Halo: Reach Forum
This topic has moved here: Subject: Safe Haven question
  • Subject: Safe Haven question
Subject: Safe Haven question

How long do you guys generally make your safe havens last? My friend is making a map and he made them last 30 seconds when you walk into them, is that a good time? And also, if you have multiple safe havens, can you change the rate at which they switch?

  • 02.26.2012 1:34 PM PDT

Safe Havens more like: "How many other ways can we find to make Humans more overpowered?"

[Edited on 02.26.2012 1:35 PM PST]

  • 02.26.2012 1:35 PM PDT

Longer safe haven times generally make the game slower and more boring.

  • 02.26.2012 1:35 PM PDT


Posted by: xmat123x

Posted by: Destiny 7
Safe Haven's is a joke. Also customs are only good for boosting in.
Who the -blam!- boosts in customs?


A full 90% of the Reach population.

  • 02.26.2012 1:36 PM PDT

You can't boost customs the amount of credits you get in minute compared to the amount needed for you to reach the next rank. Also, there are no commendations for custom games so no bonus credits. It would be quicker to lose all of your games in order to get completion credits and rank up that way than to boost CG...

The above post before mine was made before I posted this so lemme rephrase: The amount of time it would take to get th required credits would be insane, not to mention dull, if ya have the patience for it then sure, but I can't see many people having it...

[Edited on 02.26.2012 1:41 PM PST]

  • 02.26.2012 1:39 PM PDT

lol i dont care if you dont like safe havens, somebody actually answer my questions

  • 02.26.2012 1:40 PM PDT


Posted by: Destiny 7

Posted by: xmat123x
Who the -blam!- boosts in customs?


Me.

Problem?

How does that even work?

  • 02.26.2012 2:42 PM PDT
  •  | 
  • Intrepid Legendary Member

Hello! I'm a male!


Posted by: InvasionImminent

Posted by: Destiny 7

Posted by: xmat123x
Who the -blam!- boosts in customs?


Me.
343I custom challenges ... herp derp >.>
Problem?

How does that even work?

  • 02.26.2012 3:10 PM PDT