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Subject: Campaign on Legendary Advice

I'm in love with Jesus and proud of it!

I got Halo:CE back in 2001. I was only 10 or 11 and the highest difficulty I achieved was Normal.

I popped the game into my Xbox and decided I would beat it on Legendary like every other Halo I've owned (the only one I don't own is Halo Wars).

I beat the first 2 missions fairly quickly using the classic plasma pistol/magnum combo. Elites AI is a LOT less developed than newer Halos and I thought it would be a fairly easy ordeal, at least until The Library.

I was wrong, HOLY CRAP this game is hard!

Right now I'm stuck on Truth and Reconciliation. Seemingly endless waves of Covenant spawn without the mercy of a decent checkpoint. About 6 Zealot class elites dash out, each wielding swords. Jackals plasma overcharge nonstop and plasma grenades bounce around everywhere and set off chain reactions. Enemies spawn behind me and spawns seem buggy and random, non-hitscan weapons make strafing frustrating, and the slow shield recharge makes heavy firefights nerve-wracking.

I'm 21 now and have beaten every other Halo on Legendary, from 2 all the way to Reach. Any advice on how to get through this one? It's merciless compared to the others...

  • 02.18.2012 7:39 PM PDT

"We live in a special time; the only time where we can observationally verify that we live in a very special time" - Lawrence Krauss.

I was a finalist :P

Hide in the side rooms and hallways as soon as you enter the ship. This forces them to come at you in one direction (and gives you a place to hide while when your shields need to recharge). Be sure not to go too close back into the main entry bay; as that will be point where enemies will spawn from behind.

I found that I always had the needler close to my heart at all times - It has a large clip (enabling for up to four supercombines), as well as the ability to home in on enemies effectively. It's also important to use grenades at choke-points (along hallways, along higher teirs as you progress along the shuttle bay, ect); which gives one the ability of killing multiple enemies with little effort. On the Truth and Reconciliation it's quite easy, as most of the level is centralised around close quarters.

A good tip for attaining a checkpoint is to trace your steps backward and then proceed forward again. Checkpoints can also come to fruition when you kill a high priority enemy (like a Hunter, or a Zealot), so it'd also best to try and leave those enemies till last in an engagement if possible.

Last time I played, I was up to Assault on the Control Room (AotCR) on Legendary...struggling. AotCR is strenuously long and has a whole heap vehicle battles. Patience is the key on Legendary; if you got enough of that, and you'll adapt to figure out new techniques to get through a difficult area much easier.

  • 02.18.2012 10:24 PM PDT
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Sometimes, I dream about cheese.


Posted by: Fahn777
I got Halo:CE back in 2001. I was only 10 or 11 and the highest difficulty I achieved was Normal.

I popped the game into my Xbox and decided I would beat it on Legendary like every other Halo I've owned (the only one I don't own is Halo Wars).

I beat the first 2 missions fairly quickly using the classic plasma pistol/magnum combo. Elites AI is a LOT less developed than newer Halos and I thought it would be a fairly easy ordeal, at least until The Library.

I was wrong, HOLY CRAP this game is hard!
^ didn't need to read all of that

  • 02.18.2012 10:38 PM PDT
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Do you have the Sniper Rifle still? If you don't, then I'd recommend restarting the mission because it will make your life significantly easier when dealing with the Elites with Energy Swords. I know you start to run out of Sniper Rifle ammo before you enter the ship, but I can't remember if you find more ammo right outside the ship or when you enter the ship...at any rate, just make sure to carry the Sniper Rifle along (if you don't have it already).

I'm trying to remember what my secondary weapon was...I think it was the Plasma Pistol. I found it to be significantly useful against the Elites with Energy Swords, as well. I'd imagine that the Needler would be another good weapon to use, too.

Also, like someone has already pointed out, enter one of the doors that the Covenant trigger to open when the waves come flying in. You will have way more cover and won't be as susceptible to fire. These doors do not open on their own, if I remember correctly.

Grenades also help a lot, too. I can't remember if there are any Frag Grenades on board, but you can score a significant amount of Plasma Grenades from fallen Covenant.

There is also Active Camo in the room you first enter on the ship, but I might suggest saving it for the pair of Hunters that come after you defeat all of the waves of Covenant. I'm pretty sure you get a checkpoint before you have to face the Hunters, though.

Hope this helps. Good luck on your journey!

  • 02.19.2012 12:32 AM PDT


Posted by: path1k

Posted by: Fahn777
I got Halo:CE back in 2001. I was only 10 or 11 and the highest difficulty I achieved was Normal.

