- An average gamer
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- Exalted Mythic Member
Posted by: Zomechin
Bleed-through has been in Halo for 10 years.
And justly so.
Just because that's how it was doesn't mean it's superior.
No-bleedthrough takes more skill to be good at. With bleedthrough, you can just AR and deathcharge a melee. Your opponent will shoot you with his DMR, you'll both be weak, and you'll both trade kills with the melee.
With no-bleedthrough, the guy would stupidly charge you with Sprint, you'd shoot him three times before he arrived, then he'd melee and you could shoot him a fourth time as he hit you, this would lower his shields, and while he's recovering from the swing, you melee him and he dies.
Moreover, with weapons it's harder to tell when something like a DMR/Pistol shot will kill you. If your shields were down, but are recharging, it's hard to tell when you could charge back out and fight again. One does not always have the time to wait for a full shield charge, especially if a teammate needs help. It's hard to tell when a melee will kill you when your shields are low too, especially with the healthpack glitch.
No-bleedthrough caters to the more skilled. Bleedthrough just doesn't work, especially in Reach.