Halo: Reach Forum
This topic has moved here: Subject: The AR need to be rebalanced
  • Subject: The AR need to be rebalanced
Subject: The AR need to be rebalanced

As it stands right now the automatics weapons, especially the AR, need balancing. Halo 3 had the AR perfect, it was absolutely useless mid to long range but a very quick kill close range with the beat down. In reach I would never use the AR over the DMR or the pistol in a close range situation. On the other hand, in my experiences the AR can take down shields way too quickly at medium range, even if the user is holding down the trigger. I think it should be less effective at mid range and more effective close range to fit its niche properly.

I know the TU made the AR a little more viable with the bleedhrough beatdown but I'm talking straight gun on gun.

  • 02.19.2012 5:11 AM PDT

The AR is a very good weapon if used by someone capable. It's much better than the halo 3 AR, which required bleedthrough beatdown to be somewhat useful. And bleedthrough beatdown doesn't even count as an AR kill. The halo 3 AR is way to unnacurate to be effectively used. The reach AR can fire like this, which has a lot of range, accuracy and is nearly as fast as firing full-auto.

Right now it's more effective at mid range than at close range, due to the fact that, when firing in 2-shot bursts, you don't need to fire any slower the further you get from your opponent. It takes about 19 hits to kill with it, which is equal to 9.5 2-shot bursts. In the above video, it takes about 2.5 seconds for it to fire those. The DMR and the needle rifle kill at their maximum fire rate in about 1.5 seconds and 2,0 seconds, respectively.

At a distance, both the needle rifle and the DMR can't use their maximum fire rate, and need to slow down. (At least, ideally, it would be. In reality, the DMR suffers much less from bloom than the needle rifle does, and can thus fire much faster.)

What I'm proposing is that either they decrease the amount of bullets needed to kill with the AR from 19 to 16, and decrease the auto-aim on it to balance it out, or increase the DMR's bloom so that it does miss when fired to fast, like the needle rifle does now.

[Edited on 02.19.2012 6:50 AM PST]

  • 02.19.2012 6:49 AM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

The Assault Rifle should work at low to medium range, but not long range. The DMR should win out at longer range, but not close range.

  • 02.19.2012 6:54 AM PDT

AR needs a buff the pistol and dmr still dominate

  • 02.19.2012 7:10 AM PDT


Posted by: Wobbly_guy
The AR is a very good weapon if used by someone capable. It's much better than the halo 3 AR, which required bleedthrough beatdown to be somewhat useful. And bleedthrough beatdown doesn't even count as an AR kill. The halo 3 AR is way to unnacurate to be effectively used. The reach AR can fire like this, which has a lot of range, accuracy and is nearly as fast as firing full-auto.

Right now it's more effective at mid range than at close range, due to the fact that, when firing in 2-shot bursts, you don't need to fire any slower the further you get from your opponent. It takes about 19 hits to kill with it, which is equal to 9.5 2-shot bursts. In the above video, it takes about 2.5 seconds for it to fire those. The DMR and the needle rifle kill at their maximum fire rate in about 1.5 seconds and 2,0 seconds, respectively.

At a distance, both the needle rifle and the DMR can't use their maximum fire rate, and need to slow down. (At least, ideally, it would be. In reality, the DMR suffers much less from bloom than the needle rifle does, and can thus fire much faster.)

What I'm proposing is that either they decrease the amount of bullets needed to kill with the AR from 19 to 16, and decrease the auto-aim on it to balance it out, or increase the DMR's bloom so that it does miss when fired to fast, like the needle rifle does now.


You already made a thread about all that and I dont agree. The AR is not a good weapon in the right hands. Yes you can fire it in bursts for more accuracy blah blah but a skilled DMR user will ALWYAYS beat a skilled AR user at any range in a 1v1.

I still think it should be nerfed mid range and buffed short range. Because its useless right now.

