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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
Yeah..but
<-----This Lone Wolf, likes trying to create order out of chaos.
Or rather, I find the game more enjoyable when I have never played with my team before. It makes the game more exciting than..
Playing with the same people everyday just to -blam!- a bunch of random noobs.
I've been there, done that. It's boring.
I already know what they are capable of, and how they play, and they no longer interest me like the random teammates do.
Playing with the same people everyday doesn't encourage you to be adaptable. Because you just settle into a rhythm where everyone has their job and you just do it.
With random teammates. You have to adapt to them and how they play....(if possible)
=MORE EXCITING GAMEPLAY
At least that's why I choose to go into a team-playlist by myself. Don't know about anyone else.
And the reason why I avoid FFA like the plague...Well it's just stupid to spawn in to the conditions that FFA creates. It's a stupid form a gameplay to have that much chaos. I like chaos, but not that much. FFA is the most senseless gametype up for offer as far as I'm concerned. And it mostly comes down to spawning and luck.
Hell the first tournament they ever held for Halo was a FFA contest. The guy who ended up winning. Won solely because he was lucky enough to spawn on the outskirts while everyone else kept spawning in the middle battling each other while he just ganked kills from the sidelines. And it's not like they're going to ignore each other in the middle just to gang up on him (though they should have) Easiest 60" plasma that guy ever earned.
[Edited on 02.24.2012 6:16 PM PST]