I popped the game into my Xbox and decided I would beat it on Legendary like every other Halo I've owned (the only one I don't own is Halo Wars).

I beat the first 2 missions fairly quickly using the classic plasma pistol/magnum combo. Elites AI is a LOT less developed than newer Halos and I thought it would be a fairly easy ordeal, at least until The Library.

I was wrong, HOLY CRAP this game is hard!
^ didn't need to read all of that


You did'nt have to nobody forced you .

  • 02.19.2012 5:47 AM PDT
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Tag the Goldies, use plasma pistol bolts on Grunts, frag or snipe Jackals.

Learn about the spawns here.

Soon, you will learn how to do things, like a boss.

SC Legendary
AotCR Legendary

I currently do not have a video for T&R but this is essentially what I did for T&R SLASO. It's even more doable on Legendary apparently.

  • 02.19.2012 8:30 AM PDT

#1 rule on legendary: become a sticky whore. Throw them at every opportunity to start an engagement.

For the Grav-lift room on T&R I keep to the middle of the room. Listen for the beeps(indicate opening doors) and watch your radar. You can time a sticky to be detonating just as the door opens. If the door opens to jackals and grunts I lob a frag in for good measure. If it's only elites, their shields will be weakened and they are easily mopped up w/ your AR. Keep an eye on where you drop elites and make it a priorty to pick up their dropped grenades. Keep your marines alive as long as possible. They divert enemy attention and will reward you with a frag or two when they die.
Grab the AC when you start to get overwhelmed. Once invisible, try not to fire your weapon. Just whack your enemies at the base of the skull and save your ammo.

Backpack reloading. Enough said!!
The hunters at the end are easy. If you have the sniper, gut shoot them. If you don't you can beat them to death, IF there are no other enemies in the room. Even a grunt will tattoo your behind if he sees you dancing with a pair of hunters.

  • 02.20.2012 7:19 AM PDT

Half of the time I'm dead serious.
The other half not so much.

Personally, I think that Truth and Reconciliation is the hardest level to do solo, so just keep that in mind. Halo CE isn't the hardest Halo, but it certainly will test your patience sometimes.

My advice for the level is to keep your sniper for as long as possible because you're going to need it when you first get on the covenant ship (freaking invisible elites with energy swords...)

ALSO escorting Captain Keys really sucks, as I remember. Just run as fast as possible and hope that he follows you, because trying to fight all the enemies will just result in him getting hit by one. single. bullet. and ending the game...

[Edited on 02.20.2012 6:20 PM PST]

  • 02.20.2012 6:17 PM PDT
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Sometimes, I dream about cheese.


Posted by: WildGIXER DAVE
You did'nt have to nobody forced you .
i don't think you know what you're talking about?

  • 02.20.2012 6:32 PM PDT

"We live in a special time; the only time where we can observationally verify that we live in a very special time" - Lawrence Krauss.

I was a finalist :P


Posted by: retroidman
ALSO escorting Captain Keys really sucks, as I remember. Just run as fast as possible and hope that he follows you, because trying to fight all the enemies will just result in him getting hit by one. single. bullet. and ending the game...

Ahhh...Captain Keyes. He may be a tactical genius, but he really doesn't adhere to the line "Shut-up and get behind me...sir"

Before you enter the cruiser's control room for the first time (the time where your marines decide to wait until you return), there should be a hallway to the left of you. As you move along it, you'll come to a locked door; and in front of it is a health pack and a large amount of sniper rifle ammunition as well as ammunition for other weapons like the pistol and AR. The priority here is the sniper rifle for dealing with the invisible elites upon you're return to the control room - with Keyes - for the second time (on Legendary, I believe there are three of them).

This all boils down to the point of having the sniper rifle with you at all times. While the majority of combat in this level is extremely close quarters (with obvious exceptions), there is plent of ammunition to keep it filled up (the vechile room, the shuttle bay, prior to the control room, ect); and what better way to aid in your no-scope skills?

  • 02.20.2012 10:40 PM PDT


Posted by: path1k

Posted by: WildGIXER DAVE
You did'nt have to nobody forced you .
i don't think you know what you're talking about?


The OP asked for help . Did you offer any no .
He said what he wonted in his thread , and you said you did'nt have to read this .
Correct you did'nt have to nobody forced you.

  • 02.21.2012 2:25 AM PDT
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Posted by: retroidman
ALSO escorting Captain Keys really sucks, as I remember. Just run as fast as possible and hope that he follows you, because trying to fight all the enemies will just result in him getting hit by one. single. bullet. and ending the game...
Keyes huh? The real problem is that he uses his needler like there's no tomorrow, unintentionally blowing himself up. There was supposed to be a safeguard to stop him from shooting dead bodies. But it doesn't make a difference.

