- Mikelp_1
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- Exalted Mythic Member
Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.
Posted by: An average gamer
Posted by: Mikelp_1
The old melee system was awkward/slow and rewarded players, once again, for being stupid. A blind idiot sprinting straight at a guy from the end of a long hallway will kill/cancel out with the patient player that shot at him because they both double meleed in the end: 4 DMR shots + double melee == double melee. The damage required for a bleedthrough kill could be toned up a bit, because it is pretty fast at the moment, but it is definitely superior (IMO) to non-bleedthrough.
The old system didn't reward idiots at all. It rewarded the smart players. Unfortunately, seemingly all of Reach's population was too stupid to figure it out. Nobody MADE you melee at the same time you were meleed when somebody ran across the map to double melee you. If you had any sort of intelligence whatsoever, you could easily keep shooting during his melee until his shield dropped (not to mention you have all the time he's running at you in a straight line to come hit you the first time) and when his shield drops during his melee, THEN you melee.
No-bleedthrough allowed people to live through melee battles. Now all it is is AR/DMR&melee deathcharges and traded kills. Beforehand, if you weren't stupid enough to think "zOMG I HAV TU MELE CUZ HE HIT ME!!11", and you actually waited until you shot the guy's shields down to melee, you could walk away from the battle.
Wow, you must be right, because rate of fire is something that is apparently nonexistent to your scenarios; you're clearly correct, because you're just smarter than everyone and your sub-par stats can prove it. According to you, a player's gun will have a rate of fire that will allow it to simply pump out an extra 1 or 2 shots + allow you to melee someone in the time that it takes the enemy to transition from the start of melee #1 to melee #2. I had no clue that you could shoot a few shots in the time that it takes someone to land 1 melee from right next to you; I guess I should start taking advice from you, I mean, you do claim to be smarter than the rest of Reach's population (seemingly). How stupid of me, fixed rates of fire don't exist.
For you to actually think that kills were traded less in vanilla Reach is ridiculous, but I guess it's just because you're smarter than everyone here.
Too bad nobody wants to keep the more skilled method though. They'd all rather have the AR deatcharge tradekill back than the chance to walk away the victor.
Yeah...keep calling it skill...
...and keep using less successful outcomes as the results of the majority of scenarios.
You should also create a guide to how to maintain a less-than positive DMR KD so competitive players can take you seriously when you spout off your opinions (and bash those that differ from you) towards how a competitive game mechanic should work as you call yourself smarter than them.