Halo: Reach Forum
This topic has moved here: Subject: Is there anyone GOOD that likes Default more than TU?
  • Subject: Is there anyone GOOD that likes Default more than TU?
Subject: Is there anyone GOOD that likes Default more than TU?

Posted by: CultMiester4000
I'm not really an Apple person (Bananas forever) but damn, that's kinda sad.


Posted by: Gh0st is Bad
Every single person in this thread is bad. I don't even know why you all care so much.


We're emotionally dead in the real world; we need to focus our rage on something

  • 02.26.2012 1:37 PM PDT

I r guy who gun to teach u lesson


Posted by: BigChiefBarrett
I love this forums logic:

I want to hear your opinion on "X". What is really meant: "I want to know how many people are of the same mind as me. Anyone who has a differing opinion doesn't deserve to have one because they are noob/low KD/ any other obscure reason to disregard someone elses opinion.

Yup, Makes sense.

  • 02.26.2012 2:03 PM PDT
  • gamertag: [none]
  • user homepage:

My Level. Get on it.


Posted by: RC Clone
Nope. SouthPole isn't a person. He's the avatar of the force of tryhards everywhere. He stalks the web looking for retards to set straight. He can not be stopped by mere bans or thread locks for he shall rise anew.


Posted by: ParagonRenegade
In some respects, default is better

In others, TU is better

It's not a one-way street bro

How so?

Posted by: ParagonRenegade

I cannot articulate how boring and stale MLG settings are (IMO)


Well...In my opinion the MLG settings are the most exiting settings. lol

[Edited on 02.26.2012 2:12 PM PST]

  • 02.26.2012 2:08 PM PDT
  • gamertag: [none]
  • user homepage:

I dislike the TU.

The bleed-through mechanics seem almost random at times. I find that having health/sheilds as opposed to regenerating health is rather stupid.

The melee system is reverted back to 2 pucnh. I prefered MLG's 75% dmg for it.

A slight hit from a nade will opt you for a 4shot as well. It seems as if it still needs tweaking.

ZB makes the DMR far too powerfull as well. On maps that we're built for AA's. Look at Zealot. So many area's are large in terms of width. Streets- Landing are wide open with no escape. With bloom+sprint you could actually get away.

Vanilla>TU.

  • 02.26.2012 2:48 PM PDT
  •  | 
  • Intrepid Legendary Member

Hello! I'm a male!

They both suck :)

  • 02.26.2012 2:56 PM PDT

Hi.

Posted by: Iron Div is Pro
The bleed-through mechanics seem almost random at times. I find that having health/sheilds as opposed to regenerating health is rather stupid.
It's an exact science, minus a rare glitch. I can say anything seems random.
Posted by: Iron Div is Pro
The melee system is reverted back to 2 pucnh. I prefered MLG's 75% dmg for it.
Melee was "2 punch" in default. This argument is default vs. TU only.
Posted by: Iron Div is Pro
A slight hit from a nade will opt you for a 4shot as well. It seems as if it still needs tweaking.
If you take damage from a grenade, surprise, that damage is actually counted now. I don't see a problem. You took damage and you want it to not do anything.
Posted by: Iron Div is Pro
ZB makes the DMR far too powerfull as well.
The DMR was already a utility weapon. If you want to argue the basics of Halo, so be it, but Reach is still a utility weapon-oriented Halo, Default or TU. The DMR is going to be powerful at all ranges regardless. The only difference now is that it's consistently powerful.
Posted by: Iron Div is Pro
Vanilla>TU.
I agree. Vanilla Halo > TU Reach. TU Reach got pretty close to vanilla Halo, though. As close as Reach could get, at least.

  • 02.26.2012 2:58 PM PDT
  • gamertag: [none]
  • user homepage:


Posted by: Zomechin
Posted by: Iron Div is Pro
The bleed-through mechanics seem almost random at times. I find that having health/sheilds as opposed to regenerating health is rather stupid.
It's an exact science, minus a rare glitch. I can say anything seems random.
Posted by: Iron Div is Pro
The melee system is reverted back to 2 pucnh. I prefered MLG's 75% dmg for it.
Melee was "2 punch" in default. This argument is default vs. TU only.
Posted by: Iron Div is Pro
A slight hit from a nade will opt you for a 4shot as well. It seems as if it still needs tweaking.
If you take damage from a grenade, surprise, that damage is actually counted now. I don't see a problem. You took damage and you want it to not do anything.
Posted by: Iron Div is Pro
ZB makes the DMR far too powerfull as well.
The DMR was already a utility weapon. If you want to argue the basics of Halo, so be it, but Reach is still a utility weapon-oriented Halo, Default or TU. The DMR is going to be powerful at all ranges regardless. The only difference now is that it's consistently powerful.
Posted by: Iron Div is Pro
Vanilla>TU.
I agree. Vanilla Halo > TU Reach. TU Reach got pretty close to vanilla Halo, though. As close as Reach could get, at least.


I was joking though...

ZBNS MLG <3 The only reason I play this game.

  • 02.26.2012 3:10 PM PDT