designed to deliver maximum concussive force to the target and surrounding area upon
detonation.
Stats:
Alias: Mandible
Name: MDB-2274
Age: N/A
Race: Artificial Lifeform
Data: Mandible's programmer thought it would be interesting to have his creation contemplate the meaning of life. Three days and 76 bodies later the automaton still lacked an answer, but had gained extensive knowledge of human physiology.
Pics are in my sig.
[Edited on 11/1/2004 11:44:29 AM]