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Subject: Stat-padding

Welcome to the internet. Joy dies here.

Posted by: Fahn777
I know that people do it in Living Dead too. Killing zombies is way too easy, especially if you have decent aim.

But that's only padding/boosting if you bring AFKs to kill. As long as you're doing what the gametype intends it's all good. Humans are supposed to mow down lots of zombies. Some maps were pretty broken, but that's map abuse, not padding per se.

  • 02.26.2012 7:29 PM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."


Posted by: TurnedSculpture

Posted by: ankerd123
Stat padding is going for kill after kill instead of scoring the objective and winning straight away.

Why would I want to win if I could go 38-0?
Have you ever heard of the Slayer Playlist?
That is where it is good for you to go 38-0.

  • 02.26.2012 7:30 PM PDT

Posted by: martrdom95
They rushed reach for the profit they built up hipe and screwed us over end of story


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Posted by: Gangster No1
Anyone who claims the AR takes skill ought to shoot himself in the head. Preferably with the AR because they'll most likely miss with any other weapon.


Posted by: xmat123x

Posted by: RustedEdge
Stat padding wouldn't be a problem if people actually had the sense to quit.
This. If you're getting spawn trapped, just quit. No biggy.


Sadly people are inspired for credits and sometimes people are on a quit ban so depending on the person it's a lose-lose.

  • 02.26.2012 7:30 PM PDT
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As a random I've never bothered to stay in a game vs a full party in BTB because of all the stat-padding that goes on.

Did Halo: Reach really just find reason to put me, ABIGFOOT112 and all three of his guests, along with a couple of Sergeants pressing Y as soon as the game starts, against a full party of Inheritors, Reclaimers, Forerunners and Novas?

.... time to dashboard and try again!

  • 02.26.2012 7:30 PM PDT

Welcome to the internet. Joy dies here.

Posted by: XxHitManxX
No.
Boosting is boosting.
Spawn trapping is spawn trapping.
HTO is HTO.
Remember this.

Wait, where'd padding go? lol

  • 02.26.2012 7:30 PM PDT

Posted by: martrdom95
They rushed reach for the profit they built up hipe and screwed us over end of story


My Live Stream!!

Posted by: Gangster No1
Anyone who claims the AR takes skill ought to shoot himself in the head. Preferably with the AR because they'll most likely miss with any other weapon.


Posted by: WhackyGordon
Posted by: XxHitManxX
No.
Boosting is boosting.
Spawn trapping is spawn trapping.
HTO is HTO.
Remember this.

Wait, where'd padding go? lol


You know the point.

  • 02.26.2012 7:31 PM PDT

Welcome to the internet. Joy dies here.

Posted by: XxHitManxX

Posted by: WhackyGordon
Posted by: XxHitManxX
No.
Boosting is boosting.
Spawn trapping is spawn trapping.
HTO is HTO.
Remember this.

Wait, where'd padding go? lol


You know the point.

That they're all padding in one form or another, provided the player is abusing the gametype in some way to achieve it? Yeah, I know.

[Edited on 02.26.2012 7:34 PM PST]

  • 02.26.2012 7:34 PM PDT

Posted by: martrdom95
They rushed reach for the profit they built up hipe and screwed us over end of story


My Live Stream!!

Posted by: Gangster No1
Anyone who claims the AR takes skill ought to shoot himself in the head. Preferably with the AR because they'll most likely miss with any other weapon.


Posted by: WhackyGordon
Posted by: XxHitManxX

Posted by: WhackyGordon
Posted by: XxHitManxX
No.
Boosting is boosting.
Spawn trapping is spawn trapping.
HTO is HTO.
Remember this.

Wait, where'd padding go? lol


You know the point.

That they're all padding in one form or another, provided the player is abusing the gametype in some way to achieve it? Yeah, I know.


How is HTO, spawn trapping and stat padding related to boosting if everyone is active and given the same options of defense and offence on the map rather than being signed all in by one guy to repeatedly get killed by the host and his friends? Anyways the gametype is not being abused because people are getting friends to get kills against equally equipped people and using all 15 minutes and sudden death is just using the time given to have extra kills if necessary.

  • 02.26.2012 7:45 PM PDT

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Stat padding is when an NBA team plays the Wizards.

  • 02.26.2012 7:52 PM PDT

Welcome to the internet. Joy dies here.

Posted by: XxHitManxX
How is HTO, spawn trapping and stat padding related to boosting if everyone is active and given the same options of defense and offence on the map rather than being signed all in by one guy to repeatedly get killed by the host and his friends?

Well, in the case of HTO, preventing the completion of the game with the intention of continuing to maintain a spawn trap that's already in place is contrary to the intention of the gametype. This implies abusing the poorly implemented credit system, abusing spawns that are designed for objective focused games as opposed to slayer focused games, and abusing the weak matchmaking system which is designed to make matches up as quickly as possible, as opposed to taking longer and finding matches closer in skill and latency.

Spawn trapping is only legitimate insofar as one continues to pursue the goals intended by the gametype. If it's called Capture The Flag, being able to capture the flag and refusing to do so is contrary to the intention of the game, and therefore a form of abuse. If the goal of the game is to earn points via kills, then spawn trapping is a perfectly legitimate tactic, and is pursuing the goal intended in the game's design.

Boosting on AFK guests is also abuse. It implies abusing the lack of party limitations (ie 4 players per party max in a 4v4 playlist as opposed to the 8 limit most of them have now) as well as abusing the objective gametypes' non-compulsory objectives.

Both boosting on AFK guests and HTO are forms of abuse, and both effectively pad (or inflate) your k/d and reward you with additional credits. They're the same thing in that they're both common methods of padding k/ds and farming cR.

