- last post: 01.01.0001 12:00 AM PDT
Ok, here is what ‘I’ think. This may take a wile:
-BOTS: defiantly bots and it wouldn’t be that hard to do, well relatively, all they have to do is take the AI from the marines and elites and convert it to the bots in multiplayer. I think that the AI in halo is fine but converting it to multiplayer may make it seam allot worse. This may be allot harder to do then it sounds relatively to programming.
-Zoom: the zoom for the binoculars should be changed to the x2 rather then the x5 in H2.
-Weapons 1: DID YOU SEE THAT IN THE VIDIO HE WAS LIKE TOTALLY WIELDING AN ASSALT RIFLE FROM H1!!!
-Weapons 2: I think they should keep the pistol from H1 and H2 but diversify them. you know, like the pistol in H2 could have a larger clip, maybe, or be stronger in damage but have the binoculars basic x2 zoom. And the H1 pistol could have zoom x5 and be more accurate rather then power.
-Weapons 3: the assault rifle could only be single wield and the SMG could be weaker but dual wieldable. And maybe the assault rifle could have zoom x5.
-Weapons 4: the fuel rod cannon should definitely be put into multiplayer.
-Weapons 5: think about this for at least five seconds. Ok, Jackal shields, ok think, think now, thought about it yet? Read like a good idea?
-Character creation 1: in my opinion you should maybe be able to pick from grunts which would have better um speed maybe and/or health rather then shields and think about there size they are ether a difficult target or they are very easy to head shot. I couldn’t think of anything ells to put for the grunts so maybe they should not even put them in.
-Character creation 2: Jackals, this sounds like a very good idea they could always start the game with there shields and it would be cool to be able to change the shields collar. I think they would be very hard to beat this way without tactics so they are pretty even I think.
-Character creation 3: Bugs they should be weaker than anyone ells in life but they can fly, Right? Read like a good idea? This would be difficult to implement into the game but it would be fun if done right. No offence but Bungie you aren’t very good at aerial combat take Star Fox or ace combat for example, ok I admit I don’t know how they play very well because I haven’t played them in a long time. You know what just read on ill explain.
-Character creation 4: brutes should have extra melee damage and maybe, like the grunts, have only health if so then the grunts only advantage is there height that is why I don’t really think they should be in.
-Character creation 5: Hunters should be in but only as an unlock able character, You know like after you beat the game on heroic or something. But this is how they should be, you should only be able to hurt them on there orange spots and should have a lot of health and explosions should only hurt them by splash damage unless hit directly in addition there shields should be invulnerable, as in they should not take any damage if hit in the shield. They should not be able to use any weapons except there initial weapon which wouldn’t run out of ammo/energy but would have to charge up before attacking, oh and it would rock. They should also have extra melee damage and if you press the X button you do that melee attack backwards that they have in H2 and if you press the left trigger the hunter would put up its shield to block.
-Character creation 6: you should be able to be a marine but the difference between them and a Spartan is that they would have no shields but they would have health if anyone likes it more than shields.
-Character creation 7: the ODST should be exactly like the Marines except they could have more defense and be a little slower. Or they could just be a another “Costume” ,so to speak, for the Marines.
-Character creation 8: Profits should be restricted from online play and pwn you know large round shield and pwning chair and stuff. Also they should be unlock able like the hunters.
-Character creation 9: I just have to put this, the Spartan and the elite should stay the same.
-Character creation 10: the flood infected form should be playable and they would not have shields, even though some of the infested elites have them, and they would have blast away limbs instead of health. In the event that one had no arms he could only melee attack with his legs. Also, speaking of the melee attack the infested would have an attack boost and a special jump then melee attack where the infested would leap at the foe and do a very powerful melee attack similar to if you jump and attacked with an energy sward in H2.
-Character creation 11: the infections are so weak that they would be hard to implement and even out but if you had to put them in I would say that they would be able to take control of any dead not Spartan not hunter not jackal not profit unit, in other words they would be able to infest Marines, ODSTs, and elites.
