- Zomechin
- |
- Fabled Legendary Member
Posted by: Iron Div is Pro
The bleed-through mechanics seem almost random at times. I find that having health/sheilds as opposed to regenerating health is rather stupid.
It's an exact science, minus a rare glitch. I can say anything seems random.
Posted by: Iron Div is Pro
The melee system is reverted back to 2 pucnh. I prefered MLG's 75% dmg for it.Melee was "2 punch" in default. This argument is default vs. TU only.
Posted by: Iron Div is Pro
A slight hit from a nade will opt you for a 4shot as well. It seems as if it still needs tweaking.If you take damage from a grenade, surprise, that damage is actually counted now. I don't see a problem. You took damage and you want it to not do anything.
Posted by: Iron Div is Pro
ZB makes the DMR far too powerfull as well.
The DMR was already a utility weapon. If you want to argue the basics of Halo, so be it, but Reach is still a utility weapon-oriented Halo, Default or TU. The DMR is going to be powerful at all ranges regardless. The only difference now is that it's consistently powerful.
Posted by: Iron Div is Pro
Vanilla>TU.I agree. Vanilla Halo > TU Reach. TU Reach got pretty close to vanilla Halo, though. As close as Reach could get, at least.