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Subject: Why the TU slayer hate??
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I personally think its a very felxible MU. Dont see a problem with it, but maybe I am missing something being new to the forums??

  • 02.22.2012 10:54 AM PDT

bled through sucks, that is my only real complaint.

  • 02.22.2012 10:55 AM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: con_extreme
bled through sucks, that is my only real complaint.



(3DMR shots + melee = melee) < TU

  • 02.22.2012 10:57 AM PDT
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dont even notice it because of my play style. dont know exactly how it works, but with my longer range play I haven't noticed the difference...

  • 02.22.2012 10:58 AM PDT


Posted by: Kira Onime

Posted by: con_extreme
bled through sucks, that is my only real complaint.



(3DMR shots + melee = melee) < TU


in TU, it requires 3 shots then a melee, in vanilla it is 4, is it really that hard to fire an extra shot?

in vanilla, you are punnished for lack of self control, in TU, you are rewarded for mindless play.

hm ...

  • 02.22.2012 11:02 AM PDT

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

in OG you are punished for trying to shoot people.

BLOOM screws you over so you cant hit those four times EVERY time. you know that. stop trying to defend it.


Posted by: con_extreme


in TU, it requires 3 shots then a melee, in vanilla it is 4, is it really that hard to fire an extra shot?

in vanilla, you are punnished for lack of self control, in TU, you are rewarded for mindless play.

hm ...

  • 02.22.2012 11:04 AM PDT


Posted by: Wally West
in OG you are punished for trying to shoot people.

BLOOM screws you over so you cant hit those four times EVERY time. you know that. stop trying to defend it.


Posted by: con_extreme


in TU, it requires 3 shots then a melee, in vanilla it is 4, is it really that hard to fire an extra shot?

in vanilla, you are punnished for lack of self control, in TU, you are rewarded for mindless play.

hm ...


well then have reduced bloom/zero bloom with no bleed, that way, if you miss you miss and it's your own fault.

  • 02.22.2012 11:07 AM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: con_extreme
in TU, it requires 3 shots then a melee, in vanilla it is 4, is it really that hard to fire an extra shot?

in vanilla, you are punnished for lack of self control, in TU, you are rewarded for mindless play.

hm ...


Why should my 3 DMR shots that I put in the guy be negated by the player that decided it was now a boxing match and more often than not, ended up trading kills.

In TU, that same player now has to use his weapon and try to kill me, otherwise, if he gets in too close, he'll die.
The shots I put into the player do not go to waste.
I'm actually rewarded for using my gun.

  • 02.22.2012 11:08 AM PDT

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

i would want ZB with a fire rate reduction on the headshot weapons. and bleedthrough.

basicly halo 3 with Armor abilities. that is what i want.

Posted by: con_extreme

well then have reduced bloom/zero bloom with no bleed, that way, if you miss you miss and it's your own fault.

  • 02.22.2012 11:10 AM PDT
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Thats your problem then. You want halo 3, go play it. This is Reach.

  • 02.22.2012 11:11 AM PDT


Posted by: Kira Onime

Posted by: con_extreme
in TU, it requires 3 shots then a melee, in vanilla it is 4, is it really that hard to fire an extra shot?

in vanilla, you are punnished for lack of self control, in TU, you are rewarded for mindless play.

hm ...


Why should my 3 DMR shots that I put in the guy be negated by the player that decided it was now a boxing match and more often than not, ended up trading kills.

In TU, that same player now has to use his weapon and try to kill me, otherwise, if he gets in too close, he'll die.
The shots I put into the player do not go to waste.
I'm actually rewarded for using my gun.


you have an option to let them go to waste or have them be useful, if you melee when he still has shields then you are choosing to let your damage you have put in him go to waste.

in TU, you are rewarded for using your fists, not your gun because it requires 1 hit instead of 2 most of the time, in vanilla it is 2 hits unless the person is shieldless.

the other problem being sprint, it doesn't punish you for sprinting into to be a kung-fu fighter yet it punishes you for sprinting to use your gun at a closer range, this is a FPS, it should be the other way around.

  • 02.22.2012 11:12 AM PDT


Posted by: Wally West
i would want ZB with a fire rate reduction on the headshot weapons. and bleedthrough.

basicly halo 3 with Armor abilities. that is what i want.

Posted by: con_extreme

well then have reduced bloom/zero bloom with no bleed, that way, if you miss you miss and it's your own fault.


halo 3 is this way <-----------

  • 02.22.2012 11:13 AM PDT

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

dont give me this -blam!-. it is still HALO. and i want to use Armor abilitys.

Posted by: W34p0n5 3p3r1
Thats your problem then. You want halo 3, go play it. This is Reach.

  • 02.22.2012 11:14 AM PDT


Posted by: Wally West
dont give me this -blam!-. it is still HALO. and i want to use Armor abilitys.

Posted by: W34p0n5 3p3r1
Thats your problem then. You want halo 3, go play it. This is Reach.


you want halo 3 then go play it, there is nothing stopping you.

if you want AA's then you have to put up with no bleed because bleed through messes up their balance along with the weapon balance.

  • 02.22.2012 11:16 AM PDT
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Different games are different. You want halo 3, you go play it. You can have one or the other. Pick one and stop whining.

Reach is SUPPOSED to be very different from Halo 3. The point is not to be Modern Warfare 3, which keep everything you had before, and add little bells and whistles.

Unique experence means something man.