The key is to eliminate the enemies asap and to stay back so he'll stay back with you. If you don't kill them fast enough, chances are, he'll end up needling them (and himself) to hell.

  • 02.21.2012 7:09 AM PDT
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Sometimes, I dream about cheese.


Posted by: WildGIXER DAVE
Did you offer any no .
i PM'd the user
Posted by: WildGIXER DAVE
and you said you did'nt have to read this .
wasn't insulting the user or anything, just saying i didn't say the point in putting it in his/her body
Posted by: WildGIXER DAVE
Correct you did'nt have to nobody forced you.
i shall put it in a reply then as well to make you happy.
your staple weapon combination should be a PP and a pistol, when facing waves of Covy who are difficult to engage at close to medium range use a needler.

i'm not sure about you folks but i use the shotgun and PP against the flood
i like to use my pistol and shotgun as an emergency weapon, when enemy numbers get to overwhelming and the PP just isn't pulling through

don't fear the hunters, they're one of the most easiest enemies in the game, a PP/sniper round to their fleshy core will 1HK them

always keep the distance between you and flood as great as possible because alot of them use shotguns.
when drop ship doors open it's a good idea to stick the elites so the jackal/grunts moral will break

i only use 49 rounds from the sniper on T&R to headshot unshielded elites because you'll need it more after belly of the beast cutscene

  • 02.21.2012 2:29 PM PDT

Learn to use every weapon. On AotCR I prefer not to drag the sniper/Launcher combo along for the whole level. Seriously, if you need either of those weapons to take out any hunter, you need a new skill set. I will pick them up tactically and use them but always return to the M-6D. I will alternate it w/ the Needler, PP and PR in that order of preference.

Learn to DRIVE the hog. Powerslide to take out elites and packs of jackals without getting hung up on terrain. The only time your are vulnerable in the hog is one you are sitting still. Don't get hung up on terrain.
That section where you are supposed to ditch the hog for the scorpian on AotCR is a perfect example of how useful it is. Take the hog into the next valley and drive far enough to trigger all the enemy spawn. A banshee, 2 Wraiths, Hunters, multiple Ghosts, and shade turrets. It's wild, intense, but if you always keep moving(erratically is best) you can take them all out. The hog is so much faster than the scorpian it allows you to take advantage of enemy staging points further into the level and drive over whole squads of them.

  • 02.22.2012 7:11 AM PDT
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Posted by: KamelToad
That section where you are supposed to ditch the hog for the scorpian on AotCR is a perfect example of how useful it is. Take the hog into the next valley and drive far enough to trigger all the enemy spawn. A banshee, 2 Wraiths, Hunters, multiple Ghosts, and shade turrets. It's wild, intense, but if you always keep moving(erratically is best) you can take them all out. The hog is so much faster than the scorpian it allows you to take advantage of enemy staging points further into the level and drive over whole squads of them.
Hehehe I remember taking a Ghost and driving past everything, splattering the 2 Hunters, and clipping through the blast door.

But this... this is something I got to try out. :P

  • 02.22.2012 9:28 AM PDT

Try to head straight for the tunnel where the two hunters guard the door. A 'shee, 3 ghosts, a few random elites and jackals and a pair of hunters in that narrow passage is FUN.

Later, when you exit the underground portion(Rolling Thunder-I think) and you go up that long tunnel to the outside again, you can get to the dropship before it unloads its cargo. You can run over the elites before they embark on their ghosts. If you go left, around the big tower, you can get into that passageway as there is a crowd of covie in that narrow space. You can wipe them all out with the bumper and then nail the Camo elites as well. Try it and you won't bother with the scorpian ever again.

  • 02.22.2012 11:43 AM PDT
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Sometimes, I dream about cheese.


Posted by: Sliding Ghost
Hehehe I remember taking a Ghost and splattering the 2 Hunters
you can splatter hunters with the ghost in Halo: Combat Evolved? i thought the ghost couldn't splatter anything.

  • 02.22.2012 3:25 PM PDT
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Posted by: KamelToad
Try it and you won't bother with the scorpian ever again.
CE hog ftw!

But the best part is how if you get out of the hog while at full speed, it doesn't come to a complete halt like in the other Halo games. You can do all sort of awesome stunts but my all time favorite has to be this.

