Halo: Reach Forum
This topic has moved here: Subject: Three topics in one coz I'm lazy - Silly 343/TU IMO/AAs
  • Subject: Three topics in one coz I'm lazy - Silly 343/TU IMO/AAs
Subject: Three topics in one coz I'm lazy - Silly 343/TU IMO/AAs

It was a nice effort, but this TU slayer stuff is total bull.
The whole voting process is rigged.

For example;
-TU Slayer on Uncaged
or
-Slayer DMRs on Zealot

Shouldn't the choices be the same, so there's no bias?

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Also, my opinion on the TU settings: remove silly bloom altogether, keep bleedthrough but reduce melee damage to require 3 hits to kill a fully shielded spartan OR hasten health and shield regen time, increase move speed & gravity but reduce time on sprint and jetpack, kill off AL and hologram altogether - they're now pretty much useless (well hologram still was pre-TU).

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I like the ideas of perks/classes. They add variety to gameplay. But silly Bungie had to f*** it up by making them incredibly overpowered, and instead of them being a permanent equipment, they became more of a permanent powerup.

I really wished they'd thought it out more. It is very possible to include AAs and still maintain balance.
Some ideas include:
Sprint - shorter duration, slightly faster, longer cooldown. Basically forces it to be used in short, controlled bursts - speeds up gameplay, you now can't run around forever evading deaths/slowing gameplay and abusing sprint + hammer/sword.
Jetpack - much shorter duration, much faster boosting, slightly longer cooldown. Basically make it more of a Jumppack - speeds up gameplay, harder to use, can still ruin map control but not to the extent as the current jetpack.
EMP - basically AL without making you invincible and is instant-use like the hologram, EMP radius is bigger, shorter cooldown, can deflect nades (unless you've been stuck), won't deflect rockets but will explode it prematurely (so if you have full shields and activate EMP just as the rocket enters the EMP radius, you may only lose your shields and maybe a bit of your health), disrupts sword lunge and hammer smash - unlike AL, this is not a pause button, and since it is instant-use you need to time it. Will EMP vehicles, and knock them back, but won't kill.

  • 02.23.2012 1:43 AM PDT