Posted by: NoWise10
Posted by: jammyjames888
I don't understand why some people say that TU has ruined the balance of Reach? Bloom was about luck and was exactly fair, and if anything it's the maps that cause the lack of balance...
My main problem is the beat-down system. Beatdowns are a huge deal in this game, It is everyones either 3rd or 4th used weapon in Matchmaking, and now, they changed the system to really one shot to your face with the DMR, and a punch will kill you.
One example is, lastnight on Countdown, I shot a gun with a concussion rifle, and the explosion took down part of my shield. Before I could ever send another concussion bullet at him, I was dead because he pummeled me, when I literary lost about 30% of my shields.
I just don't think it works in this game, and the fact that they changed his setting around 15 months after Halo:Reach came out.
Its 3 shots and a beatdown with the DMR, not 1. Maybe you shouldn't post unless you actually know what you are saying.