- TAxxOUTBR3AKxx
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- Elder Member
Please...stop getting butthurt when I noscope you from the passenger seat of the vehicle I'm riding in :D
Posted by: last place mac
Ok, we've all been there.
A team game on Reach. . before you know it.. it's 4v3, or 4v2 or 4v1.
Now, people are going to quit - it's a fact. Banning hasn't stopped people, and it's not going to stop the problem. Moaning about quitters doesn't make any difference either.
The main problem for 4v3, 4v2 or 4v1 - is how unfair it is for the smaller team.
So what can be done by the webmasters to improve it?
Here are my suggestions - what do you think of them, and have you any positive ideas of your own?
1) Idea 1.
Spawn the bigger team with pistols and no grenades.
2) Idea 2.
Spawn a really small team (e.g. 4v1) with a shotgun 2 x stickies, 2 x frag.
3) Idea 3
Spawn the bigger team players in -blam!- positions, and spawn the small team next to power weapons.
In short - I want the multiplayer aspect of ''quitting'' to involve the question 'how can we make it fairer now the team is smaller' - rather than, what bricks can we throw at the guy who just quit??
Me,
I'm also fed up with players having no sportsmanship. If Im on 4v2 or 4v1 - (on the bigger side) I go looking for a PISTOL not a rocket launcher. Hey, that's just me...
No. Quit catering to the team who's down people. Yes, it sucks, but it can also happen in your favor. Also, back in the Halo 2 days, the system would PURPOSELY set up 3v4 games with the 3 better players TrueSkill-wise on 1 team and the other 4 people who average those 3 on the other. Even those games were balanced.
The games don't need changed because someone quits. You were getting destroyed as it was, which is why people quit. So do you really think nerfing 1 team or giving advantages to another is going to make a difference anyways?
Also, bricks aren't being thrown at the smaller team because of developers (which is how you worded your statement) but the people that were being played with. And as for me: I'm in 4v1 situations ALOT (I'm on the bigger side) and our team will go tryhard on that 4th guy. Why? Because I want the game to be over. I know he isn't going to quit, so it's better to kill him faster, and either keep spawn-killing him until he quits or 50 kills is reached in Slayer. Objective: we just cap as fast as we can. It's not fun 4v1.
[Edited on 02.20.2012 11:17 AM PST]