  • 02.19.2012 7:18 AM PDT
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Hey, uh, if you like vs threads, then check out this little group right here, if you have the time. It's pretty fun, just hop right in.

Posted by: Highlights
I still think it should be nerfed mid range and buffed short range. Because its useless right now.


So why not buff it mid-range too, if it's useless?

  • 02.19.2012 7:20 AM PDT

Posted by: LordMonkey
Posted by: ICanHasRofl
Bungie created the host-selection system.

And you know this how?


LOL, Mains kids


Posted by: Wobbly_guy
The AR is a very good weapon if used by someone capable. It's much better than the halo 3 AR, which required bleedthrough beatdown to be somewhat useful. And bleedthrough beatdown doesn't even count as an AR kill. The halo 3 AR is way to unnacurate to be effectively used. The reach AR can fire like this, which has a lot of range, accuracy and is nearly as fast as firing full-auto.

Right now it's more effective at mid range than at close range, due to the fact that, when firing in 2-shot bursts, you don't need to fire any slower the further you get from your opponent. It takes about 19 hits to kill with it, which is equal to 9.5 2-shot bursts. In the above video, it takes about 2.5 seconds for it to fire those. The DMR and the needle rifle kill at their maximum fire rate in about 1.5 seconds and 2,0 seconds, respectively.

At a distance, both the needle rifle and the DMR can't use their maximum fire rate, and need to slow down. (At least, ideally, it would be. In reality, the DMR suffers much less from bloom than the needle rifle does, and can thus fire much faster.)

What I'm proposing is that either they decrease the amount of bullets needed to kill with the AR from 19 to 16, and decrease the auto-aim on it to balance it out, or increase the DMR's bloom so that it does miss when fired to fast, like the needle rifle does now.
You're incorrect with everything you say.

  • 02.19.2012 7:21 AM PDT


Posted by: Highlights

Posted by: Wobbly_guy
The AR is a very good weapon if used by someone capable. It's much better than the halo 3 AR, which required bleedthrough beatdown to be somewhat useful. And bleedthrough beatdown doesn't even count as an AR kill. The halo 3 AR is way to unnacurate to be effectively used. The reach AR can fire like this, which has a lot of range, accuracy and is nearly as fast as firing full-auto.

Right now it's more effective at mid range than at close range, due to the fact that, when firing in 2-shot bursts, you don't need to fire any slower the further you get from your opponent. It takes about 19 hits to kill with it, which is equal to 9.5 2-shot bursts. In the above video, it takes about 2.5 seconds for it to fire those. The DMR and the needle rifle kill at their maximum fire rate in about 1.5 seconds and 2,0 seconds, respectively.

At a distance, both the needle rifle and the DMR can't use their maximum fire rate, and need to slow down. (At least, ideally, it would be. In reality, the DMR suffers much less from bloom than the needle rifle does, and can thus fire much faster.)

What I'm proposing is that either they decrease the amount of bullets needed to kill with the AR from 19 to 16, and decrease the auto-aim on it to balance it out, or increase the DMR's bloom so that it does miss when fired to fast, like the needle rifle does now.


You already made a thread about all that and I dont agree. The AR is not a good weapon in the right hands. Yes you can fire it in bursts for more accuracy blah blah but a skilled DMR user will ALWYAYS beat a skilled AR user at any range in a 1v1.

I still think it should be nerfed mid range and buffed short range. Because its useless right now.


Read what I wrote. I said the AR is a good weapon, but it still gets outclassed by the DMR. Because the DMR can spam without any real penalty. The needle rifle needs to fire slower at a distance and will as a result fire slower than the AR can kill.

If the bloom did what it's supposed to be doing, making people who spam miss, like it does with all other weapons, the game would be a lot more balanced.

And no, you can't agree or disagree with me. The only I've stated were facts. Just being inferior to the DMR doesn't make it a bad weapon.

Oh, and like the previous thread, this assuming you're playing vanilla.

  • 02.19.2012 8:04 AM PDT