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This topic has moved here: Subject: Improved physics as well?
  • Subject: Improved physics as well?
Subject: Improved physics as well?
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I know the graphics are awesome, but what about the engine it runs on? For example, the Unreal Engine 3 is the best engine currently available, since it has such realism in everything. I hope Bungie follows there example and improves their physics, having frags with actual impact, smg's that don't affect MC's aim, warthogs that go faster than 15mph, and other aspects of the game that are flawed. Don't get me wrong, I know that Halo 2 was rushed out, I just hope that while developing the storyline and improving the graphics, Bungie doesn't forget about all the little problems that people have complained about before.

  • 05.20.2006 9:57 AM PDT
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thats kinda obvious

  • 05.20.2006 9:58 AM PDT
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it's a 'video game' for a simple reason, it's not neccesarily realistic physics. i don't know what you are smokin', but the Halo physics rock, exept for the warthog (it is slow).

  • 05.20.2006 10:02 AM PDT
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Yeah, but Bungie ****ed it up in the second one, so I just hope they don't do it in the third one too.

  • 05.20.2006 10:01 AM PDT
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The Hog's slow?! That's just crazy talk. How much faster could that thing go?

  • 05.20.2006 10:04 AM PDT
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Posted by: TheDeadGuy
The Hog's slow?! That's just crazy talk. How much faster could that thing go?

As fast as the hog in H1 did.

  • 05.20.2006 11:12 AM PDT
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I agree. A good ragdoll engine would be an excellent addition.

Say for example you die by getting shot by a sniper in the shoulder, you spin (not 1080 degrees of course, but around 120 degrees) from the impact. Depending how close it is, or how powerful is the caliber of course.

  • 05.20.2006 11:16 AM PDT
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That would be pretty cool to have improved physics and so on but it's not on the top of my list for bungie to do.

  • 05.20.2006 11:36 AM PDT
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Now, judging from the previous unreal engines, their ragdoll physics were a bit too tight. Bodies would always end up in the same positions because limbs were not loose enough, it was like playing with a guy made from rubber bands. However, Halo 2 REALLY needed good ragdoll physics. The limbs just did not move enough in halo 2. All the limbs simply need to be able to move at a wider angle for spartans. Another thing though, when people die in a warthog, they would always fall out through it. Realising the fact that it would be really difficult, it would be nice to have them shot out the side of the warthog rather than just falling through it. Oh, and ragdoll on Big team battle too!!!
The warthog moves at the speed it does in halo 2 because it allows people to shoot the occupants of the vehicle. This prevents the warthog from being such a big deal as it was in halo 1 multiplayer (for Pc). It would be nice to bring back the bounciness of the physics found in halo 1. That was just awsome.

  • 05.20.2006 11:36 AM PDT
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I just want vehicles to consistently flip from grenades.

  • 05.20.2006 11:48 AM PDT
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Posted by: Chamillitary610
it's a 'video game' for a simple reason, it's not neccesarily realistic physics. i don't know what you are smokin', but the Halo physics rock, exept for the warthog (it is slow).
Actually the Warthog goes 55 MPH not 15 MPH, and it's a war vehicle, it doesn't need to be fast.

I think Bungie should make their own engine, and improve on the unreal 3 instead. Bungie can probably make one better because of new equipment and tools.

  • 05.20.2006 11:53 AM PDT