Anyways the gametype is not being abused because people are getting friends to get kills against equally equipped people and using all 15 minutes and sudden death is just using the time given to have extra kills if necessary.
I find the circumstance you're suggesting highly unlikely. I don't think you actually know what I'm talking about. There are very few fair games in the current MM environment. Objective games are designed to end quickly when the match-up is uneven. The MM system is designed to throw matches together quickly, accommodating the shorter game-times. The credit system is terribly implemented and provides endless motivation for abuse in every game-type, despite it's obvious worthlessness.
All of this leads to groups of not-so-great players banding together, loading up every high powered vehicle they can find, and parking them all next to the only spawn points available. All it takes is a few AFK players or quit-outs and suddenly you get sniped, and spawn in front of a tank over and over and over until you quit. And they complained until armor lock was removed from those gametypes.

The same thing happens in grifball. The other team pushes you back up against your wall, usually after the inital ball rush leaves several players respawning, and suddenly every time you respawn you take a hammer from behind. Again, over and over, unless you quit, for 12-15 minutes (I'm not sure - haven't played that in eons). Nobody makes an attempt to score the ball until the game is about to end, and then it's a mad rush to get the only point.

  • 02.26.2012 8:41 PM PDT

Welcome to the internet. Joy dies here.

Posted by: analbumcover
Stat padding is when an NBA team plays the Wizards.

Also this ^

  • 02.26.2012 8:42 PM PDT

-hangs self-

  • 02.27.2012 12:20 AM PDT
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Not playing the objective and just going for kills, holding the objective and spawn killing, banshee-whoring, stuff like that.

  • 02.28.2012 10:03 PM PDT
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Getting pointless kills just for the sake of it, without worrying/helping your team and/or the objective (if its an objective game).

  • 02.28.2012 10:06 PM PDT
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  • Veteran Legendary Member

The 343 forums suck. They're full of retarded kids and mods who got butthurt in the B.net forums for being told that they're bad.

OK, see, I thought the point of the game was to have fun. I have fun killing randoms for fifteen minutes. If you don't like it, you have two options: quit, or die a lot.

If we were to play the objective every game, we'd spend more time searching for games than playing them, and that's not fun.

  • 02.28.2012 10:27 PM PDT

Doing something like spawnkilling the other team in CTF without ever touching the flag.

  • 02.28.2012 10:29 PM PDT


Posted by: XxHitManxX
This morning I am now against it and am going to start parties to find other parties and spawn trap them instead of torturing randoms.


What did I just read? :/

  • 02.28.2012 10:29 PM PDT

Stat padding is abuse of a flawed system, Bungie put no ranked play list in this game besides arena(which sucks). So now all the BTB hard asses are forced to play dozens of games against randoms and their guest.
That gets pretty boring I would assume. So instead of spending hours looking for matches and only minutes playing them, they kill up until the last seconds of the game.
Just another mistake Bungie made while making this game to much like COD.

  • 02.28.2012 11:53 PM PDT
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Bringing in Fikst. Bringing back lmao.
Inheritor # 475 world,

#6 In the Country.

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Padding is fun

  • 02.29.2012 5:23 AM PDT

Stat Padding usually describes an action in which a player takes actions that are unsportsmanlike to boost their stats. For example, they may refuse to cap an objective in order to farm more kills, continually kill AFK players, or boost.

[Edited on 02.29.2012 5:39 AM PST]

  • 02.29.2012 5:39 AM PDT

Tru7h. C4RN4GE. Bungie.

Teams dominate BTB because they can communicate and control the maps. After the win is inevitable, it just makes sense to use those power weapons.

The real problem is how Reach rewards the individual player, not the teamwork to win. Halo 3 had it right.

I lose a lot, but I rarely go negative.

  • 02.29.2012 5:51 AM PDT
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Hello! I'm a male!


Posted by: TurnedSculpture
So why is it a bad thing?
It's a bad thing because it's done by teams of 8+ in BTB so they can play 15 minute kill cap less slayer to boost commendations and K/D. Boosting that takes advantage of a known issue which is against LIVE terms of service and agreement due to it being technically cheating. Also due to Halo being Microsoft's favorite frenachise to milk the crap out of Microsoft doesn't do anything to stop it by banning them so it gets worse. So yea lose faith in legit gaming because it's dead due to greed.

  • 02.29.2012 5:54 AM PDT
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I stat paddle a bit in Living Dead to have stats to back up my arguement on a fu-king silly forum... thats mostly why I upped my k/d ratio... lol

and I think most ppl do that for the same reason as I did

*go on a forum (bungie/343i)* *tell ppl they are bad* *show stats (even though they were boosted and is no skill based)* *enjoy trolling people having fun on a game you dont* *leave forum happy*

  • 02.29.2012 8:20 AM PDT
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Posted by: PMR NYM

Posted by: TurnedSculpture
So why is it a bad thing?
It's a bad thing because it's done by teams of 8+ in BTB so they can play 15 minute kill cap less slayer to boost commendations and K/D. Boosting that takes advantage of a known issue which is against LIVE terms of service and agreement due to it being technically cheating. Also due to Halo being Microsoft's favorite frenachise to milk the crap out of Microsoft doesn't do anything to stop it by banning them so it gets worse. So yea lose faith in legit gaming because it's dead due to greed.


I lost fate in BTB but TS and RP still deliver, and most teams on TS arent really good... all "good" teams are in BTB kill whoring/stat padding/boosting each other...

[Edited on 02.29.2012 8:27 AM PST]

  • 02.29.2012 8:26 AM PDT

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