  • 02.22.2012 11:18 AM PDT

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

are you retarded??

you KNOW bloom, ESPECIALLY 100%, but any BLOOM at all WILL screw you over and make you miss a few shots as the other player is sprinting at you.

you are thinking about how the game SHOULD work in IDEAL situations, not thinking about how the game ACTUALLY works.


Posted by: con_extreme

you have an option to let them go to waste or have them be useful, if you melee when he still has shields then you are choosing to let your damage you have put in him go to waste.

in TU, you are rewarded for using your fists, not your gun because it requires 1 hit instead of 2 most of the time, in vanilla it is 2 hits unless the person is shieldless.

the other problem being sprint, it doesn't punish you for sprinting into to be a kung-fu fighter yet it punishes you for sprinting to use your gun at a closer range, this is a FPS, it should be the other way around.

  • 02.22.2012 11:18 AM PDT


Posted by: Wally West
are you retarded??

you KNOW bloom, ESPECIALLY 100%, but any BLOOM at all WILL screw you over and make you miss a few shots as the other player is sprinting at you.

you are thinking about how the game SHOULD work in IDEAL situations, not thinking about how the game ACTUALLY works.


Posted by: con_extreme

you have an option to let them go to waste or have them be useful, if you melee when he still has shields then you are choosing to let your damage you have put in him go to waste.

in TU, you are rewarded for using your fists, not your gun because it requires 1 hit instead of 2 most of the time, in vanilla it is 2 hits unless the person is shieldless.

the other problem being sprint, it doesn't punish you for sprinting into to be a kung-fu fighter yet it punishes you for sprinting to use your gun at a closer range, this is a FPS, it should be the other way around.


and i support reduced bloom / no bloom, i just don't support bleed through because of the bad effect it has on everything.

  • 02.22.2012 11:20 AM PDT

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

i do play halo every now then, just to remind my shelf what a great halo is like.i have played 10 times as much Halo 3 as you, too.

i dont believe that bleed through " messes up" anything. it make the game more fare. it make the game better. it should have had it from the beginning then we wouldnt even be arguing about it.

Posted by: con_extreme

you want halo 3 then go play it, there is nothing stopping you.

if you want AA's then you have to put up with no bleed because bleed through messes up their balance along with the weapon balance.

  • 02.22.2012 11:21 AM PDT


Posted by: Wally West
i do play halo every now then, just to remind my shelf what a great halo is like.i have played 10 times as much Halo 3 as you, too.

i dont believe that bleed through " messes up" anything. it make the game more fare. it make the game better. it should have had it from the beginning then we wouldnt even be arguing about it.

Posted by: con_extreme

you want halo 3 then go play it, there is nothing stopping you.

if you want AA's then you have to put up with no bleed because bleed through messes up their balance along with the weapon balance.


so you support a mechanic that reduces the skill gap .. ?

  • 02.22.2012 11:22 AM PDT

I am from Mars, that is why I wear red and was issued the MJOLNIR Powered Assault Armor/M variant helmet, was also issued the experimental version of the Camo unit, that is why i have the Recon shoulder. I excel at CQB, hence the CQC shoulder. I have trained extensively with operation of vehicles therefore the armor on my left side is more substantial and the GPS navigator. the ODST chest is because I was embedded with a unit from the 105TH for 7 SpecOP missions, I have a great respect for them

i dont see this "bad effect" you are talking about. all i see is positive.


how the -blam!- dose it reduce the skill gap??? if you are talking about pacing your shots, STFU. nobody paces there shots, all i see is people spamming the DMR and hoping for a luck headshot.


Posted by: con_extreme


so you support a mechanic that reduces the skill gap .. ?


Posted by: con_extreme

and i support reduced bloom / no bloom, i just don't support bleed through because of the bad effect it has on everything.


[Edited on 02.22.2012 11:29 AM PST]

  • 02.22.2012 11:27 AM PDT


Posted by: Wally West
i dont see this "bad effect" you are talking about. all i see is positive.


Posted by: con_extreme

and i support reduced bloom / no bloom, i just don't support bleed through because of the bad effect it has on everything.


it rewards players with bad aim, who just walk forwards, who are un-aware of their surroundings, it messes up the weapon sandbox making no-precision weapons useless where as before they had some use, it makes some AA's useless while others more usefull.

i'm not going to support something that has a negative impact.

  • 02.22.2012 11:29 AM PDT


Posted by: Wally West
i dont see this "bad effect" you are talking about. all i see is positive.


how the -blam!- dose it reduce the skill gap??? if you are talking about pacing your shots, STFU. nobody paces there shots, all i see is people spamming the DMR and hoping for a luck headshot.


Posted by: con_extreme


so you support a mechanic that reduces the skill gap .. ?


Posted by: con_extreme

and i support reduced bloom / no bloom, i just don't support bleed through because of the bad effect it has on everything.

you are an idiot, i'm talking about bleed through not bloom.

open your eyes ..

  • 02.22.2012 11:30 AM PDT

What. Bleedthrough is good. I'd rather have downie AR meleers than kids sprinting around and getting 2 pummels.

  • 02.22.2012 11:32 AM PDT


Posted by: boomdeyadah
What. Bleedthrough is good. I'd rather have downie AR meleers than kids sprinting around and getting 2 pummels.


sprint double pummel requires more skill to pull off and is more easily countered then the AR death charge.

bleed through effects more then just melee as well, it effects weapons and the effect on weapons has a big negative impact.

....

[Edited on 02.22.2012 11:34 AM PST]

  • 02.22.2012 11:33 AM PDT

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