- An average gamer
- |
- Exalted Mythic Member
Posted by: Kira Onime
Then let me educate you.
3 DMR shots + melee has the same damage output as a single melee in vanilla settings.
That is a problem either you want it or not.
The health pack glitch is the only problem occuring with the TU and it only happens when you receive damage form a melee and survive.
I have yet to really notice it ITG since its so, uncommon.
Can't say when you're a 4 shot or 5 shot?
Are you full shields?
-Yes : 5 shot
-No : 4 shot
Did you pick up a health pack after receive melee damage and lived?
-yes: 4shots.. maybe less
-No : 5shot.
Bleedthrough is entirely predictable if you know how it works.
Posted by: An average gamer
The game should be as consistent as possible.
K.
Bleedthrough is far more consistent than the flawed vanilla shield poping.
Not the TUs fault if you're not paying attention.
3 shots and a melee did the same damage, yes. This was never a problem if you knew how to play vanilla Reach. If you knew how to play, when somebody meleed you after you put three DMR shots into them, you'd shoot them again THEN melee. They'd die, you'd live. It was easy.
Currently it's not whether or not I'm 1 shot from consistant DMR fire that I'm worried about. I know how to count. The difficulty comes in when your shields are recharging or if you get hit by ANOTHER weapon. When your recharge is stopped abruptly, you don't know whether or not you are going to die from one bullet or not. You knew in vanilla. If you had shields, you'd live.
The TU made that aspect of the game less consistent. You can't always tell whether or not you will live. You could before. It's that simple. I'd take consistancy and predictability (not to mention a more skilled approach that allowed you to calculate on the fly how battles would play out) to the garbage in place now which ends in many more traded deaths and seemingly random deaths.