Halo: Reach Forum
This topic has moved here: Subject: Halo Forge Help
  • Subject: Halo Forge Help
Subject: Halo Forge Help

Alright I've done quite a bit of researching but nothing what I'm truly looking for either I'm having difficulty at wording this correctly or what so before someone tells me to look in the forums I did.
Question being is it possible to actually have different set points on a single forge world map per round lets say round 1: starts a slayer game in hemorrhage round 1 ends, round 2: Than begins at the island. So forth n so on. Any help on this would be appreciated.

  • 02.17.2012 12:58 AM PDT
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RIP Bungie Service Records. You shall be missed.

Not that I know of.

  • 02.17.2012 1:05 AM PDT

unless you make them go through sender and receiver node I'm not sure it is

  • 02.17.2012 5:26 AM PDT

not possible and besides, you won't be-able to create a well built map for that because of the limited amount of objects and budget.

  • 02.17.2012 5:37 AM PDT

Thank you very much if it was possible the budget and limited objects would not been much of a problem being as the each area wouldn't be using too many items just little arenas I had muster up with a friend, but that idea goes out the window now lol. Thank you again for the responses much obliged.

  • 02.17.2012 2:09 PM PDT
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Always up for REACH customs!

You can pull this off in Invasion by making people spawn in a whole new part of the map when a new phase starts, or in a regular game by making teleporters spawn X minutes into the game that open up a new part of the map.

  • 02.17.2012 2:27 PM PDT


Posted by: the pib
You can pull this off in Invasion by making people spawn in a whole new part of the map when a new phase starts, or in a regular game by making teleporters spawn X minutes into the game that open up a new part of the map.


This is as close as you can get, but the budget will be an issue and I don't think the phases can be triggered without an objective. Maybe in the Invasion slayer type but I think that only affects loadouts, I'm not too certain about that though.

  • 02.17.2012 2:48 PM PDT