Posted by: path1k

Posted by: Sliding Ghost
Hehehe I remember taking a Ghost and splattering the 2 Hunters
you can splatter hunters with the ghost in Halo: Combat Evolved? i thought the ghost couldn't splatter anything.
Just got to hit them at the right angle. With the wings I mean.

  • 02.22.2012 3:52 PM PDT
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Sometimes, I dream about cheese.


Posted by: Sliding Ghost
But the best part is how if you get out of the hog while at full speed, it doesn't come to a complete halt like in the other Halo games. You can do all sort of awesome stunts but my all time favorite has to be this.
damn that was beautiful!

  • 02.22.2012 6:06 PM PDT

"We live in a special time; the only time where we can observationally verify that we live in a very special time" - Lawrence Krauss.

I was a finalist :P


Posted by: Sliding Ghost
But the best part is how if you get out of the hog while at full speed, it doesn't come to a complete halt like in the other Halo games. You can do all sort of awesome stunts but my all time favorite has to be this.

Best. Assassination. Ever!

I never thought of using the tactic of speed-running through chasms A and B on AotCR. Quite a handy technique, especially when compared to using the Scorpions power but lack of speed. This further spreads the knowledge that power doesn't matter on Legendary; it's all about moving your ass as quickly as possible.

  • 02.23.2012 1:56 AM PDT
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Posted by: Zealot Tony

Posted by: Sliding Ghost
But the best part is how if you get out of the hog while at full speed, it doesn't come to a complete halt like in the other Halo games. You can do all sort of awesome stunts but my all time favorite has to be this.

Best. Assassination. Ever!

I never thought of using the tactic of speed-running through chasms A and B on AotCR. Quite a handy technique, especially when compared to using the Scorpions power but lack of speed. This further spreads the knowledge that power doesn't matter on Legendary; it's all about moving your ass as quickly as possible.
Yeah I know! :D

It certainly is possible. And once one accepts the invitation, he finds that it isn't as difficult as he thought. Whereas H2 and H3 puts you through uneven odds to get to your destination.

  • 02.24.2012 4:28 PM PDT

http://halo.xbox.com/en-us/Career/HaloReach/ServiceRecord#/Ca mpaign

All you need to know. Well actually, you should also know.. I'm Russian.

The Library isn't really that hard, the first checkpoint is hard then it gets pretty enjoyable after that, you just have to make sure not to blindly charge forward, and to watch your back. Truth and Reconciliation is also one of my favorites, in the grav lift bay, I usually fight with my marines until the Zealots pick the last of them off, then I wait for a couple of grunts to open a door for me, and I hole up in there, till the Hunters come in.

  • 02.25.2012 9:00 PM PDT

Speed over firepower seems to payoff more in CE than other games.
Another example is Flawless Cowboy(the second part where you defend the first group of PoA survivors). Timing is critical. If you work yourself as close to the next dropzone, before you kill the last enemy from the previous drop, you can race to be in position to greet the offloading covie hordes with a shower of stickies and needles.
The final dropship is difficult to get to, but you ought to be close enough to get a frag or two amongst them before they can storm the big tower and murder your crew. You ought to be able to save a whole pelican full of crewmen and marines. In that wide open meadow, the needler and M-6D are a perfect combo.

  • 02.28.2012 10:50 AM PDT

Oh hey there

Posted by: petarded2
It's a metaphor for the 07s' lack of identity. too old to be newfa­g, yet too new to be oldfa­g, we wander b.net in search of a home, forever trying to be something we are not.

Oh Halo CE. When Legendary actually meant something.

  • 02.28.2012 2:05 PM PDT
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Posted by: Spartan1065
Oh Halo CE. When Legendary actually meant something.
I miss it so much.

The false difficulty and emphasis on difficulty (damage sponges, skulls, high enemy damage, pathetic friendly AI, cheap advantages) in Halo 2, Halo 3, and Reach is appalling.

CE Legendary was a time where a player could have fun and feel like a god. I miss being able to assassinate AI like this. The only other Halo game that has at least one of the shown assassinations is Reach but the small jump height makes it ridiculously difficult. In H2 and H3, cqc is just too slow and assassinations and sticks don't feel as rewarding/satisfying.

The player is severely underpowered and disadvantaged in the later Halo games. I find myself mocking Master Chief and Noble Six because they're so pathetic and slow. I played CMT Spv3 yesterday on Legendary and I was disappointed by how it played like Halo 3 and Reach. The plasma pistol overcharge usage was ridiculous.

[Edited on 02.28.2012 4:14 PM PST]

  • 02.28.2012 4:07 PM PDT

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