-Character creation 12: there should be a ton more Emblems.
-Flight: I think that you should not have a flip button but be able to flip on your own. Its as easy as fly, boost, go up/down at full blast, then your upside down and before you know it your level with the ground. And as for the barrel role I am sure they can come up with something like wile turning boost.
-Vehicles 1: I agree with all of you pelicans should be added in to H3 and they should have all of there weapons I say this because bungie would be tempted to remove or change there weapons and this isn’t a good idea, in my opinion. And they should be only in the largest maps.
-Vehicles 2: the Banshee should have the built in fuel rod cannon because it is cool and pwnige. And, if they don’t include the pelican, it should have a second seat on the back or two on the sides.
-Vehicles 3: all of the warthog variants should definitely be added.
-Vehicles 4: I like the ATV mod in H1 for the Computer, if it is added to H3 though, it would need to have a bit more traction; the mod slides way too much and can not stop for poo.
-Vehicles 5: Phantoms/Bandits for the Covenant equivalent of the pelican and again they should refrain from taking out the weapon on the bottom of them.
-Vehicles 6: Scarabs that’s right I happen to like them although they could be to cumbersome to pilot and again you would have to have one BIG level for one to be useful at all.
-Vehicle choice menu: I think that in game you should be aloud to choose witch warthog will spawn next for your team. And in FFA you could go into your menu to see what warthog will spawn next at witch base. all of this will apply to all vehicle sizes. Speaking of vehicle sizes you should pick the type of warthog/specter separate from whether you have ghosts/ATV.
-Maps 1: I think that they should have all of the maps from H1 H2 and some new ones. The H1 maps would be harder because H1 was made with c++ and H2, and I am assuming, H3 are made with regular old c. as for the new ones they should have “some” that are like 2 or 3 times the size of water works that would allow there to be pelicans, phantoms/Bandits, and Scarabs.
-Maps 2: All of the levels wouldn’t have an invisible barrier or cliff/metal wall as the edge of the map instead it would have an area where it says “you are leaving the allotted battle arena” then if you walk farther you basically die. It’s a good idea especially with the earth all barren and junk.
-Maps 3: there should be even more destructible terrain then H2 because they seemed to brag or Game Informer bragged for them that H2 had a ton of destructible terrain. And the destructible terrain should make more of an impact on the level kind of like the stalagmites in Water Works how if you shoot them down at the right time then they may land in and kill your enemies in one hit. But that is too hard to time and there for you are better off just sniping them or going berserk on them.
-Maps 4: there should be more open able doors in multiplayer like in H2 and like the ones in single player where you would walk up to them and they would open. In H1 I don’t think there where any and in H2 there where only ones like the door in Zanzibar and the open able ramps in containment.
-Maps 5: I think it would be really cool if there is a map that is in an abandoned cave/factory/ship/anything and it is really dark like pitch black and it has only a few areas where light can come through the sealing this would force you to use the flash light and night vision to battle.
-Players: I think that they should make it to where you can have up to like 30 to 50 players in an online game and have system link and online play together in one. Of course it would depend on the map size.
-IMPORTANT: Early release date or just don’t bump it back like H2. Honestly I would not get peeved if you bump it back about 6 months tops as long as it were important.
-Side note: I don’t like how in H2 when you jump the Master Chief seams to just float into the air and then float back down.
-Side note: I know Halo is a Microsoft franchise or something but I want to play as the MC and kill Mario, Pikachu, Kirby and Samus, I think you know what game I am talking about but just in case its Super Smash Bros. one of the coolest Nintendo games out there. I mean you put a Spartan I DOA 4 so why not SSB it will have to be in the next one though. That’s right all you fan boys out there, there are other games then halo …they are just not as good.
Its bean a long journey so far but we made it through it, all of the way to
THE END
P.S. these are of course all my ideas and I doubt that even one will be accurate except for maybe character creation 9. But I hope that I am right. Of course it will still Rock as long as they do it right and I am extremely confidant in Bungies crew and skill as a company.
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